diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 9ef917fe89b..b2fddadee91 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -562,6 +562,7 @@ static void surface_download_data(struct wined3d_surface *surface, const struct unsigned int src_row_pitch, src_slice_pitch; struct wined3d_bo_address data; BYTE *temporary_mem = NULL; + unsigned int level; GLenum target; void *mem; @@ -574,6 +575,7 @@ static void surface_download_data(struct wined3d_surface *surface, const struct sub_resource = &texture->sub_resources[sub_resource_idx]; target = wined3d_texture_get_sub_resource_target(texture, sub_resource_idx); + level = sub_resource_idx % texture->level_count; if (target == GL_TEXTURE_2D_ARRAY) { @@ -606,10 +608,10 @@ static void surface_download_data(struct wined3d_surface *surface, const struct return; } - wined3d_texture_get_pitch(texture, surface->texture_level, &dst_row_pitch, &dst_slice_pitch); + wined3d_texture_get_pitch(texture, level, &dst_row_pitch, &dst_slice_pitch); wined3d_format_calculate_pitch(format, texture->resource.device->surface_alignment, - wined3d_texture_get_level_pow2_width(texture, surface->texture_level), - wined3d_texture_get_level_pow2_height(texture, surface->texture_level), + wined3d_texture_get_level_pow2_width(texture, level), + wined3d_texture_get_level_pow2_height(texture, level), &src_row_pitch, &src_slice_pitch); if (!(temporary_mem = heap_alloc(src_slice_pitch))) { @@ -634,10 +636,10 @@ static void surface_download_data(struct wined3d_surface *surface, const struct f = *format; f.byte_count = format->conv_byte_count; - wined3d_texture_get_pitch(texture, surface->texture_level, &dst_row_pitch, &dst_slice_pitch); + wined3d_texture_get_pitch(texture, level, &dst_row_pitch, &dst_slice_pitch); wined3d_format_calculate_pitch(&f, texture->resource.device->surface_alignment, - wined3d_texture_get_level_width(texture, surface->texture_level), - wined3d_texture_get_level_height(texture, surface->texture_level), + wined3d_texture_get_level_width(texture, level), + wined3d_texture_get_level_height(texture, level), &src_row_pitch, &src_slice_pitch); if (!(temporary_mem = heap_alloc(src_slice_pitch))) @@ -665,25 +667,25 @@ static void surface_download_data(struct wined3d_surface *surface, const struct if (texture->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED) { TRACE("Downloading compressed surface %p, level %u, format %#x, type %#x, data %p.\n", - surface, surface->texture_level, format->glFormat, format->glType, mem); + surface, level, format->glFormat, format->glType, mem); - GL_EXTCALL(glGetCompressedTexImage(target, surface->texture_level, mem)); + GL_EXTCALL(glGetCompressedTexImage(target, level, mem)); checkGLcall("glGetCompressedTexImage"); } else { TRACE("Downloading surface %p, level %u, format %#x, type %#x, data %p.\n", - surface, surface->texture_level, format->glFormat, format->glType, mem); + surface, level, format->glFormat, format->glType, mem); - gl_info->gl_ops.gl.p_glGetTexImage(target, surface->texture_level, format->glFormat, format->glType, mem); + gl_info->gl_ops.gl.p_glGetTexImage(target, level, format->glFormat, format->glType, mem); checkGLcall("glGetTexImage"); } if (format->download) { format->download(mem, data.addr, src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch, - wined3d_texture_get_level_width(texture, surface->texture_level), - wined3d_texture_get_level_height(texture, surface->texture_level), 1); + wined3d_texture_get_level_width(texture, level), + wined3d_texture_get_level_height(texture, level), 1); } else if (texture->flags & WINED3D_TEXTURE_COND_NP2_EMULATED) { @@ -738,7 +740,7 @@ static void surface_download_data(struct wined3d_surface *surface, const struct src_data = mem; dst_data = data.addr; TRACE("Repacking the surface data from pitch %u to pitch %u.\n", src_row_pitch, dst_row_pitch); - h = wined3d_texture_get_level_height(texture, surface->texture_level); + h = wined3d_texture_get_level_height(texture, level); for (y = 0; y < h; ++y) { memcpy(dst_data, src_data, dst_row_pitch);