wined3d: Do not call context_validate_onscreen_formats() in context_apply_blit_state().
It does nothing when depth_stencil is NULL. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2956,8 +2956,6 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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{
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context_validate_onscreen_formats(context, NULL);
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if (context->render_offscreen)
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{
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wined3d_texture_load(rt, context, FALSE);
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