wined3d: Dump sample counts for cube maps (Coverity).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -282,6 +282,10 @@ static void context_dump_fbo_attachment(const struct wined3d_gl_info *gl_info, G
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(face, level, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(face, level, GL_TEXTURE_WIDTH, &width);
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(face, level, GL_TEXTURE_HEIGHT, &height);
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if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(face, level, GL_TEXTURE_SAMPLES, &samples);
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else
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samples = 1;
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tex_target = GL_TEXTURE_CUBE_MAP;
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tex_type_str = "cube";
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