wined3d: Use wined3d_texture_get_sub_resource_target() in wined3d_surface_upload_data().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-02-21 10:25:31 +03:30 committed by Alexandre Julliard
parent a09edd2446
commit 29e0230a94
1 changed files with 21 additions and 22 deletions

View File

@ -775,6 +775,7 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
struct wined3d_texture *texture = surface->container;
UINT update_w = src_rect->right - src_rect->left;
UINT update_h = src_rect->bottom - src_rect->top;
GLenum target;
TRACE("surface %p, gl_info %p, format %s, src_rect %s, src_pitch %u, dst_point %s, srgb %#x, data {%#x:%p}.\n",
surface, gl_info, debug_d3dformat(format->id), wine_dbgstr_rect(src_rect), src_pitch,
@ -798,6 +799,8 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
checkGLcall("glBindBuffer");
}
target = wined3d_texture_get_sub_resource_target(texture, sub_resource_idx);
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
{
unsigned int dst_row_pitch, dst_slice_pitch;
@ -819,22 +822,20 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
TRACE("Uploading compressed data, target %#x, level %u, layer %u, x %d, y %d, w %u, h %u, "
"format %#x, image_size %#x, addr %p.\n",
surface->texture_target, surface->texture_level, surface->texture_layer,
dst_point->x, dst_point->y, update_w, update_h, internal, dst_slice_pitch, addr);
target, surface->texture_level, surface->texture_layer, dst_point->x, dst_point->y,
update_w, update_h, internal, dst_slice_pitch, addr);
if (dst_row_pitch == src_pitch)
{
if (surface->texture_target == GL_TEXTURE_2D_ARRAY)
if (target == GL_TEXTURE_2D_ARRAY)
{
GL_EXTCALL(glCompressedTexSubImage3D(surface->texture_target, surface->texture_level,
dst_point->x, dst_point->y, surface->texture_layer, update_w, update_h, 1,
internal, dst_slice_pitch, addr));
GL_EXTCALL(glCompressedTexSubImage3D(target, surface->texture_level, dst_point->x, dst_point->y,
surface->texture_layer, update_w, update_h, 1, internal, dst_slice_pitch, addr));
}
else
{
GL_EXTCALL(glCompressedTexSubImage2D(surface->texture_target, surface->texture_level,
dst_point->x, dst_point->y, update_w, update_h,
internal, dst_slice_pitch, addr));
GL_EXTCALL(glCompressedTexSubImage2D(target, surface->texture_level, dst_point->x, dst_point->y,
update_w, update_h, internal, dst_slice_pitch, addr));
}
}
else
@ -846,16 +847,15 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
* can't use the unpack row length like for glTexSubImage2D. */
for (row = 0, y = dst_point->y; row < row_count; ++row)
{
if (surface->texture_target == GL_TEXTURE_2D_ARRAY)
if (target == GL_TEXTURE_2D_ARRAY)
{
GL_EXTCALL(glCompressedTexSubImage3D(surface->texture_target, surface->texture_level,
dst_point->x, y, surface->texture_layer, update_w, format->block_height, 1,
internal, dst_row_pitch, addr));
GL_EXTCALL(glCompressedTexSubImage3D(target, surface->texture_level, dst_point->x, y,
surface->texture_layer, update_w, format->block_height, 1, internal, dst_row_pitch, addr));
}
else
{
GL_EXTCALL(glCompressedTexSubImage2D(surface->texture_target, surface->texture_level,
dst_point->x, y, update_w, format->block_height, internal, dst_row_pitch, addr));
GL_EXTCALL(glCompressedTexSubImage2D(target, surface->texture_level, dst_point->x, y,
update_w, format->block_height, internal, dst_row_pitch, addr));
}
y += format->block_height;
@ -873,20 +873,19 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
TRACE("Uploading data, target %#x, level %u, layer %u, x %d, y %d, w %u, h %u, "
"format %#x, type %#x, addr %p.\n",
surface->texture_target, surface->texture_level, surface->texture_layer,
target, surface->texture_level, surface->texture_layer,
dst_point->x, dst_point->y, update_w, update_h, format->glFormat, format->glType, addr);
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, src_pitch / format->byte_count);
if (surface->texture_target == GL_TEXTURE_2D_ARRAY)
if (target == GL_TEXTURE_2D_ARRAY)
{
GL_EXTCALL(glTexSubImage3D(surface->texture_target, surface->texture_level,
dst_point->x, dst_point->y, surface->texture_layer, update_w, update_h, 1,
format->glFormat, format->glType, addr));
GL_EXTCALL(glTexSubImage3D(target, surface->texture_level, dst_point->x, dst_point->y,
surface->texture_layer, update_w, update_h, 1, format->glFormat, format->glType, addr));
}
else
{
gl_info->gl_ops.gl.p_glTexSubImage2D(surface->texture_target, surface->texture_level,
dst_point->x, dst_point->y, update_w, update_h, format->glFormat, format->glType, addr);
gl_info->gl_ops.gl.p_glTexSubImage2D(target, surface->texture_level, dst_point->x, dst_point->y,
update_w, update_h, format->glFormat, format->glType, addr);
}
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
checkGLcall("Upload surface data");