From acb18ea3b6cf778f846094386eb1f963a9108f3a Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 10 Apr 2018 14:33:40 +0430 Subject: [PATCH] wined3d: Get rid of the "binding" field from struct blt_info. Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 9 --------- 1 file changed, 9 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index ee325a1af5b..df40ea61be0 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -38,7 +38,6 @@ static const DWORD surface_simple_locations = WINED3D_LOCATION_SYSMEM struct blt_info { - GLenum binding; GLenum bind_target; enum wined3d_gl_resource_type tex_type; struct wined3d_vec3 texcoords[4]; @@ -80,7 +79,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture, FIXME("Unsupported texture target %#x.\n", target); /* Fall back to GL_TEXTURE_2D */ case GL_TEXTURE_2D: - info->binding = GL_TEXTURE_BINDING_2D; info->bind_target = GL_TEXTURE_2D; info->tex_type = WINED3D_GL_RES_TYPE_TEX_2D; coords[0].x = (float)rect->left / w; @@ -101,7 +99,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture, break; case GL_TEXTURE_RECTANGLE_ARB: - info->binding = GL_TEXTURE_BINDING_RECTANGLE_ARB; info->bind_target = GL_TEXTURE_RECTANGLE_ARB; info->tex_type = WINED3D_GL_RES_TYPE_TEX_RECT; coords[0].x = rect->left; coords[0].y = rect->top; coords[0].z = 0.0f; @@ -111,7 +108,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture, break; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB; info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; cube_coords_float(rect, w, h, &f); @@ -123,7 +119,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture, break; case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB; info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; cube_coords_float(rect, w, h, &f); @@ -135,7 +130,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture, break; case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB; info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; cube_coords_float(rect, w, h, &f); @@ -147,7 +141,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture, break; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB; info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; cube_coords_float(rect, w, h, &f); @@ -159,7 +152,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture, break; case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB; info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; cube_coords_float(rect, w, h, &f); @@ -171,7 +163,6 @@ static void texture2d_get_blt_info(const struct wined3d_texture *texture, break; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - info->binding = GL_TEXTURE_BINDING_CUBE_MAP_ARB; info->bind_target = GL_TEXTURE_CUBE_MAP_ARB; info->tex_type = WINED3D_GL_RES_TYPE_TEX_CUBE; cube_coords_float(rect, w, h, &f);