wined3d: Don't bother removing PBOs for formats with upload/download conversion in texture2d_load_texture().

We don't use PBOs for those in the first place.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-03-21 13:00:50 +03:30 committed by Alexandre Julliard
parent 15d3155e59
commit faf4559a76
1 changed files with 1 additions and 1 deletions

View File

@ -2087,7 +2087,7 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
/* Don't use PBOs for converted surfaces. During PBO conversion we look at
* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
* getting called. */
if ((format.conv_byte_count || conversion) && texture->sub_resources[sub_resource_idx].buffer_object)
if (conversion && sub_resource->buffer_object)
{
TRACE("Removing the pbo attached to texture %p, %u.\n", texture, sub_resource_idx);