wined3d: Reduce code duplication in context_dump_fbo_attachment().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -208,7 +208,6 @@ static void context_attach_surface_fbo(struct wined3d_context *context,
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if (resource->object)
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{
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if (rb_namespace)
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{
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gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_COLOR_ATTACHMENT0 + idx,
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@ -241,11 +240,14 @@ static void context_dump_fbo_attachment(const struct wined3d_gl_info *gl_info, G
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{GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, "2d", WINED3D_GL_EXT_NONE},
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{GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_BINDING_RECTANGLE_ARB, "rectangle", ARB_TEXTURE_RECTANGLE},
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{GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D_ARRAY, "2d-array" , EXT_TEXTURE_ARRAY},
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{GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP, "cube", ARB_TEXTURE_CUBE_MAP},
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{GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE, "2d-ms", ARB_TEXTURE_MULTISAMPLE},
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{GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, "2d-array-ms", ARB_TEXTURE_MULTISAMPLE},
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};
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GLint type, name, samples, width, height, old_texture, level, face, fmt, tex_target;
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const char *tex_type_str;
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unsigned int i;
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gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv(target, attachment,
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &name);
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@ -267,95 +269,85 @@ static void context_dump_fbo_attachment(const struct wined3d_gl_info *gl_info, G
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}
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else if (type == GL_TEXTURE)
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{
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const char *tex_type_str;
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gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv(target, attachment,
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &level);
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gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv(target, attachment,
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, &face);
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if (face)
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if (gl_info->gl_ops.ext.p_glGetTextureParameteriv)
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{
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GL_EXTCALL(glGetTextureParameteriv(name, GL_TEXTURE_TARGET, &tex_target));
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for (i = 0; i < ARRAY_SIZE(texture_type); ++i)
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{
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if (texture_type[i].target == tex_target)
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{
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tex_type_str = texture_type[i].str;
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break;
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}
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}
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if (i == ARRAY_SIZE(texture_type))
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tex_type_str = wine_dbg_sprintf("%#x", tex_target);
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}
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else if (face)
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{
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &old_texture);
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, name);
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(face, level, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(face, level, GL_TEXTURE_WIDTH, &width);
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(face, level, GL_TEXTURE_HEIGHT, &height);
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if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(face, level, GL_TEXTURE_SAMPLES, &samples);
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else
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samples = 1;
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tex_target = GL_TEXTURE_CUBE_MAP;
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tex_type_str = "cube";
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}
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else
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{
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unsigned int i;
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tex_type_str = NULL;
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if (gl_info->gl_ops.ext.p_glGetTextureParameteriv)
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for (i = 0; i < ARRAY_SIZE(texture_type); ++i)
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{
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GL_EXTCALL(glGetTextureParameteriv(name, GL_TEXTURE_TARGET, &tex_target));
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if (!gl_info->supported[texture_type[i].extension])
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continue;
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for (i = 0; i < ARRAY_SIZE(texture_type); ++i)
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gl_info->gl_ops.gl.p_glGetIntegerv(texture_type[i].binding, &old_texture);
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while (gl_info->gl_ops.gl.p_glGetError());
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gl_info->gl_ops.gl.p_glBindTexture(texture_type[i].target, name);
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if (!gl_info->gl_ops.gl.p_glGetError())
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{
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if (texture_type[i].target == tex_target)
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{
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tex_type_str = texture_type[i].str;
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break;
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}
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tex_target = texture_type[i].target;
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tex_type_str = texture_type[i].str;
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break;
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}
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if (i == ARRAY_SIZE(texture_type))
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tex_type_str = wine_dbg_sprintf("%#x", tex_target);
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GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_INTERNAL_FORMAT, &fmt));
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GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_WIDTH, &width));
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GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_HEIGHT, &height));
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GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_SAMPLES, &samples));
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gl_info->gl_ops.gl.p_glBindTexture(texture_type[i].target, old_texture);
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}
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if (!tex_type_str)
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{
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FIXME("Cannot find type of texture %d.\n", name);
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return;
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}
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}
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if (gl_info->gl_ops.ext.p_glGetTextureParameteriv)
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{
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GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_INTERNAL_FORMAT, &fmt));
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GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_WIDTH, &width));
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GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_HEIGHT, &height));
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GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_SAMPLES, &samples));
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}
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else
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{
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_WIDTH, &width);
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_HEIGHT, &height);
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if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_SAMPLES, &samples);
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else
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{
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for (i = 0; i < ARRAY_SIZE(texture_type); ++i)
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{
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if (!gl_info->supported[texture_type[i].extension])
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continue;
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samples = 1;
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gl_info->gl_ops.gl.p_glGetIntegerv(texture_type[i].binding, &old_texture);
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while (gl_info->gl_ops.gl.p_glGetError());
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gl_info->gl_ops.gl.p_glBindTexture(texture_type[i].target, name);
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if (!gl_info->gl_ops.gl.p_glGetError())
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{
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tex_target = texture_type[i].target;
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tex_type_str = texture_type[i].str;
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break;
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}
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gl_info->gl_ops.gl.p_glBindTexture(texture_type[i].target, old_texture);
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}
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if (!tex_type_str)
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{
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FIXME("Cannot find type of texture %d.\n", name);
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return;
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}
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_WIDTH, &width);
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_HEIGHT, &height);
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if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_SAMPLES, &samples);
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else
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samples = 1;
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gl_info->gl_ops.gl.p_glBindTexture(tex_target, old_texture);
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}
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gl_info->gl_ops.gl.p_glBindTexture(tex_target, old_texture);
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}
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FIXME(" %s: %s texture %d, %dx%d, %d samples, format %#x.\n",
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debug_fboattachment(attachment), tex_type_str, name, width, height, samples, fmt);
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checkGLcall("guess texture type");
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}
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else if (type == GL_NONE)
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{
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@ -365,6 +357,8 @@ static void context_dump_fbo_attachment(const struct wined3d_gl_info *gl_info, G
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{
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ERR(" %s: Unknown attachment %#x.\n", debug_fboattachment(attachment), type);
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}
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checkGLcall("dump FBO attachment");
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}
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/* Context activation is done by the caller. */
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