wined3d: Use the resource access flags in texture_resource_sub_resource_map().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1872,7 +1872,7 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
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if (box && FAILED(wined3d_texture_check_box_dimensions(texture, texture_level, box)))
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{
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WARN("Map box is invalid.\n");
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if (((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && resource->pool == WINED3D_POOL_DEFAULT)
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if (((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && !(resource->access & WINED3D_RESOURCE_ACCESS_CPU))
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|| resource->type != WINED3D_RTYPE_TEXTURE_2D)
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return WINED3DERR_INVALIDCALL;
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}
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