diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 7290fc71a12..efcd383f13e 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2904,6 +2904,8 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * break; case WINED3DSPR_DEPTHOUT: + case WINED3DSPR_DEPTHOUTGE: + case WINED3DSPR_DEPTHOUTLE: sprintf(register_name, "gl_FragDepth"); break; diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 8ed2cb9ed97..70c6de9f1dc 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -2143,6 +2143,14 @@ static void shader_dump_register(struct wined3d_string_buffer *buffer, shader_addline(buffer, "oDepth"); break; + case WINED3DSPR_DEPTHOUTGE: + shader_addline(buffer, "oDepthGE"); + break; + + case WINED3DSPR_DEPTHOUTLE: + shader_addline(buffer, "oDepthLE"); + break; + case WINED3DSPR_ATTROUT: shader_addline(buffer, "oD"); break; diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 123ecbc78a4..e3d74e274ef 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -333,6 +333,8 @@ enum wined3d_sm4_register_type WINED3D_SM5_RT_COVERAGE = 0x23, WINED3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24, WINED3D_SM5_RT_GS_INSTANCE_ID = 0x25, + WINED3D_SM5_RT_DEPTHOUT_GREATER_EQUAL = 0x26, + WINED3D_SM5_RT_DEPTHOUT_LESS_EQUAL = 0x27, }; enum wined3d_sm4_output_primitive_type @@ -1148,6 +1150,8 @@ static const enum wined3d_shader_register_type register_type_table[] = /* WINED3D_SM5_RT_COVERAGE */ WINED3DSPR_COVERAGE, /* WINED3D_SM5_RT_LOCAL_THREAD_INDEX */ WINED3DSPR_LOCALTHREADINDEX, /* WINED3D_SM5_RT_GS_INSTANCE_ID */ WINED3DSPR_GSINSTID, + /* WINED3D_SM5_RT_DEPTHOUT_GREATER_EQUAL */ WINED3DSPR_DEPTHOUTGE, + /* WINED3D_SM5_RT_DEPTHOUT_LESS_EQUAL */ WINED3DSPR_DEPTHOUTLE, }; static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 04f2955990e..f23dfecf7a2 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -490,6 +490,8 @@ enum wined3d_shader_register_type WINED3DSPR_COVERAGE, WINED3DSPR_SAMPLEMASK, WINED3DSPR_GSINSTID, + WINED3DSPR_DEPTHOUTGE, + WINED3DSPR_DEPTHOUTLE, }; enum wined3d_data_type @@ -3995,6 +3997,8 @@ static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg) return FALSE; case WINED3DSPR_DEPTHOUT: /* oDepth */ + case WINED3DSPR_DEPTHOUTGE: + case WINED3DSPR_DEPTHOUTLE: case WINED3DSPR_CONSTBOOL: /* b# */ case WINED3DSPR_LOOP: /* aL */ case WINED3DSPR_PREDICATE: /* p0 */