wined3d: Use wined3d_insert_bits().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -692,14 +692,6 @@ static void shader_set_limits(struct wined3d_shader *shader)
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}
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}
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static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit)
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{
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DWORD idx, shift;
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idx = bit >> 5;
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shift = bit & 0x1f;
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bitmap[idx] |= (1u << shift);
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}
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static BOOL shader_record_register_usage(struct wined3d_shader *shader, struct wined3d_shader_reg_maps *reg_maps,
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const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type, unsigned int constf_size)
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{
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@ -767,7 +759,7 @@ static BOOL shader_record_register_usage(struct wined3d_shader *shader, struct w
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}
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else
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{
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set_bitmap_bit(reg_maps->constf, reg->idx[0].offset);
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wined3d_insert_bits(reg_maps->constf, reg->idx[0].offset, 1, 0x1);
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}
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}
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break;
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