wined3d: Use ARRAY_SIZE().
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -488,7 +488,7 @@ ULONG CDECL wined3d_device_decref(struct wined3d_device *device)
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state_cleanup(&device->state);
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for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i)
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for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i)
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{
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HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]);
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device->multistate_funcs[i] = NULL;
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@ -5106,7 +5106,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
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return WINED3D_OK;
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err:
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for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i)
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for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i)
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{
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HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]);
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}
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