wined3d: Sort WINED3DSIH enum values.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-05-29 12:22:32 +02:00 committed by Alexandre Julliard
parent d9677b1f2a
commit 1dd33399db
4 changed files with 4 additions and 4 deletions

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@ -5084,7 +5084,6 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_DSY */ shader_hw_dsy,
/* WINED3DSIH_DSY_COARSE */ NULL,
/* WINED3DSIH_DSY_FINE */ NULL,
/* WINED3DSIH_EVAL_SAMPLE_INDEX */ NULL,
/* WINED3DSIH_ELSE */ shader_hw_else,
/* WINED3DSIH_EMIT */ NULL,
/* WINED3DSIH_EMIT_STREAM */ NULL,
@ -5093,6 +5092,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_ENDREP */ shader_hw_endrep,
/* WINED3DSIH_ENDSWITCH */ NULL,
/* WINED3DSIH_EQ */ NULL,
/* WINED3DSIH_EVAL_SAMPLE_INDEX */ NULL,
/* WINED3DSIH_EXP */ shader_hw_scalar_op,
/* WINED3DSIH_EXPP */ shader_hw_scalar_op,
/* WINED3DSIH_F16TOF32 */ NULL,

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@ -11292,7 +11292,6 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DSY */ shader_glsl_map2gl,
/* WINED3DSIH_DSY_COARSE */ shader_glsl_map2gl,
/* WINED3DSIH_DSY_FINE */ shader_glsl_map2gl,
/* WINED3DSIH_EVAL_SAMPLE_INDEX */ NULL,
/* WINED3DSIH_ELSE */ shader_glsl_else,
/* WINED3DSIH_EMIT */ shader_glsl_emit,
/* WINED3DSIH_EMIT_STREAM */ shader_glsl_emit,
@ -11301,6 +11300,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_ENDREP */ shader_glsl_end,
/* WINED3DSIH_ENDSWITCH */ shader_glsl_end,
/* WINED3DSIH_EQ */ shader_glsl_relop,
/* WINED3DSIH_EVAL_SAMPLE_INDEX */ NULL,
/* WINED3DSIH_EXP */ shader_glsl_scalar_op,
/* WINED3DSIH_EXPP */ shader_glsl_expp,
/* WINED3DSIH_F16TOF32 */ shader_glsl_float16,

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@ -125,7 +125,6 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_DSY */ "dsy",
/* WINED3DSIH_DSY_COARSE */ "deriv_rty_coarse",
/* WINED3DSIH_DSY_FINE */ "deriv_rty_fine",
/* WINED3DSIH_EVAL_SAMPLE_INDEX */ "eval_sample_index",
/* WINED3DSIH_ELSE */ "else",
/* WINED3DSIH_EMIT */ "emit",
/* WINED3DSIH_EMIT_STREAM */ "emit_stream",
@ -134,6 +133,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_ENDREP */ "endrep",
/* WINED3DSIH_ENDSWITCH */ "endswitch",
/* WINED3DSIH_EQ */ "eq",
/* WINED3DSIH_EVAL_SAMPLE_INDEX */ "eval_sample_index",
/* WINED3DSIH_EXP */ "exp",
/* WINED3DSIH_EXPP */ "expp",
/* WINED3DSIH_F16TOF32 */ "f16tof32",

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@ -771,7 +771,6 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_DSY,
WINED3DSIH_DSY_COARSE,
WINED3DSIH_DSY_FINE,
WINED3DSIH_EVAL_SAMPLE_INDEX,
WINED3DSIH_ELSE,
WINED3DSIH_EMIT,
WINED3DSIH_EMIT_STREAM,
@ -780,6 +779,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_ENDREP,
WINED3DSIH_ENDSWITCH,
WINED3DSIH_EQ,
WINED3DSIH_EVAL_SAMPLE_INDEX,
WINED3DSIH_EXP,
WINED3DSIH_EXPP,
WINED3DSIH_F16TOF32,