wined3d: Merge texture2d_upload_data() and texture3d_upload_data().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-03-21 13:00:52 +03:30 committed by Alexandre Julliard
parent af47c9406b
commit d6f45dab82
2 changed files with 49 additions and 124 deletions

View File

@ -1744,19 +1744,10 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
return WINED3D_OK;
}
void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *src_box,
const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch,
unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, BOOL srgb)
{
texture->texture_ops->texture_upload_data(texture, sub_resource_idx, context,
format, src_box, data, row_pitch, slice_pitch, dst_x, dst_y, dst_z, srgb);
}
/* This call just uploads data, the caller is responsible for binding the
* correct texture. */
/* Context activation is done by the caller. */
static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *src_box,
const struct wined3d_const_bo_address *data, unsigned int src_row_pitch, unsigned int src_slice_pitch,
unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, BOOL srgb)
@ -1764,10 +1755,11 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
const struct wined3d_gl_info *gl_info = context->gl_info;
unsigned int update_w = src_box->right - src_box->left;
unsigned int update_h = src_box->bottom - src_box->top;
unsigned int update_d = src_box->back - src_box->front;
struct wined3d_bo_address bo;
void *converted_mem = NULL;
unsigned int level, layer;
struct wined3d_format f;
unsigned int level;
GLenum target;
TRACE("texture %p, sub_resource_idx %u, context %p, format %s, src_box %s, data {%#x:%p}, "
@ -1787,8 +1779,17 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
update_h /= format->height_scale.denominator;
}
target = wined3d_texture_get_sub_resource_target(texture, sub_resource_idx);
level = sub_resource_idx % texture->level_count;
if (target == GL_TEXTURE_2D_ARRAY)
{
dst_z = sub_resource_idx / texture->level_count;
update_d = 1;
}
bo.buffer_object = data->buffer_object;
bo.addr = (BYTE *)data->addr;
bo.addr = (BYTE *)data->addr + src_box->front * src_slice_pitch;
if (texture->resource.format_flags & WINED3DFMT_FLAG_BLOCKS)
{
bo.addr += (src_box->top / format->block_height) * src_row_pitch;
@ -1814,7 +1815,7 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
wined3d_format_calculate_pitch(format, 1, update_w, update_h, &dst_row_pitch, &dst_slice_pitch);
if (!(converted_mem = heap_alloc(dst_slice_pitch)))
if (!(converted_mem = heap_calloc(update_d, dst_slice_pitch)))
{
ERR("Failed to allocate upload buffer.\n");
return;
@ -1823,7 +1824,7 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
src_mem = context_map_bo_address(context, &bo, src_slice_pitch,
GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_READ);
format->upload(src_mem, converted_mem, src_row_pitch, src_slice_pitch,
dst_row_pitch, dst_slice_pitch, update_w, update_h, 1);
dst_row_pitch, dst_slice_pitch, update_w, update_h, update_d);
context_unmap_bo_address(context, &bo, GL_PIXEL_UNPACK_BUFFER);
bo.buffer_object = 0;
@ -1838,10 +1839,6 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
checkGLcall("glBindBuffer");
}
target = wined3d_texture_get_sub_resource_target(texture, sub_resource_idx);
level = sub_resource_idx % texture->level_count;
layer = sub_resource_idx / texture->level_count;
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
{
unsigned int dst_row_pitch, dst_slice_pitch;
@ -1858,17 +1855,17 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
wined3d_format_calculate_pitch(format, 1, update_w, update_h, &dst_row_pitch, &dst_slice_pitch);
TRACE("Uploading compressed data, target %#x, level %u, layer %u, x %d, y %d, w %u, h %u, "
"format %#x, image_size %#x, addr %p.\n",
target, level, layer, dst_x, dst_y,
update_w, update_h, internal, dst_slice_pitch, addr);
TRACE("Uploading compressed data, target %#x, level %u, x %u, y %u, z %u, "
"w %u, h %u, d %u, format %#x, image_size %#x, addr %p.\n",
target, level, dst_x, dst_y, dst_z, update_w, update_h,
update_d, internal, dst_slice_pitch, addr);
if (dst_row_pitch == src_row_pitch)
{
if (target == GL_TEXTURE_2D_ARRAY)
if (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_3D)
{
GL_EXTCALL(glCompressedTexSubImage3D(target, level, dst_x, dst_y,
layer, update_w, update_h, 1, internal, dst_slice_pitch, addr));
GL_EXTCALL(glCompressedTexSubImage3D(target, level, dst_x, dst_y, dst_z,
update_w, update_h, update_d, internal, dst_slice_pitch * update_d, addr));
}
else
{
@ -1878,42 +1875,45 @@ static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int
}
else
{
UINT row_count = (update_h + format->block_height - 1) / format->block_height;
UINT row, y;
unsigned int row_count = (update_h + format->block_height - 1) / format->block_height;
unsigned int row, y, z;
/* glCompressedTexSubImage2D() ignores pixel store state, so we
* can't use the unpack row length like for glTexSubImage2D. */
for (row = 0, y = dst_y; row < row_count; ++row)
for (z = dst_z; z < dst_z + update_d; ++z)
{
if (target == GL_TEXTURE_2D_ARRAY)
for (row = 0, y = dst_y; row < row_count; ++row)
{
GL_EXTCALL(glCompressedTexSubImage3D(target, level, dst_x, y,
layer, update_w, format->block_height, 1, internal, dst_row_pitch, addr));
}
else
{
GL_EXTCALL(glCompressedTexSubImage2D(target, level, dst_x, y,
update_w, format->block_height, internal, dst_row_pitch, addr));
}
if (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_3D)
{
GL_EXTCALL(glCompressedTexSubImage3D(target, level, dst_x, y, z,
update_w, format->block_height, 1, internal, dst_row_pitch, addr));
}
else
{
GL_EXTCALL(glCompressedTexSubImage2D(target, level, dst_x, y,
update_w, format->block_height, internal, dst_row_pitch, addr));
}
y += format->block_height;
addr += src_row_pitch;
y += format->block_height;
addr += src_row_pitch;
}
}
}
checkGLcall("Upload compressed texture data");
}
else
{
TRACE("Uploading data, target %#x, level %u, layer %u, x %d, y %d, w %u, h %u, "
"format %#x, type %#x, addr %p.\n",
target, level, layer, dst_x, dst_y,
update_w, update_h, format->glFormat, format->glType, bo.addr);
TRACE("Uploading data, target %#x, level %u, x %u, y %u, z %u, "
"w %u, h %u, d %u, format %#x, type %#x, addr %p.\n",
target, level, dst_x, dst_y, dst_z, update_w, update_h,
update_d, format->glFormat, format->glType, bo.addr);
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, src_row_pitch / format->byte_count);
if (target == GL_TEXTURE_2D_ARRAY)
if (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_3D)
{
GL_EXTCALL(glTexSubImage3D(target, level, dst_x, dst_y,
layer, update_w, update_h, 1, format->glFormat, format->glType, bo.addr));
GL_EXTCALL(glTexSubImage3D(target, level, dst_x, dst_y, dst_z,
update_w, update_h, update_d, format->glFormat, format->glType, bo.addr));
}
else
{
@ -1980,7 +1980,6 @@ static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned in
static const struct wined3d_texture_ops texture2d_ops =
{
texture2d_upload_data,
texture2d_load_location,
};
@ -2570,75 +2569,6 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
return WINED3D_OK;
}
/* This call just uploads data, the caller is responsible for binding the
* correct texture. */
/* Context activation is done by the caller. */
static void texture3d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *src_box,
const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch,
unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, BOOL srgb)
{
unsigned int level = sub_resource_idx % texture->level_count;
const struct wined3d_gl_info *gl_info = context->gl_info;
unsigned int dst_row_pitch, dst_slice_pitch;
unsigned int update_w, update_h, update_d;
const BYTE *addr = data->addr;
void *converted_mem = NULL;
TRACE("texture %p, sub_resource_idx %u, context %p, format %s, src_box %s, data {%#x:%p}, "
"row_pitch %#x, slice_pitch %#x, dst_x %u, dst_y %u, dst_z %u, srgb %#x.\n",
texture, sub_resource_idx, context, debug_d3dformat(format->id), debug_box(src_box),
data->buffer_object, data->addr, row_pitch, slice_pitch, dst_x, dst_y, dst_z, srgb);
addr += src_box->front * slice_pitch;
addr += src_box->top * row_pitch;
addr += src_box->left * format->byte_count;
update_w = src_box->right - src_box->left;
update_h = src_box->bottom - src_box->top;
update_d = src_box->back - src_box->front;
if (format->conv_byte_count)
{
if (data->buffer_object)
ERR("Loading a converted texture from a PBO.\n");
if (texture->resource.format_flags & WINED3DFMT_FLAG_BLOCKS)
ERR("Converting a block-based format.\n");
dst_row_pitch = update_w * format->conv_byte_count;
dst_slice_pitch = dst_row_pitch * update_h;
converted_mem = heap_calloc(update_d, dst_slice_pitch);
format->upload(addr, converted_mem, row_pitch, slice_pitch,
dst_row_pitch, dst_slice_pitch, update_w, update_h, update_d);
addr = converted_mem;
}
else
{
wined3d_texture_get_pitch(texture, sub_resource_idx, &dst_row_pitch, &dst_slice_pitch);
if (row_pitch != dst_row_pitch || slice_pitch != dst_slice_pitch)
FIXME("Ignoring row/slice pitch (%u/%u).\n", row_pitch, slice_pitch);
}
if (data->buffer_object)
{
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, data->buffer_object));
checkGLcall("glBindBuffer");
}
GL_EXTCALL(glTexSubImage3D(GL_TEXTURE_3D, level, dst_x, dst_y, dst_z,
update_w, update_h, update_d, format->glFormat, format->glType, addr));
checkGLcall("glTexSubImage3D");
if (data->buffer_object)
{
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
checkGLcall("glBindBuffer");
}
heap_free(converted_mem);
}
/* Context activation is done by the caller. */
static void texture3d_download_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
const struct wined3d_context *context, const struct wined3d_bo_address *data)
@ -2696,7 +2626,7 @@ static void texture3d_srgb_transfer(struct wined3d_texture *texture, unsigned in
wined3d_texture_bind_and_dirtify(texture, context, !dest_is_srgb);
texture3d_download_data(texture, sub_resource_idx, context, &data);
wined3d_texture_bind_and_dirtify(texture, context, dest_is_srgb);
texture3d_upload_data(texture, sub_resource_idx, context, texture->resource.format,
wined3d_texture_upload_data(texture, sub_resource_idx, context, texture->resource.format,
&src_box, wined3d_const_bo_address(&data), row_pitch, slice_pitch, 0, 0, 0, FALSE);
heap_free(data.addr);
@ -2726,7 +2656,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
wined3d_texture_get_level_box(texture, sub_resource_idx % texture->level_count, &src_box);
texture3d_upload_data(texture, sub_resource_idx, context, texture->resource.format,
wined3d_texture_upload_data(texture, sub_resource_idx, context, texture->resource.format,
&src_box, &data, row_pitch, slice_pitch, 0, 0, 0, FALSE);
}
else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
@ -2738,7 +2668,7 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
location == WINED3D_LOCATION_TEXTURE_SRGB);
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
wined3d_texture_get_level_box(texture, sub_resource_idx % texture->level_count, &src_box);
texture3d_upload_data(texture, sub_resource_idx, context, texture->resource.format,
wined3d_texture_upload_data(texture, sub_resource_idx, context, texture->resource.format,
&src_box, &data, row_pitch, slice_pitch, 0, 0, 0, FALSE);
}
else if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
@ -2809,7 +2739,6 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
static const struct wined3d_texture_ops texture3d_ops =
{
texture3d_upload_data,
texture3d_load_location,
};

View File

@ -3083,10 +3083,6 @@ struct gl_texture
struct wined3d_texture_ops
{
void (*texture_upload_data)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, const struct wined3d_format *format,
const struct wined3d_box *src_box, const struct wined3d_const_bo_address *data, unsigned int row_pitch,
unsigned int slice_pitch, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, BOOL srgb);
BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location);
};