wined3d: Pass the destination x/y coordinates as separate parameters to wined3d_surface_upload_data().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-03-19 00:09:10 +03:30 committed by Alexandre Julliard
parent 89cd64bcb7
commit d4b0249c48
3 changed files with 29 additions and 34 deletions

View File

@ -777,8 +777,8 @@ static void texture2d_download_data(struct wined3d_texture *texture, unsigned in
/* Context activation is done by the caller. */
void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
const struct wined3d_gl_info *gl_info, const struct wined3d_format *format,
const struct wined3d_box *src_box, unsigned int src_pitch, const POINT *dst_point, BOOL srgb,
const struct wined3d_const_bo_address *data)
const struct wined3d_box *src_box, unsigned int src_pitch, unsigned int dst_x, unsigned int dst_y,
BOOL srgb, const struct wined3d_const_bo_address *data)
{
unsigned int update_w = src_box->right - src_box->left;
unsigned int update_h = src_box->bottom - src_box->top;
@ -786,9 +786,9 @@ void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int s
GLenum target;
TRACE("texure %p, sub_resource_idx %u, gl_info %p, format %s, src_box %s, "
"src_pitch %u, dst_point %s, srgb %#x, data {%#x:%p}.\n",
"src_pitch %u, dst_x %u, dst_y %u, srgb %#x, data {%#x:%p}.\n",
texture, sub_resource_idx, gl_info, debug_d3dformat(format->id), debug_box(src_box),
src_pitch, wine_dbgstr_point(dst_point), srgb, data->buffer_object, data->addr);
src_pitch, dst_x, dst_y, srgb, data->buffer_object, data->addr);
if (texture->sub_resources[sub_resource_idx].map_count)
{
@ -831,21 +831,20 @@ void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int s
wined3d_format_calculate_pitch(format, 1, update_w, update_h, &dst_row_pitch, &dst_slice_pitch);
TRACE("Uploading compressed data, target %#x, level %u, layer %u, x %d, y %d, w %u, h %u, "
"format %#x, image_size %#x, addr %p.\n",
target, level, layer, dst_point->x, dst_point->y,
update_w, update_h, internal, dst_slice_pitch, addr);
TRACE("Uploading compressed data, target %#x, level %u, layer %u, "
"x %u, y %u, w %u, h %u, format %#x, image_size %#x, addr %p.\n",
target, level, layer, dst_x, dst_y, update_w, update_h, internal, dst_slice_pitch, addr);
if (dst_row_pitch == src_pitch)
{
if (target == GL_TEXTURE_2D_ARRAY)
{
GL_EXTCALL(glCompressedTexSubImage3D(target, level, dst_point->x, dst_point->y,
GL_EXTCALL(glCompressedTexSubImage3D(target, level, dst_x, dst_y,
layer, update_w, update_h, 1, internal, dst_slice_pitch, addr));
}
else
{
GL_EXTCALL(glCompressedTexSubImage2D(target, level, dst_point->x, dst_point->y,
GL_EXTCALL(glCompressedTexSubImage2D(target, level, dst_x, dst_y,
update_w, update_h, internal, dst_slice_pitch, addr));
}
}
@ -856,16 +855,16 @@ void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int s
/* glCompressedTexSubImage2D() ignores pixel store state, so we
* can't use the unpack row length like for glTexSubImage2D. */
for (row = 0, y = dst_point->y; row < row_count; ++row)
for (row = 0, y = dst_y; row < row_count; ++row)
{
if (target == GL_TEXTURE_2D_ARRAY)
{
GL_EXTCALL(glCompressedTexSubImage3D(target, level, dst_point->x, y,
GL_EXTCALL(glCompressedTexSubImage3D(target, level, dst_x, y,
layer, update_w, format->block_height, 1, internal, dst_row_pitch, addr));
}
else
{
GL_EXTCALL(glCompressedTexSubImage2D(target, level, dst_point->x, y,
GL_EXTCALL(glCompressedTexSubImage2D(target, level, dst_x, y,
update_w, format->block_height, internal, dst_row_pitch, addr));
}
@ -884,18 +883,18 @@ void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int s
TRACE("Uploading data, target %#x, level %u, layer %u, x %d, y %d, w %u, h %u, "
"format %#x, type %#x, addr %p.\n",
target, level, layer, dst_point->x, dst_point->y,
target, level, layer, dst_x, dst_y,
update_w, update_h, format->glFormat, format->glType, addr);
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, src_pitch / format->byte_count);
if (target == GL_TEXTURE_2D_ARRAY)
{
GL_EXTCALL(glTexSubImage3D(target, level, dst_point->x, dst_point->y,
GL_EXTCALL(glTexSubImage3D(target, level, dst_x, dst_y,
layer, update_w, update_h, 1, format->glFormat, format->glType, addr));
}
else
{
gl_info->gl_ops.gl.p_glTexSubImage2D(target, level, dst_point->x, dst_point->y,
gl_info->gl_ops.gl.p_glTexSubImage2D(target, level, dst_x, dst_y,
update_w, update_h, format->glFormat, format->glType, addr);
}
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
@ -923,8 +922,8 @@ void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int s
}
}
static HRESULT texture2d_upload_from_surface(struct wined3d_texture *dst_texture,
unsigned int dst_sub_resource_idx, const POINT *dst_point, struct wined3d_texture *src_texture,
static HRESULT texture2d_upload_from_surface(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
unsigned int dst_x, unsigned int dst_y, struct wined3d_texture *src_texture,
unsigned int src_sub_resource_idx, const struct wined3d_box *src_box)
{
unsigned int src_row_pitch, src_slice_pitch;
@ -934,9 +933,9 @@ static HRESULT texture2d_upload_from_surface(struct wined3d_texture *dst_texture
struct wined3d_bo_address data;
UINT update_w, update_h;
TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_point %s, "
TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, "
"src_texture %p, src_sub_resource_idx %u, src_box %s.\n",
dst_texture, dst_sub_resource_idx, wine_dbgstr_point(dst_point),
dst_texture, dst_sub_resource_idx, dst_x, dst_y,
src_texture, src_sub_resource_idx, debug_box(src_box));
context = context_acquire(dst_texture->resource.device, NULL, 0);
@ -961,7 +960,7 @@ static HRESULT texture2d_upload_from_surface(struct wined3d_texture *dst_texture
wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch);
wined3d_surface_upload_data(dst_texture, dst_sub_resource_idx, gl_info, src_texture->resource.format,
src_box, src_row_pitch, dst_point, FALSE, wined3d_const_bo_address(&data));
src_box, src_row_pitch, dst_x, dst_y, FALSE, wined3d_const_bo_address(&data));
context_release(context);
@ -1316,14 +1315,13 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
else
{
struct wined3d_box src_box = {0, 0, desc.width, desc.height, 0, 1};
POINT dst_point = {0, 0};
TRACE("Using upload conversion.\n");
wined3d_texture_prepare_texture(dst_texture, context, FALSE);
wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
wined3d_surface_upload_data(dst_texture, 0, gl_info, src_format,
&src_box, src_row_pitch, &dst_point, FALSE, wined3d_const_bo_address(&src_data));
&src_box, src_row_pitch, 0, 0, FALSE, wined3d_const_bo_address(&src_data));
wined3d_texture_validate_location(dst_texture, 0, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_texture_invalidate_location(dst_texture, 0, ~WINED3D_LOCATION_TEXTURE_RGB);
@ -2149,7 +2147,6 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
BYTE *src_mem, *dst_mem = NULL;
struct wined3d_format format;
struct wined3d_box src_box;
POINT dst_point = {0, 0};
BOOL depth;
depth = texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL;
@ -2305,7 +2302,7 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
}
wined3d_surface_upload_data(texture, sub_resource_idx, gl_info, &format, &src_box,
src_row_pitch, &dst_point, srgb, wined3d_const_bo_address(&data));
src_row_pitch, 0, 0, srgb, wined3d_const_bo_address(&data));
heap_free(dst_mem);
@ -3842,10 +3839,8 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
TRACE("Not doing upload because the destination format needs conversion.\n");
else
{
POINT dst_point = {dst_box->left, dst_box->top};
if (SUCCEEDED(texture2d_upload_from_surface(dst_texture, dst_sub_resource_idx,
&dst_point, src_texture, src_sub_resource_idx, src_box)))
dst_box->left, dst_box->top, src_texture, src_sub_resource_idx, src_box)))
{
if (!wined3d_resource_is_offscreen(&dst_texture->resource))
{

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@ -1758,7 +1758,7 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
{
struct wined3d_box src_box;
unsigned int texture_level;
POINT dst_point;
unsigned int dst_x, dst_y;
src_box.left = 0;
src_box.top = 0;
@ -1766,21 +1766,21 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
src_box.back = 1;
if (box)
{
dst_point.x = box->left;
dst_point.y = box->top;
dst_x = box->left;
dst_y = box->top;
src_box.right = box->right - box->left;
src_box.bottom = box->bottom - box->top;
}
else
{
dst_point.x = dst_point.y = 0;
dst_x = dst_y = 0;
texture_level = sub_resource_idx % texture->level_count;
src_box.right = wined3d_texture_get_level_width(texture, texture_level);
src_box.bottom = wined3d_texture_get_level_height(texture, texture_level);
}
wined3d_surface_upload_data(texture, sub_resource_idx, context->gl_info,
texture->resource.format, &src_box, row_pitch, &dst_point, FALSE, data);
texture->resource.format, &src_box, row_pitch, dst_x, dst_y, FALSE, data);
}
/* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */

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@ -3335,7 +3335,7 @@ struct fbo_entry
void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
const struct wined3d_gl_info *gl_info, const struct wined3d_format *format,
const struct wined3d_box *src_box, unsigned int src_pitch, const POINT *dst_point,
const struct wined3d_box *src_box, unsigned int src_pitch, unsigned int dst_x, unsigned int dst_y,
BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
void draw_textured_quad(struct wined3d_texture *texture, unsigned int sub_resource_idx,