wined3d: Initialize glMinSampleShading() function pointer.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3279,6 +3279,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
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USE_GL_FUNC(glIsEnabledi) /* OpenGL 3.0 */
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USE_GL_FUNC(glLinkProgram) /* OpenGL 2.0 */
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USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */
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USE_GL_FUNC(glMinSampleShading) /* OpenGL 4.0 */
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USE_GL_FUNC(glPointParameteri) /* OpenGL 1.4 */
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USE_GL_FUNC(glPointParameteriv) /* OpenGL 1.4 */
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USE_GL_FUNC(glShaderSource) /* OpenGL 2.0 */
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