wined3d: Recognize conservative depth output registers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2904,6 +2904,8 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
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break;
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case WINED3DSPR_DEPTHOUT:
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case WINED3DSPR_DEPTHOUTGE:
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case WINED3DSPR_DEPTHOUTLE:
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sprintf(register_name, "gl_FragDepth");
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break;
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@ -2143,6 +2143,14 @@ static void shader_dump_register(struct wined3d_string_buffer *buffer,
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shader_addline(buffer, "oDepth");
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break;
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case WINED3DSPR_DEPTHOUTGE:
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shader_addline(buffer, "oDepthGE");
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break;
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case WINED3DSPR_DEPTHOUTLE:
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shader_addline(buffer, "oDepthLE");
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break;
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case WINED3DSPR_ATTROUT:
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shader_addline(buffer, "oD");
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break;
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@ -333,6 +333,8 @@ enum wined3d_sm4_register_type
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WINED3D_SM5_RT_COVERAGE = 0x23,
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WINED3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24,
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WINED3D_SM5_RT_GS_INSTANCE_ID = 0x25,
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WINED3D_SM5_RT_DEPTHOUT_GREATER_EQUAL = 0x26,
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WINED3D_SM5_RT_DEPTHOUT_LESS_EQUAL = 0x27,
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};
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enum wined3d_sm4_output_primitive_type
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@ -1148,6 +1150,8 @@ static const enum wined3d_shader_register_type register_type_table[] =
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/* WINED3D_SM5_RT_COVERAGE */ WINED3DSPR_COVERAGE,
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/* WINED3D_SM5_RT_LOCAL_THREAD_INDEX */ WINED3DSPR_LOCALTHREADINDEX,
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/* WINED3D_SM5_RT_GS_INSTANCE_ID */ WINED3DSPR_GSINSTID,
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/* WINED3D_SM5_RT_DEPTHOUT_GREATER_EQUAL */ WINED3DSPR_DEPTHOUTGE,
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/* WINED3D_SM5_RT_DEPTHOUT_LESS_EQUAL */ WINED3DSPR_DEPTHOUTLE,
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};
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static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
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@ -490,6 +490,8 @@ enum wined3d_shader_register_type
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WINED3DSPR_COVERAGE,
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WINED3DSPR_SAMPLEMASK,
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WINED3DSPR_GSINSTID,
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WINED3DSPR_DEPTHOUTGE,
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WINED3DSPR_DEPTHOUTLE,
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};
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enum wined3d_data_type
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@ -3995,6 +3997,8 @@ static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
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return FALSE;
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case WINED3DSPR_DEPTHOUT: /* oDepth */
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case WINED3DSPR_DEPTHOUTGE:
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case WINED3DSPR_DEPTHOUTLE:
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case WINED3DSPR_CONSTBOOL: /* b# */
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case WINED3DSPR_LOOP: /* aL */
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case WINED3DSPR_PREDICATE: /* p0 */
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