wined3d: Avoid raw blits when resolving multisample textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3778,7 +3778,7 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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DWORD src_ds_flags, dst_ds_flags;
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struct wined3d_context *context;
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enum wined3d_blit_op blit_op;
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BOOL scale, convert;
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BOOL scale, convert, resolve;
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static const DWORD simple_blit = WINED3D_BLT_SRC_CKEY
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| WINED3D_BLT_SRC_CKEY_OVERRIDE
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@ -3844,6 +3844,7 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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scale = src_rect->right - src_rect->left != dst_rect->right - dst_rect->left
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|| src_rect->bottom - src_rect->top != dst_rect->bottom - dst_rect->top;
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convert = src_texture->resource.format->id != dst_texture->resource.format->id;
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resolve = src_texture->resource.multisample_type != dst_texture->resource.multisample_type;
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dst_ds_flags = dst_texture->resource.format_flags
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& (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
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@ -3954,7 +3955,7 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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return WINED3D_OK;
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}
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else if ((flags & WINED3D_BLT_RAW) || (!scale && !convert))
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else if ((flags & WINED3D_BLT_RAW) || (!scale && !convert && !resolve))
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{
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blit_op = WINED3D_BLIT_OP_RAW_BLIT;
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}
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