wined3d: Add support for WINED3DFMT_BC4_SNORM format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -268,6 +268,7 @@ static const struct wined3d_typed_format_info typed_formats[] =
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{WINED3DFMT_BC3_UNORM_SRGB, WINED3DFMT_BC3_TYPELESS, ""},
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{WINED3DFMT_BC3_UNORM, WINED3DFMT_BC3_TYPELESS, ""},
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{WINED3DFMT_BC4_UNORM, WINED3DFMT_BC4_TYPELESS, ""},
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{WINED3DFMT_BC4_SNORM, WINED3DFMT_BC4_TYPELESS, ""},
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{WINED3DFMT_BC5_UNORM, WINED3DFMT_BC5_TYPELESS, ""},
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{WINED3DFMT_BC5_SNORM, WINED3DFMT_BC5_TYPELESS, ""},
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{WINED3DFMT_BC6H_UF16, WINED3DFMT_BC6H_TYPELESS, ""},
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@ -361,6 +362,7 @@ static const struct wined3d_format_block_info format_block_info[] =
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{WINED3DFMT_BC2_UNORM, 4, 4, 16, TRUE},
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{WINED3DFMT_BC3_UNORM, 4, 4, 16, TRUE},
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{WINED3DFMT_BC4_UNORM, 4, 4, 8, TRUE},
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{WINED3DFMT_BC4_SNORM, 4, 4, 8, TRUE},
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{WINED3DFMT_BC5_UNORM, 4, 4, 16, TRUE},
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{WINED3DFMT_BC5_SNORM, 4, 4, 16, TRUE},
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{WINED3DFMT_BC6H_UF16, 4, 4, 16, TRUE},
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@ -1179,6 +1181,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_COMPRESSED,
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ARB_TEXTURE_COMPRESSION_RGTC, NULL},
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{WINED3DFMT_BC4_SNORM, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1, 0,
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GL_RED, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_COMPRESSED,
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ARB_TEXTURE_COMPRESSION_RGTC, NULL},
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{WINED3DFMT_BC5_UNORM, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, 0,
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GL_RG, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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@ -3434,6 +3441,8 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
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gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
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idx = get_format_idx(WINED3DFMT_BC4_UNORM);
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gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
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idx = get_format_idx(WINED3DFMT_BC4_SNORM);
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gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
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idx = get_format_idx(WINED3DFMT_BC5_UNORM);
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gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
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idx = get_format_idx(WINED3DFMT_BC5_SNORM);
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