wined3d: Get rid of the "binding" field from struct blt_info.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-04-10 14:33:40 +04:30 committed by Alexandre Julliard
parent d6fc811877
commit acb18ea3b6
1 changed files with 0 additions and 9 deletions

View File

@ -38,7 +38,6 @@ static const DWORD surface_simple_locations = WINED3D_LOCATION_SYSMEM
struct blt_info
{
GLenum binding;
GLenum bind_target;
enum wined3d_gl_resource_type tex_type;
struct wined3d_vec3 texcoords[4];
@ -80,7 +79,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
FIXME("Unsupported texture target %#x.\n", target);
/* Fall back to GL_TEXTURE_2D */
case GL_TEXTURE_2D:
info->binding = GL_TEXTURE_BINDING_2D;
info->bind_target = GL_TEXTURE_2D;
info->tex_type = WINED3D_GL_RES_TYPE_TEX_2D;
coords[0].x = (float)rect->left / w;
@ -101,7 +99,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
break;
case GL_TEXTURE_RECTANGLE_ARB:
info->binding = GL_TEXTURE_BINDING_RECTANGLE_ARB;
info->bind_target = GL_TEXTURE_RECTANGLE_ARB;
info->tex_type = WINED3D_GL_RES_TYPE_TEX_RECT;
coords[0].x = rect->left; coords[0].y = rect->top; coords[0].z = 0.0f;
@ -111,7 +108,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB;
info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
cube_coords_float(rect, w, h, &f);
@ -123,7 +119,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB;
info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
cube_coords_float(rect, w, h, &f);
@ -135,7 +130,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB;
info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
cube_coords_float(rect, w, h, &f);
@ -147,7 +141,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB;
info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
cube_coords_float(rect, w, h, &f);
@ -159,7 +152,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB;
info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
cube_coords_float(rect, w, h, &f);
@ -171,7 +163,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture,
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB;
info->bind_target = GL_TEXTURE_CUBE_MAP_ARB;
info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE;
cube_coords_float(rect, w, h, &f);