wined3d: Separate feature level checks from shader model checks.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1844,13 +1844,20 @@ static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_s
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return HW_VENDOR_NVIDIA;
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}
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static enum wined3d_feature_level feature_level_from_caps(const struct shader_caps *shader_caps,
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const struct fragment_caps *fragment_caps)
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static enum wined3d_feature_level feature_level_from_caps(const struct wined3d_gl_info *gl_info,
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const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps)
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{
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if (shader_caps->vs_version >= 5)
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return WINED3D_FEATURE_LEVEL_11;
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if (shader_caps->vs_version == 4)
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return WINED3D_FEATURE_LEVEL_10;
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if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_SAMPLER_OBJECTS])
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{
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if (shader_caps->vs_version >= 5
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&& gl_info->supported[ARB_DRAW_INDIRECT]
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&& gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC])
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return WINED3D_FEATURE_LEVEL_11;
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if (shader_caps->vs_version == 4)
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return WINED3D_FEATURE_LEVEL_10;
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}
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if (shader_caps->vs_version == 3)
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return WINED3D_FEATURE_LEVEL_9_SM3;
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if (shader_caps->vs_version == 2)
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@ -4306,7 +4313,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
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d3d_info->limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
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d3d_info->shader_color_key = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY;
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d3d_info->wined3d_creation_flags = wined3d_creation_flags;
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d3d_info->feature_level = feature_level_from_caps(&shader_caps, &fragment_caps);
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d3d_info->feature_level = feature_level_from_caps(gl_info, &shader_caps, &fragment_caps);
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TRACE("Max texture stages: %u.\n", d3d_info->limits.ffp_blend_stages);
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@ -11242,8 +11242,6 @@ static void shader_glsl_init_context_state(struct wined3d_context *context)
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static unsigned int shader_glsl_get_shader_model(const struct wined3d_gl_info *gl_info)
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{
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BOOL shader_model_4 = gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50)
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&& gl_info->supported[WINED3D_GL_VERSION_3_2]
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&& gl_info->supported[ARB_SAMPLER_OBJECTS]
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&& gl_info->supported[ARB_SHADER_BIT_ENCODING]
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&& gl_info->supported[ARB_TEXTURE_SWIZZLE];
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@ -11251,14 +11249,12 @@ static unsigned int shader_glsl_get_shader_model(const struct wined3d_gl_info *g
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&& gl_info->supported[ARB_COMPUTE_SHADER]
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&& gl_info->supported[ARB_CULL_DISTANCE]
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&& gl_info->supported[ARB_DERIVATIVE_CONTROL]
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&& gl_info->supported[ARB_DRAW_INDIRECT]
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&& gl_info->supported[ARB_GPU_SHADER5]
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&& gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS]
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&& gl_info->supported[ARB_SHADER_IMAGE_LOAD_STORE]
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&& gl_info->supported[ARB_SHADER_IMAGE_SIZE]
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&& gl_info->supported[ARB_SHADING_LANGUAGE_PACKING]
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&& gl_info->supported[ARB_TESSELLATION_SHADER]
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&& gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC]
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&& gl_info->supported[ARB_TEXTURE_GATHER]
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&& gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
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return 5;
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