Commit Graph

8979 Commits

Author SHA1 Message Date
Józef Kucia c114746f6f wined3d: Allow blits from drawable location when loading renderbuffer locations.
Fixes a regression introduced by fb6b3cc872.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-08 09:24:03 -06:00
Matteo Bruni d2e89d0b99 wined3d: Pass a wined3d_context structure to texture2d_download_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-08 09:23:53 -06:00
Henri Verbeet 40d5908854 wined3d: Pass a texture and sub-resource index to read_from_framebuffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-08 09:23:48 -06:00
Henri Verbeet c337a46354 wined3d: Pass a texture and sub-resource index to surface_upload_from_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-08 09:23:46 -06:00
Henri Verbeet 4c1b3978dd wined3d: Pass a texture and sub-resource index to surface_download_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-08 09:23:44 -06:00
Henri Verbeet ca2aa71775 wined3d: Pass a texture and sub-resource index to surface_blt_fbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-08 09:23:41 -06:00
Henri Verbeet 243e2ddfde wined3d: Pass a texture and sub-resource index to surface_depth_blt_fbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-07 08:48:31 -06:00
Henri Verbeet 433ac881dd wined3d: Pass boxes instead of rectangles to wined3d_surface_blt().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-07 08:48:27 -06:00
Henri Verbeet 92008ec4cf wined3d: Pass a texture and sub-resource index to surface_load_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-07 08:48:24 -06:00
Henri Verbeet 42a9563e43 wined3d: Pass a texture and sub-resource index to surface_load_renderbuffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-07 08:48:21 -06:00
Henri Verbeet 798439ba31 wined3d: Pass a texture and sub-resource index to surface_load_drawable().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-06 04:41:11 -06:00
Henri Verbeet 3b47e108a9 wined3d: Pass a texture and sub-resource index to surface_load_sysmem().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-06 04:41:09 -06:00
Henri Verbeet c1f5b9ac67 wined3d: Merge surface_load_location() into texture2d_load_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-06 04:41:07 -06:00
Henri Verbeet 3d21ea0807 wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-06 04:41:04 -06:00
Christian Costa 00b1f69cd2 wined3d: Recognize GTX 560M card with NVIDIA driver.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-06 04:40:39 -06:00
Henri Verbeet c09072e5dd wined3d: Pass a texture and sub-resource index to wined3d_surface_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-05 06:57:07 -06:00
Henri Verbeet 612ceee6a0 wined3d: Pass a texture to surface_translate_drawable_coords().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-05 06:57:05 -06:00
Henri Verbeet 665c8c84c7 wined3d: Explicitly calculate the sub-resource level in wined3d_texture_update_overlay().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-05 06:57:03 -06:00
Henri Verbeet 2eb4d15b13 wined3d: Explicitly calculate the sub-resource level in texture2d_create_dc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-05 06:57:00 -06:00
Henri Verbeet 6639ce4b09 wined3d: Explicitly calculate the sub-resource level in wined3d_texture_allocate_gl_mutable_storage().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:54:20 +01:00
Henri Verbeet 365948bf70 wined3d: Explicitly pass the sub-resource level to surface_is_full_rect().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:54:20 +01:00
Henri Verbeet 97c7b6ae9a wined3d: Explicitly calculate the sub-resource level in raw_blitter_blit().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:54:20 +01:00
Henri Verbeet 462b6d1bc8 wined3d: Explicitly calculate the sub-resource level in surface_load_renderbuffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:54:20 +01:00
Józef Kucia 53639b04eb wined3d: Fix draw calls when first render target is NULL.
In Direct3D 10+, the render target at index 0 can be set to NULL.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:52:04 +01:00
Józef Kucia 544a7daaeb wined3d: Factor out get_viewport() function.
No attachment draw calls are always offscreen.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:52:01 +01:00
Józef Kucia 7096e1e02d wined3d: Implement draw calls with no attachments.
Supported when ARB_framebuffer_no_attachments is available.

It was reported that no attachments framebuffers trigger GPU hangs
in The Witcher 3 on some system configurations with radeonsi driver.
MESA_EXTENSION_OVERRIDE=-GL_ARB_framebuffer_no_attachments can be used
as a workaround until it's fixed.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:51:59 +01:00
Józef Kucia 4998cea070 wined3d: Remove redundant if statement from device_init_swapchain_state().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-02 10:51:56 +01:00
Henri Verbeet 4fc70a3b6a wined3d: Explicitly calculate the sub-resource level in surface_load_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-01 19:25:56 +01:00
Henri Verbeet 4d84feb542 wined3d: Explicitly calculate the sub-resource level in surface_load_drawable().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-01 19:25:56 +01:00
Henri Verbeet 28d0ee637a wined3d: Explicitly calculate the sub-resource level in surface_blt_special().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-01 19:25:56 +01:00
Henri Verbeet 6be6bf7d70 wined3d: Explicitly calculate the sub-resource level in fb_copy_to_texture_direct().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-01 19:25:56 +01:00
Józef Kucia beb83eb4ae wined3d: Add ARB_framebuffer_no_attachments extension.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-28 19:39:29 +01:00
Józef Kucia e27141e015 wined3d: Use wined3d_bit_scan() in find_draw_buffers_mask().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-28 19:39:28 +01:00
Józef Kucia cae8ebab91 wined3d: Do not call context_validate_onscreen_formats() in context_apply_blit_state().
It does nothing when depth_stencil is NULL.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-28 19:39:28 +01:00
Henri Verbeet c8120f526e wined3d: Explicitly calculate the sub-resource level in fb_copy_to_texture_direct().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-28 17:24:38 +01:00
Henri Verbeet 8e7540b602 wined3d: Explicitly calculate the sub-resource level in surface_load_fb_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-28 17:24:38 +01:00
Henri Verbeet 64ba3ee4a0 wined3d: Explicitly calculate the sub-resource level in read_from_framebuffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-28 17:24:38 +01:00
Henri Verbeet 1cdff1c8a4 wined3d: Explicitly calculate the sub-resource level in surface_set_compatible_renderbuffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-28 17:24:37 +01:00
Józef Kucia 7b62a970e9 wined3d: Try harder to reacquire context.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-27 18:21:01 +01:00
Józef Kucia d8c0bc8245 wined3d: Do not allocate framebuffer state structures dynamically.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-27 18:21:01 +01:00
Józef Kucia f234ce16be wined3d: Terminate long debug strings with ellipsis.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-27 18:21:01 +01:00
Henri Verbeet d635d7e51d wined3d: Explicitly calculate the sub-resource level in surface_upload_from_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-27 10:28:12 +01:00
Henri Verbeet 78366806a0 wined3d: Explicitly calculate the sub-resource level in wined3d_surface_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-27 10:28:12 +01:00
Henri Verbeet ec4be4ba40 wined3d: Explicitly calculate the sub-resource level in surface_download_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-27 10:28:12 +01:00
Henri Verbeet bca2fc4189 wined3d: Explicitly calculate the sub-resource level in device_clear_render_targets().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-27 10:28:12 +01:00
Józef Kucia 1075b4615b wined3d: Limit number of supported render targets to 8.
Virtually all relatively modern GPUs support 8 render targets.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 16:40:23 +01:00
Józef Kucia 6eb562210c wined3d: Merge drawprim.c into context.c.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 16:40:22 +01:00
Józef Kucia 66cd871060 wined3d: Drop d3d_draw debug channel.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 16:40:22 +01:00
Józef Kucia f8c8498f49 wined3d: Cleanup draw_primitive_arrays() a bit.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 16:40:22 +01:00
Józef Kucia 41717a148e wined3d: Move dispatch_compute() to context.c file.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 16:40:22 +01:00
Henri Verbeet 6e16062532 wined3d: Explicitly calculate the sub-resource level in is_full_clear().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 11:40:33 +01:00
Henri Verbeet a9678a1a8c wined3d: Explicitly calculate the sub-resource level in arbfp_blitter_blit().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 11:40:33 +01:00
Henri Verbeet c86467bdad wined3d: Explicitly calculate the sub-resource level in arbfp_blit_set().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 11:40:33 +01:00
Henri Verbeet b574fab087 wined3d: Pass a wined3d_rendertarget_info structure to context_find_fbo_entry().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 11:40:33 +01:00
Józef Kucia fb6b3cc872 wined3d: Use multisample textures by default.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-23 19:24:02 +01:00
Józef Kucia bd1688af55 wined3d: Implement loading system memory from multisample textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-23 19:24:02 +01:00
Józef Kucia f59fce24ab wined3d: Add helper function to construct debug strings.
Hardcoded buffer sizes are error-prone.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-23 19:24:01 +01:00
Henri Verbeet daf754cea3 wined3d: Explicitly calculate the sub-resource layer in raw_blitter_blit().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-23 08:59:23 +01:00
Henri Verbeet 34992108bb wined3d: Explicitly calculate the sub-resource layer in wined3d_surface_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-23 08:59:21 +01:00
Henri Verbeet cd53e81a80 wined3d: Explicitly calculate the sub-resource layer in surface_download_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-23 08:59:19 +01:00
Henri Verbeet cb4b757410 wined3d: Pass a texture and sub-resource index to surface_get_blt_info().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-23 08:59:18 +01:00
Henri Verbeet 623ac9fe04 wined3d: Use wined3d_texture_get_sub_resource_target() in surface_load_fb_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-22 09:43:26 +01:00
Henri Verbeet 00badb07bc wined3d: Use wined3d_texture_get_sub_resource_target() in fb_copy_to_texture_hwstretch().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-22 09:43:24 +01:00
Henri Verbeet 1319deec56 wined3d: Use wined3d_texture_get_sub_resource_target() in fb_copy_to_texture_direct().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-22 09:43:22 +01:00
Henri Verbeet c2499e0142 wined3d: Use wined3d_texture_get_sub_resource_target() in draw_textured_quad().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-22 09:43:20 +01:00
Józef Kucia af3a2c751d wined3d: Reduce code duplication in context_dump_fbo_attachment().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 15:31:29 +01:00
Józef Kucia 62c7a351ec wined3d: Dump sample counts for cube maps (Coverity).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 15:31:28 +01:00
Józef Kucia e1d4edab4e wined3d: Fix stack buffer overrun in wined3d_debug_resource_access().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 15:31:28 +01:00
Henri Verbeet 29e0230a94 wined3d: Use wined3d_texture_get_sub_resource_target() in wined3d_surface_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 09:25:05 +01:00
Henri Verbeet a09edd2446 wined3d: Use wined3d_texture_get_sub_resource_target() in surface_download_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 09:25:03 +01:00
Henri Verbeet 4e3cd97d49 wined3d: Use wined3d_texture_get_sub_resource_target() in wined3d_texture_allocate_gl_mutable_storage().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 09:25:00 +01:00
Henri Verbeet 4678dac730 wined3d: Introduce a helper to retrieve the texture target in context_set_fbo_key_for_render_target().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 09:24:57 +01:00
Henri Verbeet 90696dfe5e wined3d: Store overlay info in textures instead of in surfaces.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 09:24:54 +01:00
Henri Verbeet 6ca15e9c13 wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 13:43:52 +01:00
Henri Verbeet acc0f49aae wined3d: Introduce separate read and write resource map flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 13:43:52 +01:00
Józef Kucia de9ebcff70 wined3d: Use renderbuffers when resolving multisample textures with conversion.
Direct3D 9 allows blits from multisample resources to non-multisample
resources with scaling or format conversion. In OpenGL, we resolve
multisample texture to the renderbuffer associated with the texture
before doing the actual blit with scaling/format conversion.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-16 19:19:44 +01:00
Henri Verbeet dd0ea0a614 wined3d: Enable the multi-threaded command stream by default.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-16 14:25:05 +01:00
Henri Verbeet b6f917b102 d3d11: Set resource access based on usage and CPU access flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-16 14:24:55 +01:00
Józef Kucia 1b3b2b2268 wined3d: Introduce structure for dummy textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 19:34:52 +01:00
Józef Kucia d9fa6bb6c2 wined3d: Create dummy textures for multisample texture targets.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 19:34:50 +01:00
Józef Kucia a9e3088231 wined3d: Align OpenGL version comments for newer core functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 19:34:48 +01:00
Henri Verbeet d612495a72 dxgi: Translate swap effects in dxgi_factory_CreateSwapChainForHwnd().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 08:02:14 +01:00
Henri Verbeet 0cf21e85a5 wined3d: Print a fixme for unimplemented swap effects during swapchain (re)creation.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 08:02:07 +01:00
Matteo Bruni 9a13d48e4e wined3d: Get rid of legacy mipmap autogeneration support.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 20:37:55 +01:00
Matteo Bruni c7ebc8ec32 wined3d: Update feature check for mipmap generation support.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 20:37:55 +01:00
Henri Verbeet f08342f573 wined3d: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:58 +01:00
Henri Verbeet 16e54c80c8 wined3d: Get rid of the WINED3D_SWAP_EFFECT_FLIP fixme in swapchain_gl_present().
I think this works about as well as it's going to. There may be a theoretical
issue that GDI draws to the window should end up in the backbuffer after a
flip, but I don't think we have tests showing that to actually be the case,
and generally speaking I'm not all that worried about it.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:53 +01:00
Henri Verbeet 02dc04bcc9 wined3d: Do not implicitly set WINED3D_RESOURCE_ACCESS_MAP for dynamic resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:51 +01:00
Henri Verbeet 7772c4fdbf wined3d: Enforce map access on all resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:49 +01:00
Matteo Bruni 882742e17a wined3d: Introduce a WINED3DFMT_FLAG_GEN_MIPMAP flag.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:26 +01:00
Henri Verbeet 469dd87899 d3d11: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:26 +01:00
Józef Kucia ae5d802bda wined3d: Query supported sample counts for multisample textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:26 +01:00
Józef Kucia 2f42f5c911 wined3d: Implement multisample resolve for typed resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:25 +01:00
Józef Kucia 53ddba5305 wined3d: Avoid raw blits when resolving multisample textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:25 +01:00
Józef Kucia b688f6ee34 wined3d: Add STATE_BLEND to debug_d3dstate().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:13 +01:00
Józef Kucia 220841f33a wined3d: Do not enable GL_ARB_texture_multisample in GLSL.
GLSL 1.50 is required for SM4+.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:11 +01:00
Józef Kucia 7517d8c2e4 wined3d: Add support for multisample textures in wined3d_texture_update_desc().
This might be called from wined3d_device_reset().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:07 +01:00
Józef Kucia 2fd86a17bb wined3d: Create multisample textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:06 +01:00
Józef Kucia 11dd0601c5 wined3d: Add registry setting to enable multisample textures.
The registry key helps to add multisample textures support incrementally
without breaking the current support for multisample renderbuffers. It
might be also useful to have a possibility to disable multisample
textures when they are the default code path for multisampling in
wined3d.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:04 +01:00
Józef Kucia 32e61de282 wined3d: Add support for multisample textures in context_dump_fbo_attachment().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:02 +01:00
Józef Kucia 7221ccecdd wined3d: Avoid guessing texture target if OpenGL 4.5 is available.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:00 +01:00
Henri Verbeet a93120c340 wined3d: Explicitly check for dynamic usage in wined3d_texture_use_pbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 09:19:19 +01:00
Henri Verbeet 1b7f06acb1 wined3d: Update the depth/stencil resource location for stencil clears as well.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 09:19:17 +01:00
Henri Verbeet eb83a7c993 wined3d: Get rid of wined3d_get_draw_rect().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 09:19:15 +01:00
Henri Verbeet 96432c4cc2 d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_vertex_buffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 09:19:12 +01:00
Józef Kucia 87f823ad91 wined3d: Simplify shader_calculate_clip_or_cull_distance_mask().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-08 21:07:12 +01:00
Józef Kucia cd5f8f786b wined3d: Fix resinfo for multisample textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-08 21:07:12 +01:00
Józef Kucia 350a757e37 wined3d: Introduce blend state object.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-08 21:07:12 +01:00
Henri Verbeet f181da61a0 d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_index_buffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-07 10:05:42 +01:00
Józef Kucia b5f1d3085f wined3d: Factor out wined3d_texture_get_gl_sample_count() function.
For creating multisample textures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 19:38:31 +01:00
Józef Kucia 7cdf7f5609 wined3d: Add support for multisample texture views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 19:38:31 +01:00
Józef Kucia 9ab04c564e wined3d: Use wined3d_bit_scan() in context_apply_compute_state().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 19:38:30 +01:00
Józef Kucia dea7b8890c wined3d: Use wined3d_bit_scan() in wined3d_enable_clip_distances().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 19:38:30 +01:00
Józef Kucia e8d2febaad wined3d: Introduce wined3d_bit_scan().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 19:38:30 +01:00
Józef Kucia 89eaa4aa37 wined3d: Do not validate texture type in resolve_depth_buffer().
It's validated in wined3d_texture_blt().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 16:24:52 +01:00
Józef Kucia f2e614b1f8 wined3d: Implement ld2dms instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 16:24:50 +01:00
Józef Kucia 780ec0c1f9 wined3d: Add support for multisample samplers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 16:24:48 +01:00
Józef Kucia fea8cf8b36 wined3d: Add ARB_texture_storage_multisample extension.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 16:24:46 +01:00
Józef Kucia 416f8d2e86 wined3d: Add ARB_texture_multisample extension.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 16:24:44 +01:00
Henri Verbeet c0f92bd318 wined3d: Implement wined3d_buffer_create_ib() on top of wined3d_buffer_create().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 10:00:07 +01:00
Henri Verbeet 1377e7a608 wined3d: Implement wined3d_buffer_create_vb() on top of wined3d_buffer_create().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 10:00:07 +01:00
Henri Verbeet 8623bd3b6b wined3d: Replace the CPU access flags in struct wined3d_buffer_desc with resource access flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 10:00:07 +01:00
Henri Verbeet 9275b06cc0 wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:45 +01:00
Henri Verbeet 916c13c6c1 wined3d: Replace the pool in struct wined3d_sub_resource_desc with resource access flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:42 +01:00
Henri Verbeet def8363476 wined3d: Use the resource access flags in texture_resource_sub_resource_map().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:40 +01:00
Henri Verbeet 2420d37a9d wined3d: Use the resource access flags in wined3d_texture_unload().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:37 +01:00
Henri Verbeet e6909c8f50 wined3d: Use the resource access flags in wined3d_texture_set_lod().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:34 +01:00
Henri Verbeet bfc0f3bdf1 wined3d: Use more resource access flags in wined3d_texture_use_pbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-01 09:18:35 +01:00
Henri Verbeet 74c97c9a56 wined3d: Use the resource access flags in wined3d_surface_blt().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-01 09:18:33 +01:00
Henri Verbeet 4928e38c0a wined3d: Use the resource access flags in ffp_blitter_use_cpu_clear().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-01 09:18:31 +01:00
Henri Verbeet 15e466690a wined3d: Use the resource access flags in surface_blt_special().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-31 17:54:55 +01:00
Henri Verbeet 51b9a9bb6b wined3d: Use the resource access flags in wined3d_resource_set_priority().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-31 17:54:55 +01:00
Henri Verbeet d099e45e46 wined3d: Use the resource access flags in resource_cleanup().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-31 17:54:55 +01:00
Henri Verbeet 7ef8b31965 wined3d: Use the resource access flags in resource_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-31 17:54:54 +01:00
Józef Kucia 0735c53138 wined3d: Simplify code paths in wined3d_cs_exec_update_sub_resource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-30 20:42:07 +01:00
Henri Verbeet 0bf0e0d3ae wined3d: Use the resource access flags in wined3d_device_evict_managed_resources().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-30 20:42:06 +01:00
Henri Verbeet 72a2f02486 wined3d: Use the resource access flags in wined3d_device_update_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-30 20:42:06 +01:00
Henri Verbeet c26c9badc4 wined3d: Use the resource access flags in buffer_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-30 20:42:06 +01:00
Henri Verbeet b7496ebacc wined3d: Use the resource access flags in ffp_blit_supported().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 20:29:00 +01:00
Henri Verbeet 36f20ec5d1 wined3d: Use the resource access flags in fbo_blitter_supported().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 20:29:00 +01:00
Henri Verbeet a3b6f8ceb9 wined3d: Use the resource access flags in arbfp_blit_supported().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 20:29:00 +01:00
Henri Verbeet 2abf1dd323 wined3d: Get rid of WINED3D_POOL_SCRATCH.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 20:29:00 +01:00
Henri Verbeet 798504700b wined3d: Introduce WINED3D_RESOURCE_ACCESS_MAP.
In order to distinguish between resources that exist purely in CPU memory and
resources that exist in GPU memory but can be mapped.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 20:28:59 +01:00
Józef Kucia 4701425f3c wined3d: Add buffer usage to wined3d_swapchain_desc.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-25 16:27:10 +01:00
Józef Kucia b0415bbc22 wined3d: Fix linestrips output for geometry shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-10 23:16:09 +01:00
Józef Kucia ca11278067 wined3d: Load buffer before applying state for indirect dispatches.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-09 20:32:22 +01:00
Józef Kucia 6280926e3b wined3d: Load buffer before applying state for indirect draws.
wined3d_load_buffer() might invalidate the current state.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-09 20:32:19 +01:00
Henri Verbeet bc75bec270 wined3d: Add a download function for WINED3DFMT_X8D24_UNORM.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-05 19:20:34 +01:00
Henri Verbeet 63ed42ac39 wined3d: Ignore WINED3D_MAP_DISCARD when used together with WINED3D_MAP_NOOVERWRITE.
This fixes a performance issue exposed by commit
afb2aa2512.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-03 17:46:56 +01:00
Józef Kucia d38076fd57 wined3d: Consider CPU blitter when clearing discarded textures.
In order to avoid invalidating system memory for "converted" surfaces.

Fixes a regression introduced by commit 56128d18d4 ("wined3d: Drop the
special case for "converted" surfaces in wined3d_surface_blt().").

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-21 16:06:02 +01:00
Józef Kucia 4a55ddce47 wined3d: Recognize SM5 eval_sample_index instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-11 18:21:15 +01:00
Józef Kucia 6e5df50ac8 wined3d: Fix device format support checks for multiple usages.
We can return WINED3DOK_NOAUTOGEN only when all other resource usages
are supported.

Fixes 25a8773d21 ("wined3d: Advertise AUTOGENMIPMAP only for
renderable and filterable formats."). The problem was present before
25a8773d21, but the mentioned commit made it much worse. Previously,
it was an issue only for OpenGL implementations which do not support
the GL_SGIS_generate_mipmap extension.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-11 18:21:09 +01:00
Józef Kucia 9673a36727 wined3d: Avoid calling removed/deprecated GL functions in SetupForBlit().
Eliminates possible GL errors when core contexts are used.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 18:20:18 +01:00
Matteo Bruni 83a30fad0a wined3d: Only allow swapchain textures to have mismatched sRGB setting in resource views.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 18:20:08 +01:00
Matteo Bruni 1162d62164 wined3d: Fix shader_resource_view_generate_mipmaps() with texture views.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 18:20:05 +01:00
Henri Verbeet 62651d65f4 wined3d: Raise the default max_gl_version for specific cases.
Effectively, this will enable Direct3D 11 by default on AMD and Intel
hardware.

Yes, this patch is awful.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 19:14:53 +01:00
Józef Kucia 0879b1730e wined3d: Do not call wined3d_from_cs() in shader_resource_view_generate_mipmaps().
The context_acquire() function does that.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 19:14:40 +01:00
Józef Kucia 198340ff67 wined3d: Do not modify depth test state in wined3d_device_reset().
For consistency with wined3d_device_init_3d().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 19:14:35 +01:00
Józef Kucia 72ecfb0ae4 wined3d: Fix relative addressing for SM4+ vertex shader inputs.
Relative addressing doesn't necessarily work for SM3.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 19:14:11 +01:00
Józef Kucia 15824c0704 wined3d: Do not modify depth test state in wined3d_device_init_3d().
We do not want to automagically disable depth test for D3D10+.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:01:06 +01:00
Józef Kucia 5d2a3ad310 wined3d: Add support for D3D10+ depth bias.
Direct3D seems to define exact depth bias scale factors per format.
In order to make depth bias work reliably across OpenGL drivers we need
to slightly adjust depth bias values passed to glPolygonOffset().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:55 +01:00
Matteo Bruni 592a03afe7 wined3d: Use GL_DEPTH_COMPONENT16 for 16 bit depth texture formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:53 +01:00
Matteo Bruni 5fb50c9a1c wined3d: Detect depth bias scale value per format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:50 +01:00
Józef Kucia 9c8e781df1 wined3d: Add support for WINED3DFMT_BC4_SNORM format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:48 +01:00
Li Keqing 2d5f962f98 wined3d: Add Intel HD Graphics 5000 to the GPU list.
Signed-off-by: Li Keqing <auroracloud4096@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:44 +01:00
Józef Kucia 7225e60108 wined3d: Store only supported user clip planes.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:06 +01:00
Józef Kucia 266f1054b5 wined3d: Correctly transform FFP clip planes.
A plane isn't transformed as simply as a vector.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:06 +01:00
Józef Kucia 429e0c9130 wined3d: Implement SV_CullDistance.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:06 +01:00
Józef Kucia 431aa3274c wined3d: Implement SV_ClipDistance.
In D3D10+ all clip distances declared in a shader are always enabled.
In other words, enablement of clip distances is a property of a shader.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:05 +01:00
Matteo Bruni 0daea6d2a0 wined3d: Implement manual mipmap generation.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-05 20:30:05 +01:00
Henri Verbeet 89d038e189 wined3d: Really remove an outdated comment.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 15:04:02 +01:00
Fabian Maurer 0d45106054 wined3d: Unbind currently bound FBOs before dispatching compute shaders.
Many thanks to Matias N. Goldberg and Philip Rebohle for investigating and
solving the bug!

Signed-off-by: Fabian Maurer <dark.shadow4@web.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 15:04:02 +01:00
Józef Kucia 46cf12318b wined3d: Keep track of enabled clip distances.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:12 +01:00
Józef Kucia cf0f523243 wined3d: Pack wined3d_context better.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:10 +01:00
Józef Kucia 46f0b1674f wined3d: Disable all clip distances for blits.
GL_CLIP_PLANE0 and GL_CLIP_DISTANCE0 has the same value.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:08 +01:00
Józef Kucia 2fdec9a898 wined3d: Limit number of supported user clip planes to 8.
We never supported, and we should never need to support more than 8 user
clip planes in wined3d.

OpenGL drivers do not expose more than 8 clip distances. Similarly,
other APIs, D3D10, D3D11 and D3D12 provide exactly 8 clip distances.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:05 +01:00
Józef Kucia 98e63e469e wined3d: Allow setting all 32 user clip planes.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-04 11:52:02 +01:00
Matteo Bruni 22eabf1db7 wined3d: Add texture flag for mipmap generation.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:55 +01:00
Matteo Bruni 21c7b94c81 wined3d: Refuse to create texture views changing format from non-typeless.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:55 +01:00
Józef Kucia 577ccfdda9 wined3d: Introduce helper function to generate conditional instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:55 +01:00
Józef Kucia f3e612bf16 wined3d: Fix SM4 discard_z instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:54 +01:00
Stefan Dösinger 04d4584dea wined3d: Show the device window when changing fullscreen resolutions.
World of Warplanes calls SetWindowLong(window, GWL_STYLE, WS_POPUP)
before calling reset, effectively hiding the window. It does not call
SetWindowPos(SWP_FRAMECHANGED), so the effect isn't visible and the
game displays fine after the reset. However, after the next mouse
click WINPOS_WindowFromPoint skips the window because it doesn't have
WS_VISIBLE and returns the desktop window. This in turn triggers a
focus loss and d3d9 minimizes the game.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:54 +01:00
Austin English 96288ce94a wined3d: Remove outdated comment.
Signed-off-by: Austin English <austinenglish@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 09:18:02 +01:00
Henri Verbeet f695a7c3f9 wined3d: Add format class information for WINED3DFMT_R8G8B8A8_SNORM.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:05 +01:00
Henri Verbeet 7b09398a0b wined3d: Clamp NULL source boxes in wined3d_device_copy_sub_resource_region().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:05 +01:00
Józef Kucia 7374c8325d wined3d: Allow copies between compatible formats in wined3d_device_copy_sub_resource_region().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:05 +01:00
Józef Kucia 61658f445b wined3d: Allow copies between compatible formats in wined3d_device_copy_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:05 +01:00
Henri Verbeet e196ecd940 wined3d: Use raw blits in wined3d_device_copy_sub_resource_region().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:05 +01:00
Henri Verbeet ac689f0ac9 wined3d: Use raw blits in wined3d_device_copy_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:04 +01:00
Henri Verbeet 786ebbdec3 wined3d: Introduce a blitter based on ARB_copy_image.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:04 +01:00
Józef Kucia 4cfa13c533 wined3d: Invalidate pixel shader only when rasterization is toggled.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-07 21:24:45 +01:00
Józef Kucia b9464cfdc2 wined3d: Handle stream output components when rasterization is disabled.
Geometry shader outputs can be freely split when there is no pixel shader.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-07 21:24:45 +01:00
Józef Kucia 57433da776 wined3d: Disable pixel shader when rasterization is disabled.
Allows us to split shader output variables when rasterization
is disabled.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-07 21:24:45 +01:00
Józef Kucia a063ca2e5b wined3d: Get rid of hull_shader_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:38:18 +01:00
Józef Kucia 86933f9d31 wined3d: Get rid of domain_shader_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:38:14 +01:00
Józef Kucia a1e158971c wined3d: Get rid of compute_shader_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:38:12 +01:00
Józef Kucia e15b5c06d3 wined3d: Use wined3d_extract_bits().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:37:30 +01:00
Józef Kucia 708c337f28 wined3d: Use wined3d_insert_bits().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:37:27 +01:00
Józef Kucia ce8610cea5 wined3d: Use textureGrad*() to implement sample_c_lz for array and cube textures.
Based on a patch by Michael Müller.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:37:15 +01:00
Józef Kucia 14da948b74 wined3d: Create textures views for depth views.
In Direct3D a different format is used for sampling depth textures, but
this is not the case in OpenGL. We still need to create a texture view
when a texture type is different than a view type, or when a shader
resource view is being created for a subset of sub-resources.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:37:12 +01:00
Józef Kucia 2c51fc1bfc wined3d: Disable ARB_draw_indirect if ARB_base_instance is not available.
Avoids undefined behavior.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-03 23:44:53 +01:00
Józef Kucia dbea9b3ef4 wined3d: Require ARB_draw_indirect for SM5.
In order to disable feature level 11_0 when indirect draws
are not supported.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-03 23:44:53 +01:00
Józef Kucia a46a599af1 wined3d: Bail out when ARB_draw_indirect is not supported.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-03 23:44:53 +01:00
Józef Kucia 7f1f586f5d wined3d: Factor out draw_indirect() function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-03 23:44:52 +01:00
Józef Kucia 7d7d3a8db6 wined3d: Add FIXME() for unimplemented index buffer offsets.
We do not support index buffer offsets for indirect draws.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-03 23:44:52 +01:00
Józef Kucia 6a0546da92 wined3d: Add 4.4 to supported OpenGL versions.
We have a more efficient codepath for SM4+ interpolation modifiers
if GLSL 4.40 is available.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:14:03 +01:00
Józef Kucia 5b3b1aa238 wined3d: Add support for R8_UNORM vertex format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:08:35 +01:00
Michael Müller deae0044f4 wined3d: Add support for start instance in draw_primitive_arrays().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:08:28 +01:00
Józef Kucia f4aa2911a6 wined3d: Implement indirect draws.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:08:17 +01:00
Józef Kucia c736181da4 wined3d: Factor out acquire_graphics_pipeline_resources().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:08:09 +01:00
Józef Kucia f51f86cc19 wined3d: Add ARB_draw_indirect extension.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:08:05 +01:00
Michael Stefaniuc 9d1acd197d wined3d: Use ARRAY_SIZE().
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:07:57 +01:00
Józef Kucia 7f8e30bd1a wined3d: Use ARRAY_SIZE().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-19 16:53:49 +02:00
Józef Kucia c11251c188 wined3d: Get rid of unneeded includes.
math.h is included in wined3d_private.h

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-19 16:53:49 +02:00
Józef Kucia 0832b5cded wined3d: Skip unhandled stream output components.
This should at least avoid trashing other stream output elements.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-19 16:53:49 +02:00
Józef Kucia 9cb69d91b2 wined3d: Pack interpolation modes.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:38:18 +02:00
Józef Kucia 5189a4f135 wined3d: Implement SM4+ interpolation modifiers for GLSL < 4.40.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:38:16 +02:00
Józef Kucia 46b3a03a97 wined3d: Implement interpolation mode when GLSL 4.40 is available.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:38:13 +02:00
Józef Kucia 5deb1a20c3 wined3d: Use GLSL 4.40 if available.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:38:13 +02:00
Józef Kucia f75f581aa2 wined3d: Unroll SM4+ pixel shader inputs.
In order to add interpolation qualifiers per shader input.

Hull shader outputs are not unrolled because they can be accessed
through the indexable vocp register.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-18 15:37:54 +02:00
Józef Kucia 033df63757 wined3d: Use correct data type for immediate constants.
In order to generate correct GLSL for image stores.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-16 15:26:33 +02:00
Alexandre Julliard 5632c82c42 include: Get rid of wglext.h.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-11 19:49:29 +02:00
Matteo Bruni 25a8773d21 wined3d: Advertise AUTOGENMIPMAP only for renderable and filterable formats.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-21 19:53:15 +02:00
Matteo Bruni e4365e5ba3 wined3d: Accept creation flags for 3D textures.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-21 19:52:56 +02:00
Matteo Bruni 5b7a6d424e wined3d: Add ARB_texture_filter_anisotropic extension.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-18 09:22:49 +02:00
Matteo Bruni aac99bf2ce wined3d: Always initialize fx field in struct wined3d_cs_blt_sub_resource (Valgrind).
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-18 09:22:47 +02:00
Matteo Bruni 10a62ee062 wined3d: Consider all the system memory locations when choosing the surface upload path.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-18 09:22:44 +02:00
Matteo Bruni 58016408c2 wined3d: Don't claim SYSMEM location to be current if memory was evicted.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-18 09:22:41 +02:00
Matteo Bruni 1378e623ca wined3d: Disable the ARBfp blitter on core profile.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-13 17:25:48 +02:00
Matteo Bruni 27f1d5ae8e wined3d: Disable YUV formats when not supported.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-13 17:25:48 +02:00
Michael Müller 76783293cf wined3d: Add conservative depth output information to GLSL pixel shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:43:16 +02:00
Michael Müller c95e0ef092 wined3d: Recognize conservative depth output registers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:43:12 +02:00
Matteo Bruni 6ee7f90746 wined3d: Copy the module handle to a local variable in wined3d_cs_run().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:42:55 +02:00
Matteo Bruni cc8e873720 wined3d: Get rid of most of the redundant query flushes.
This way we avoid queueing up CS packets on each
wined3d_query_get_data() call, which has been seen in some degenerate
cases to starve other client threads that are trying to submit actual
work into the CS (sort-of a livelock).

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:42:35 +02:00
Matteo Bruni 6b98d3ebf1 wined3d: Restore support for d3d9 extension formats.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:42:33 +02:00
Matteo Bruni a55d384264 wined3d: Don't take the upload path for blits to formats requiring conversion.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-06 17:31:00 +02:00
Matteo Bruni c50090cb6e wined3d: Return the up-to-date locations from blitters.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-06 17:31:00 +02:00
Józef Kucia b202586ee9 wined3d: Avoid potential NULL pointer dereference (Coverity).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-31 18:55:11 +02:00
Stefan Dösinger 55eee0b9f1 wined3d: Do not call queue_is_empty in wined3d_cs_mt_finish.
Without an explicit volatile, aarch64 gcc will copy queue->tail into a
register outside the loop and then continuously compare two registers
against each other. The *(volatile LONG *)& forces gcc to re-read the
memory every iteration. Therefore, queue_is_empty as it is written will
only work from the CS thread.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-28 14:38:17 +02:00
Stefan Dösinger 183ca56e11 wined3d: Avoid writing queue->head in the CS thread.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-28 14:38:15 +02:00
Henri Verbeet 57c0d98d11 wined3d: Explicitly check for "Radeon" and "FirePro" in wined3d_guess_card_vendor().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-18 08:07:06 +09:00
Michael Müller 3fd68e5ba5 wined3d: Recognize SM4 nop opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-16 11:06:28 +09:00
Józef Kucia 3513a0c9e7 wined3d: Add support for append/consume structured buffer views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-16 11:06:22 +09:00
Józef Kucia 2f66f1288f wined3d: Implement indirect compute dispatch.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-16 11:06:07 +09:00
Robert Xiao b2303d90af wined3d: Reduce timeout to avoid GL_TIMEOUT_EXPIRED on macOS.
Signed-off-by: Robert Xiao <brx@cs.cmu.edu>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-16 11:04:12 +09:00
Józef Kucia 2100e140ca wined3d: Change wined3d_buffer_copy() return type to void.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-08 20:02:03 +09:00
Józef Kucia e7f1559a8d wined3d: Add support for initial UAV counters values.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-08 20:02:01 +09:00
Józef Kucia 24c39103be wined3d: Implement copying UAV counters.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-08 20:01:54 +09:00
Józef Kucia 5d71c48cb3 wined3d: Factor out context_copy_bo_address() function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-08 20:01:49 +09:00
Henri Verbeet f7e37715fa wined3d: Use the context information in context_set_pixel_format().
Instead of passing it around.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-02 20:20:09 +02:00