wined3d: Explicitly calculate the sub-resource level in surface_download_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -562,6 +562,7 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
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unsigned int src_row_pitch, src_slice_pitch;
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struct wined3d_bo_address data;
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BYTE *temporary_mem = NULL;
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unsigned int level;
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GLenum target;
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void *mem;
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@ -574,6 +575,7 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
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sub_resource = &texture->sub_resources[sub_resource_idx];
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target = wined3d_texture_get_sub_resource_target(texture, sub_resource_idx);
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level = sub_resource_idx % texture->level_count;
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if (target == GL_TEXTURE_2D_ARRAY)
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{
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@ -606,10 +608,10 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
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return;
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}
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wined3d_texture_get_pitch(texture, surface->texture_level, &dst_row_pitch, &dst_slice_pitch);
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wined3d_texture_get_pitch(texture, level, &dst_row_pitch, &dst_slice_pitch);
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wined3d_format_calculate_pitch(format, texture->resource.device->surface_alignment,
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wined3d_texture_get_level_pow2_width(texture, surface->texture_level),
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wined3d_texture_get_level_pow2_height(texture, surface->texture_level),
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wined3d_texture_get_level_pow2_width(texture, level),
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wined3d_texture_get_level_pow2_height(texture, level),
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&src_row_pitch, &src_slice_pitch);
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if (!(temporary_mem = heap_alloc(src_slice_pitch)))
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{
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@ -634,10 +636,10 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
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f = *format;
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f.byte_count = format->conv_byte_count;
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wined3d_texture_get_pitch(texture, surface->texture_level, &dst_row_pitch, &dst_slice_pitch);
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wined3d_texture_get_pitch(texture, level, &dst_row_pitch, &dst_slice_pitch);
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wined3d_format_calculate_pitch(&f, texture->resource.device->surface_alignment,
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wined3d_texture_get_level_width(texture, surface->texture_level),
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wined3d_texture_get_level_height(texture, surface->texture_level),
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wined3d_texture_get_level_width(texture, level),
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wined3d_texture_get_level_height(texture, level),
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&src_row_pitch, &src_slice_pitch);
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if (!(temporary_mem = heap_alloc(src_slice_pitch)))
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@ -665,25 +667,25 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
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if (texture->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED)
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{
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TRACE("Downloading compressed surface %p, level %u, format %#x, type %#x, data %p.\n",
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surface, surface->texture_level, format->glFormat, format->glType, mem);
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surface, level, format->glFormat, format->glType, mem);
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GL_EXTCALL(glGetCompressedTexImage(target, surface->texture_level, mem));
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GL_EXTCALL(glGetCompressedTexImage(target, level, mem));
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checkGLcall("glGetCompressedTexImage");
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}
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else
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{
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TRACE("Downloading surface %p, level %u, format %#x, type %#x, data %p.\n",
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surface, surface->texture_level, format->glFormat, format->glType, mem);
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surface, level, format->glFormat, format->glType, mem);
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gl_info->gl_ops.gl.p_glGetTexImage(target, surface->texture_level, format->glFormat, format->glType, mem);
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gl_info->gl_ops.gl.p_glGetTexImage(target, level, format->glFormat, format->glType, mem);
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checkGLcall("glGetTexImage");
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}
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if (format->download)
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{
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format->download(mem, data.addr, src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch,
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wined3d_texture_get_level_width(texture, surface->texture_level),
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wined3d_texture_get_level_height(texture, surface->texture_level), 1);
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wined3d_texture_get_level_width(texture, level),
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wined3d_texture_get_level_height(texture, level), 1);
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}
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else if (texture->flags & WINED3D_TEXTURE_COND_NP2_EMULATED)
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{
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@ -738,7 +740,7 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
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src_data = mem;
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dst_data = data.addr;
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TRACE("Repacking the surface data from pitch %u to pitch %u.\n", src_row_pitch, dst_row_pitch);
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h = wined3d_texture_get_level_height(texture, surface->texture_level);
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h = wined3d_texture_get_level_height(texture, level);
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for (y = 0; y < h; ++y)
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{
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memcpy(dst_data, src_data, dst_row_pitch);
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