From faf4559a761c13d1783b768a6479fe5af290510f Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 21 Mar 2018 13:00:50 +0330 Subject: [PATCH] wined3d: Don't bother removing PBOs for formats with upload/download conversion in texture2d_load_texture(). We don't use PBOs for those in the first place. Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 3760abbff94..8f4e1eebba5 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2087,7 +2087,7 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re /* Don't use PBOs for converted surfaces. During PBO conversion we look at * WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is * getting called. */ - if ((format.conv_byte_count || conversion) && texture->sub_resources[sub_resource_idx].buffer_object) + if (conversion && sub_resource->buffer_object) { TRACE("Removing the pbo attached to texture %p, %u.\n", texture, sub_resource_idx);