wined3d: Pass a texture and sub-resource index to wined3d_surface_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -777,24 +777,23 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
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/* This call just uploads data, the caller is responsible for binding the
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* correct texture. */
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/* Context activation is done by the caller. */
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void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
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const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
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BOOL srgb, const struct wined3d_const_bo_address *data)
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void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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const struct wined3d_gl_info *gl_info, const struct wined3d_format *format, const RECT *src_rect,
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unsigned int src_pitch, const POINT *dst_point, BOOL srgb, const struct wined3d_const_bo_address *data)
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{
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unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
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struct wined3d_texture *texture = surface->container;
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UINT update_w = src_rect->right - src_rect->left;
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UINT update_h = src_rect->bottom - src_rect->top;
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unsigned int level, layer;
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GLenum target;
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TRACE("surface %p, gl_info %p, format %s, src_rect %s, src_pitch %u, dst_point %s, srgb %#x, data {%#x:%p}.\n",
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surface, gl_info, debug_d3dformat(format->id), wine_dbgstr_rect(src_rect), src_pitch,
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wine_dbgstr_point(dst_point), srgb, data->buffer_object, data->addr);
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TRACE("texure %p, sub_resource_idx %u, gl_info %p, format %s, src_rect %s, "
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"src_pitch %u, dst_point %s, srgb %#x, data {%#x:%p}.\n",
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texture, sub_resource_idx, gl_info, debug_d3dformat(format->id), wine_dbgstr_rect(src_rect),
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src_pitch, wine_dbgstr_point(dst_point), srgb, data->buffer_object, data->addr);
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if (texture->sub_resources[sub_resource_idx].map_count)
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{
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WARN("Uploading a surface that is currently mapped, setting WINED3D_TEXTURE_PIN_SYSMEM.\n");
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WARN("Uploading a texture that is currently mapped, setting WINED3D_TEXTURE_PIN_SYSMEM.\n");
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texture->flags |= WINED3D_TEXTURE_PIN_SYSMEM;
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}
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@ -875,7 +874,7 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
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addr += src_pitch;
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}
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}
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checkGLcall("Upload compressed surface data");
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checkGLcall("Upload compressed texture data");
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}
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else
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{
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@ -901,7 +900,7 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
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update_w, update_h, format->glFormat, format->glType, addr);
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}
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gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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checkGLcall("Upload surface data");
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checkGLcall("Upload texture data");
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}
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if (data->buffer_object)
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@ -915,6 +914,7 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
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if (gl_info->quirks & WINED3D_QUIRK_FBO_TEX_UPDATE)
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{
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struct wined3d_surface *surface = texture->sub_resources[sub_resource_idx].u.surface;
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struct wined3d_device *device = texture->resource.device;
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unsigned int i;
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@ -964,7 +964,7 @@ static HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface,
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src_texture->sub_resources[src_sub_resource_idx].locations);
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wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch);
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wined3d_surface_upload_data(dst_surface, gl_info, src_texture->resource.format, src_rect,
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wined3d_surface_upload_data(dst_texture, dst_sub_resource_idx, gl_info, src_texture->resource.format, src_rect,
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src_row_pitch, dst_point, FALSE, wined3d_const_bo_address(&data));
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context_release(context);
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@ -1410,7 +1410,7 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
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wined3d_texture_prepare_texture(dst_texture, context, FALSE);
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wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
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wined3d_surface_upload_data(dst_texture->sub_resources[0].u.surface, gl_info, src_format,
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wined3d_surface_upload_data(dst_texture, 0, gl_info, src_format,
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&src_rect, src_row_pitch, &dst_point, FALSE, wined3d_const_bo_address(&src_data));
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wined3d_texture_validate_location(dst_texture, 0, WINED3D_LOCATION_TEXTURE_RGB);
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@ -2401,7 +2401,7 @@ static BOOL surface_load_texture(struct wined3d_surface *surface,
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data.addr = dst_mem;
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}
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wined3d_surface_upload_data(surface, gl_info, &format, &src_rect,
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wined3d_surface_upload_data(texture, sub_resource_idx, gl_info, &format, &src_rect,
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src_row_pitch, &dst_point, srgb, wined3d_const_bo_address(&data));
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heap_free(dst_mem);
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@ -1683,7 +1683,7 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
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src_rect.bottom = wined3d_texture_get_level_height(texture, texture_level);
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}
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wined3d_surface_upload_data(texture->sub_resources[sub_resource_idx].u.surface, context->gl_info,
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wined3d_surface_upload_data(texture, sub_resource_idx, context->gl_info,
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texture->resource.format, &src_rect, row_pitch, &dst_point, FALSE, data);
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}
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@ -3340,9 +3340,10 @@ BOOL surface_load_location(struct wined3d_surface *surface,
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struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
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void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
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const struct wined3d_rendertarget_info *rt) DECLSPEC_HIDDEN;
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void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
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const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
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BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
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void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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const struct wined3d_gl_info *gl_info, const struct wined3d_format *format, const RECT *src_rect,
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unsigned int src_pitch, const POINT *dst_point, BOOL srgb,
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const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
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void draw_textured_quad(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect,
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