wined3d: Pack wined3d_context better.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1869,6 +1869,7 @@ struct wined3d_context
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/* Stores some information about the context state for optimization */
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DWORD render_offscreen : 1;
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DWORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
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DWORD last_swizzle_map : 16; /* MAX_ATTRIBS, 16 */
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DWORD last_was_pshader : 1;
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DWORD last_was_vshader : 1;
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DWORD last_was_normal : 1;
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@ -1899,9 +1900,8 @@ struct wined3d_context
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DWORD destroy_delayed : 1;
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DWORD transform_feedback_active : 1;
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DWORD transform_feedback_paused : 1;
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DWORD padding : 7;
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DWORD last_swizzle_map; /* MAX_ATTRIBS, 16 */
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DWORD shader_update_mask;
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DWORD shader_update_mask : 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
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DWORD padding : 17;
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DWORD constant_update_mask;
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DWORD numbered_array_mask;
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GLenum tracking_parm; /* Which source is tracking current colour */
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