wined3d: Disable ARB_draw_indirect if ARB_base_instance is not available.
Avoids undefined behavior. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4211,9 +4211,17 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
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if (gl_info->supported[ARB_TEXTURE_STORAGE] && gl_info->supported[APPLE_YCBCR_422])
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{
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/* AFAIK APPLE_ycbcr_422 is only available in legacy contexts so we shouldn't ever hit this. */
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FIXME("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n");
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ERR("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n");
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gl_info->supported[APPLE_YCBCR_422] = FALSE;
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}
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if (gl_info->supported[ARB_DRAW_INDIRECT] && !gl_info->supported[ARB_BASE_INSTANCE])
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{
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/* If ARB_base_instance is not supported the baseInstance field
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* in indirect draw parameters must be 0 or behavior is undefined.
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*/
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WARN("Disabling ARB_draw_indirect because ARB_base_instance is not supported.\n");
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gl_info->supported[ARB_DRAW_INDIRECT] = FALSE;
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}
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wined3d_adapter_init_limits(gl_info);
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