wined3d: Fix shader_resource_view_generate_mipmaps() with texture views.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2017-12-07 22:56:17 +01:00 committed by Alexandre Julliard
parent 6f8e5202d2
commit 1162d62164
1 changed files with 13 additions and 7 deletions

View File

@ -844,14 +844,20 @@ void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *
location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
for (i = 0; i < layer_count; ++i)
wined3d_texture_load_location(texture, i * level_count + base_level, context, location);
if (view->gl_view.name)
{
shader_resource_view_bind_and_dirtify(view, context);
}
else
{
wined3d_texture_bind_and_dirtify(texture, context, srgb);
gl_info->gl_ops.gl.p_glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, base_level);
gl_info->gl_ops.gl.p_glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, max_level);
}
if (gl_info->supported[ARB_SAMPLER_OBJECTS])
GL_EXTCALL(glBindSampler(context->active_texture, 0));
gl_info->gl_ops.gl.p_glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, base_level);
gl_info->gl_ops.gl.p_glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, max_level);
gl_tex = wined3d_texture_get_gl_texture(texture, srgb);
if (context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
{
@ -872,11 +878,11 @@ void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *
}
}
gl_info->gl_ops.gl.p_glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, level_count - 1);
if (srgb)
texture->texture_srgb.base_level = base_level;
else
texture->texture_rgb.base_level = base_level;
if (!view->gl_view.name)
{
gl_tex->base_level = base_level;
gl_info->gl_ops.gl.p_glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, texture->level_count - 1);
}
context_release(context);
}