wined3d: Replace the pool in struct wined3d_sub_resource_desc with resource access flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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def8363476
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916c13c6c1
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@ -280,6 +280,22 @@ static inline DWORD d3dusage_from_wined3dusage(unsigned int usage)
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return usage & WINED3DUSAGE_MASK;
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}
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static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
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{
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switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
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{
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default:
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case WINED3D_RESOURCE_ACCESS_GPU:
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return D3DPOOL_DEFAULT;
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case WINED3D_RESOURCE_ACCESS_CPU:
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if (usage & WINED3DUSAGE_SCRATCH)
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return D3DPOOL_SCRATCH;
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return D3DPOOL_SYSTEMMEM;
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case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
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return D3DPOOL_MANAGED;
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}
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}
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static inline D3DPOOL d3dpool_from_wined3dpool(enum wined3d_pool pool, unsigned int usage)
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{
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if (pool == WINED3D_POOL_SYSTEM_MEM && usage & WINED3DUSAGE_SCRATCH)
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@ -192,7 +192,7 @@ static HRESULT WINAPI d3d8_surface_GetDesc(IDirect3DSurface8 *iface, D3DSURFACE_
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = D3DRTYPE_SURFACE;
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desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3dpool(wined3d_desc.pool, wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
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desc->Size = wined3d_desc.size;
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desc->MultiSampleType = wined3d_desc.multisample_type;
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desc->Width = wined3d_desc.width;
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@ -254,7 +254,7 @@ static HRESULT WINAPI d3d8_texture_2d_GetLevelDesc(IDirect3DTexture8 *iface, UIN
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = D3DRTYPE_SURFACE;
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desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3dpool(wined3d_desc.pool, wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
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desc->Size = wined3d_desc.size;
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desc->MultiSampleType = wined3d_desc.multisample_type;
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desc->Width = wined3d_desc.width;
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@ -601,7 +601,7 @@ static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *ifac
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = D3DRTYPE_SURFACE;
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desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3dpool(wined3d_desc.pool, wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
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desc->Size = wined3d_desc.size;
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desc->MultiSampleType = wined3d_desc.multisample_type;
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desc->Width = wined3d_desc.width;
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@ -946,7 +946,7 @@ static HRESULT WINAPI d3d8_texture_3d_GetLevelDesc(IDirect3DVolumeTexture8 *ifac
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = D3DRTYPE_VOLUME;
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desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3dpool(wined3d_desc.pool, wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
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desc->Size = wined3d_desc.size;
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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@ -126,7 +126,7 @@ static HRESULT WINAPI d3d8_volume_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DES
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = D3DRTYPE_VOLUME;
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desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3dpool(wined3d_desc.pool, wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
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desc->Size = wined3d_desc.size;
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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@ -283,6 +283,22 @@ static inline DWORD d3dusage_from_wined3dusage(unsigned int usage)
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return usage & WINED3DUSAGE_MASK;
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}
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static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
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{
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switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
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{
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default:
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case WINED3D_RESOURCE_ACCESS_GPU:
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return D3DPOOL_DEFAULT;
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case WINED3D_RESOURCE_ACCESS_CPU:
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if (usage & WINED3DUSAGE_SCRATCH)
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return D3DPOOL_SCRATCH;
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return D3DPOOL_SYSTEMMEM;
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case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
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return D3DPOOL_MANAGED;
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}
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}
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static inline D3DPOOL d3dpool_from_wined3dpool(enum wined3d_pool pool, unsigned int usage)
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{
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if (pool == WINED3D_POOL_SYSTEM_MEM && usage & WINED3DUSAGE_SCRATCH)
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@ -1609,10 +1609,10 @@ static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
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return D3DERR_INVALIDCALL;
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}
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if (desc.pool != WINED3D_POOL_DEFAULT)
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if (desc.access & WINED3D_RESOURCE_ACCESS_CPU)
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{
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wined3d_mutex_unlock();
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WARN("Colorfill is not allowed on surfaces in pool %#x, returning D3DERR_INVALIDCALL.\n", desc.pool);
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WARN("Colour fills are not allowed on surfaces with resource access %#x.\n", desc.access);
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return D3DERR_INVALIDCALL;
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}
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if ((desc.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_TEXTURE)) == WINED3DUSAGE_TEXTURE)
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@ -224,7 +224,7 @@ static HRESULT WINAPI d3d9_surface_GetDesc(IDirect3DSurface9 *iface, D3DSURFACE_
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = D3DRTYPE_SURFACE;
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desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3dpool(wined3d_desc.pool, wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
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desc->MultiSampleType = wined3d_desc.multisample_type;
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desc->MultiSampleQuality = wined3d_desc.multisample_quality;
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desc->Width = wined3d_desc.width;
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@ -290,7 +290,7 @@ static HRESULT WINAPI d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9 *iface, UIN
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = D3DRTYPE_SURFACE;
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desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3dpool(wined3d_desc.pool, wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
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desc->MultiSampleType = wined3d_desc.multisample_type;
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desc->MultiSampleQuality = wined3d_desc.multisample_quality;
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desc->Width = wined3d_desc.width;
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@ -677,7 +677,7 @@ static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *ifac
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = D3DRTYPE_SURFACE;
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desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3dpool(wined3d_desc.pool, wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
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desc->MultiSampleType = wined3d_desc.multisample_type;
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desc->MultiSampleQuality = wined3d_desc.multisample_quality;
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desc->Width = wined3d_desc.width;
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@ -1060,7 +1060,7 @@ static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *ifac
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = D3DRTYPE_VOLUME;
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desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3dpool(wined3d_desc.pool, wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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desc->Depth = wined3d_desc.depth;
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@ -127,7 +127,7 @@ static HRESULT WINAPI d3d9_volume_GetDesc(IDirect3DVolume9 *iface, D3DVOLUME_DES
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = D3DRTYPE_VOLUME;
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desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3dpool(wined3d_desc.pool, wined3d_desc.usage);
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desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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desc->Depth = wined3d_desc.depth;
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@ -2901,7 +2901,7 @@ HRESULT CDECL wined3d_texture_get_sub_resource_desc(const struct wined3d_texture
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desc->multisample_type = resource->multisample_type;
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desc->multisample_quality = resource->multisample_quality;
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desc->usage = resource->usage;
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desc->pool = resource->pool;
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desc->access = resource->access;
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level_idx = sub_resource_idx % texture->level_count;
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desc->width = wined3d_texture_get_level_width(texture, level_idx);
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@ -2961,10 +2961,6 @@ static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD sta
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return context->isStateDirty[idx] & (1u << shift);
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}
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#define WINED3D_RESOURCE_ACCESS_GPU 0x1u
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#define WINED3D_RESOURCE_ACCESS_CPU 0x2u
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#define WINED3D_RESOURCE_ACCESS_MAP 0x4u
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const char *wined3d_debug_resource_access(DWORD access) DECLSPEC_HIDDEN;
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static inline BOOL wined3d_resource_access_is_managed(unsigned int access)
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@ -50,6 +50,10 @@
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#define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
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#define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
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#define WINED3D_RESOURCE_ACCESS_GPU 0x1u
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#define WINED3D_RESOURCE_ACCESS_CPU 0x2u
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#define WINED3D_RESOURCE_ACCESS_MAP 0x4u
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enum wined3d_light_type
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{
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WINED3D_LIGHT_POINT = 1,
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@ -1744,13 +1748,13 @@ struct wined3d_sub_resource_desc
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{
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enum wined3d_format_id format;
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enum wined3d_multisample_type multisample_type;
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UINT multisample_quality;
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DWORD usage;
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enum wined3d_pool pool;
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UINT width;
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UINT height;
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UINT depth;
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UINT size;
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unsigned int multisample_quality;
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unsigned int usage;
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unsigned int access;
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unsigned int width;
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unsigned int height;
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unsigned int depth;
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unsigned int size;
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};
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struct wined3d_clip_status
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