wined3d: Implement multisample resolve for typed resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1926,27 +1926,23 @@ void CDECL wined3d_device_get_viewport(const struct wined3d_device *device, stru
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*viewport = device->state.viewport;
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}
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static void resolve_depth_buffer(struct wined3d_state *state)
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static void resolve_depth_buffer(struct wined3d_device *device)
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{
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struct wined3d_texture *dst_texture = state->textures[0];
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const struct wined3d_state *state = &device->state;
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struct wined3d_rendertarget_view *src_view;
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RECT src_rect, dst_rect;
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struct wined3d_resource *dst_resource;
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struct wined3d_texture *dst_texture;
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if (!dst_texture || !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH))
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if (!(dst_texture = state->textures[0]))
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return;
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dst_resource = &dst_texture->resource;
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if (!(dst_resource->format_flags & WINED3DFMT_FLAG_DEPTH))
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return;
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if (!(src_view = state->fb->depth_stencil))
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return;
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if (src_view->resource->type == WINED3D_RTYPE_BUFFER)
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{
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FIXME("Not supported on buffer resources.\n");
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return;
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}
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SetRect(&dst_rect, 0, 0, dst_texture->resource.width, dst_texture->resource.height);
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SetRect(&src_rect, 0, 0, src_view->width, src_view->height);
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wined3d_texture_blt(dst_texture, 0, &dst_rect, texture_from_resource(src_view->resource),
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src_view->sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
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wined3d_device_resolve_sub_resource(device, dst_resource, 0,
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src_view->resource, src_view->sub_resource_idx, dst_resource->format->id);
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}
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void CDECL wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state)
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@ -2033,7 +2029,7 @@ void CDECL wined3d_device_set_render_state(struct wined3d_device *device,
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if (state == WINED3D_RS_POINTSIZE && value == WINED3D_RESZ_CODE)
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{
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TRACE("RESZ multisampled depth buffer resolve triggered.\n");
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resolve_depth_buffer(&device->state);
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resolve_depth_buffer(device);
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}
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}
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@ -4305,6 +4301,52 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
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wined3d_cs_emit_update_sub_resource(device->cs, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
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}
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void CDECL wined3d_device_resolve_sub_resource(struct wined3d_device *device,
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struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
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struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx,
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enum wined3d_format_id format_id)
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{
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struct wined3d_texture *dst_texture, *src_texture;
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unsigned int dst_level, src_level;
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RECT dst_rect, src_rect;
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TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, "
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"src_resource %p, src_sub_resource_idx %u, format %s.\n",
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device, dst_resource, dst_sub_resource_idx,
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src_resource, src_sub_resource_idx, debug_d3dformat(format_id));
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if (wined3d_format_is_typeless(dst_resource->format)
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|| wined3d_format_is_typeless(src_resource->format))
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{
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FIXME("Unhandled multisample resolve, dst_format %s, src_format %s, format %s.\n",
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debug_d3dformat(dst_resource->format->id), debug_d3dformat(src_resource->format->id),
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debug_d3dformat(format_id));
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return;
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}
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if (dst_resource->type != WINED3D_RTYPE_TEXTURE_2D)
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{
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WARN("Invalid destination resource type %s.\n", debug_d3dresourcetype(dst_resource->type));
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return;
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}
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if (src_resource->type != WINED3D_RTYPE_TEXTURE_2D)
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{
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WARN("Invalid source resource type %s.\n", debug_d3dresourcetype(src_resource->type));
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return;
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}
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dst_texture = texture_from_resource(dst_resource);
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src_texture = texture_from_resource(src_resource);
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dst_level = dst_sub_resource_idx % dst_texture->level_count;
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SetRect(&dst_rect, 0, 0, wined3d_texture_get_level_width(dst_texture, dst_level),
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wined3d_texture_get_level_height(dst_texture, dst_level));
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src_level = src_sub_resource_idx % src_texture->level_count;
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SetRect(&src_rect, 0, 0, wined3d_texture_get_level_width(src_texture, src_level),
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wined3d_texture_get_level_height(src_texture, src_level));
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wined3d_texture_blt(dst_texture, dst_sub_resource_idx, &dst_rect,
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src_texture, src_sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
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}
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HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
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struct wined3d_rendertarget_view *view, const RECT *rect, DWORD flags,
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const struct wined3d_color *color, float depth, DWORD stencil)
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@ -129,6 +129,7 @@
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@ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
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@ cdecl wined3d_device_release_focus_window(ptr)
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@ cdecl wined3d_device_reset(ptr ptr ptr ptr long)
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@ cdecl wined3d_device_resolve_sub_resource(ptr ptr long ptr long long)
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@ cdecl wined3d_device_restore_fullscreen_window(ptr ptr ptr)
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@ cdecl wined3d_device_set_base_vertex_index(ptr long)
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@ cdecl wined3d_device_set_blend_state(ptr ptr)
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@ -2342,6 +2342,10 @@ void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
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const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
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wined3d_device_reset_cb callback, BOOL reset_state);
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void __cdecl wined3d_device_resolve_sub_resource(struct wined3d_device *device,
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struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
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struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx,
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enum wined3d_format_id format_id);
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void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window,
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const RECT *window_rect);
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void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
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