wined3d: Simplify geometry_shader_init().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-04-23 16:20:15 +02:00 committed by Alexandre Julliard
parent 319abecc41
commit 9d70df6a40
1 changed files with 7 additions and 7 deletions

View File

@ -3730,7 +3730,7 @@ static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3
const struct wined3d_shader_desc *desc, const struct wined3d_stream_output_desc *so_desc,
void *parent, const struct wined3d_parent_ops *parent_ops)
{
struct wined3d_stream_output_element *elements = NULL;
struct wined3d_stream_output_element *elements;
enum wined3d_shader_type shader_type;
HRESULT hr;
@ -3748,17 +3748,17 @@ static HRESULT geometry_shader_init(struct wined3d_shader *shader, struct wined3
}
}
if (so_desc && !(elements = heap_calloc(so_desc->element_count, sizeof(*elements))))
return E_OUTOFMEMORY;
if (FAILED(hr = shader_init(shader, device, desc, 0, WINED3D_SHADER_TYPE_GEOMETRY, parent, parent_ops)))
{
heap_free(elements);
return hr;
}
if (so_desc)
{
if (!(elements = heap_calloc(so_desc->element_count, sizeof(*elements))))
{
shader_cleanup(shader);
return E_OUTOFMEMORY;
}
shader->u.gs.so_desc = *so_desc;
shader->u.gs.so_desc.elements = elements;
memcpy(elements, so_desc->elements, so_desc->element_count * sizeof(*elements));