wined3d: Scan output signatures for pass-through geometry shaders.

For shader_glsl_generate_sm4_output_setup().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-04-25 11:23:47 +02:00 committed by Alexandre Julliard
parent e500af2b67
commit 45b8eef47a
1 changed files with 42 additions and 23 deletions

View File

@ -992,6 +992,40 @@ static void wined3d_insert_interpolation_mode(DWORD *packed_interpolation_mode,
register_idx * WINED3D_PACKED_INTERPOLATION_BIT_COUNT, WINED3D_PACKED_INTERPOLATION_BIT_COUNT, mode);
}
static HRESULT shader_scan_output_signature(struct wined3d_shader *shader)
{
const struct wined3d_shader_signature *output_signature = &shader->output_signature;
struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
unsigned int i;
HRESULT hr;
for (i = 0; i < output_signature->element_count; ++i)
{
const struct wined3d_shader_signature_element *e = &output_signature->elements[i];
unsigned int mask;
reg_maps->output_registers |= 1u << e->register_idx;
if (e->sysval_semantic == WINED3D_SV_CLIP_DISTANCE)
{
if (FAILED(hr = shader_calculate_clip_or_cull_distance_mask(e, &mask)))
return hr;
reg_maps->clip_distance_mask |= mask;
}
else if (e->sysval_semantic == WINED3D_SV_CULL_DISTANCE)
{
if (FAILED(hr = shader_calculate_clip_or_cull_distance_mask(e, &mask)))
return hr;
reg_maps->cull_distance_mask |= mask;
}
else if (e->sysval_semantic == WINED3D_SV_VIEWPORT_ARRAY_INDEX)
{
reg_maps->viewport_array = 1;
}
}
return WINED3D_OK;
}
/* Note that this does not count the loop register as an address register. */
static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const struct wined3d_shader_frontend *fe,
struct wined3d_shader_reg_maps *reg_maps, struct wined3d_shader_signature *input_signature,
@ -1789,29 +1823,8 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
if (output_signature->elements)
{
for (i = 0; i < output_signature->element_count; ++i)
{
const struct wined3d_shader_signature_element *e = &output_signature->elements[i];
unsigned int mask;
reg_maps->output_registers |= 1u << e->register_idx;
if (e->sysval_semantic == WINED3D_SV_CLIP_DISTANCE)
{
if (FAILED(hr = shader_calculate_clip_or_cull_distance_mask(e, &mask)))
return hr;
reg_maps->clip_distance_mask |= mask;
}
else if (e->sysval_semantic == WINED3D_SV_CULL_DISTANCE)
{
if (FAILED(hr = shader_calculate_clip_or_cull_distance_mask(e, &mask)))
return hr;
reg_maps->cull_distance_mask |= mask;
}
else if (e->sysval_semantic == WINED3D_SV_VIEWPORT_ARRAY_INDEX)
{
reg_maps->viewport_array = 1;
}
}
if (FAILED(hr = shader_scan_output_signature(shader)))
return hr;
}
else if (reg_maps->output_registers)
{
@ -3701,6 +3714,12 @@ static HRESULT shader_init(struct wined3d_shader *shader, struct wined3d_device
shader->reg_maps.shader_version.major = 4;
shader->reg_maps.shader_version.minor = 0;
shader_set_limits(shader);
if (FAILED(hr = shader_scan_output_signature(shader)))
{
shader_cleanup(shader);
return hr;
}
}
shader->load_local_constsF = shader->lconst_inf_or_nan;