wined3d: Reduce number of parameters passed to shader_get_registers_used().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1027,12 +1027,14 @@ static HRESULT shader_scan_output_signature(struct wined3d_shader *shader)
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}
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/* Note that this does not count the loop register as an address register. */
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static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const struct wined3d_shader_frontend *fe,
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struct wined3d_shader_reg_maps *reg_maps, struct wined3d_shader_signature *input_signature,
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struct wined3d_shader_signature *output_signature, DWORD constf_size)
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static HRESULT shader_get_registers_used(struct wined3d_shader *shader, DWORD constf_size)
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{
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struct wined3d_shader_signature_element input_signature_elements[max(MAX_ATTRIBS, MAX_REG_INPUT)];
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struct wined3d_shader_signature_element output_signature_elements[MAX_REG_OUTPUT];
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struct wined3d_shader_signature *output_signature = &shader->output_signature;
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struct wined3d_shader_signature *input_signature = &shader->input_signature;
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struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
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const struct wined3d_shader_frontend *fe = shader->frontend;
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unsigned int cur_loop_depth = 0, max_loop_depth = 0;
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struct wined3d_shader_version shader_version;
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struct wined3d_shader_phase *phase = NULL;
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@ -3292,11 +3294,11 @@ const struct wined3d_shader_backend_ops none_shader_backend =
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static HRESULT shader_set_function(struct wined3d_shader *shader, DWORD float_const_count,
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enum wined3d_shader_type type, unsigned int max_version)
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{
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const struct wined3d_d3d_info *d3d_info = &shader->device->adapter->d3d_info;
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struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
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const struct wined3d_shader_frontend *fe;
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HRESULT hr;
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unsigned int backend_version;
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const struct wined3d_d3d_info *d3d_info = &shader->device->adapter->d3d_info;
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HRESULT hr;
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TRACE("shader %p, float_const_count %u, type %#x, max_version %u.\n",
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shader, float_const_count, type, max_version);
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@ -3314,8 +3316,7 @@ static HRESULT shader_set_function(struct wined3d_shader *shader, DWORD float_co
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shader_trace_init(fe, shader->frontend_data);
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/* Second pass: figure out which registers are used, what the semantics are, etc. */
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if (FAILED(hr = shader_get_registers_used(shader, fe, reg_maps, &shader->input_signature,
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&shader->output_signature, float_const_count)))
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if (FAILED(hr = shader_get_registers_used(shader, float_const_count)))
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return hr;
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if (reg_maps->shader_version.type != type)
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