From 4c8127ef41ca8f48aab49c52e4b8d1a1901747c5 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Mon, 4 Jun 2018 20:32:30 +0200 Subject: [PATCH] wined3d: Initialize glMinSampleShading() function pointer. Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/directx.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 3ca389e0363..afb97184e39 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -3279,6 +3279,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info) USE_GL_FUNC(glIsEnabledi) /* OpenGL 3.0 */ USE_GL_FUNC(glLinkProgram) /* OpenGL 2.0 */ USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */ + USE_GL_FUNC(glMinSampleShading) /* OpenGL 4.0 */ USE_GL_FUNC(glPointParameteri) /* OpenGL 1.4 */ USE_GL_FUNC(glPointParameteriv) /* OpenGL 1.4 */ USE_GL_FUNC(glShaderSource) /* OpenGL 2.0 */