wined3d: Don't bother removing PBOs for formats with upload/download conversion in texture2d_load_texture().
We don't use PBOs for those in the first place. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2087,7 +2087,7 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
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/* Don't use PBOs for converted surfaces. During PBO conversion we look at
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* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
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* getting called. */
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if ((format.conv_byte_count || conversion) && texture->sub_resources[sub_resource_idx].buffer_object)
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if (conversion && sub_resource->buffer_object)
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{
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TRACE("Removing the pbo attached to texture %p, %u.\n", texture, sub_resource_idx);
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