wined3d: Enforce map access on all resources.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-02-14 10:09:55 +03:30 committed by Alexandre Julliard
parent ce50a7ff4d
commit 7772c4fdbf
2 changed files with 6 additions and 6 deletions

View File

@ -346,6 +346,12 @@ HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned i
TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
resource, sub_resource_idx, map_desc, debug_box(box), flags);
if (!(resource->access & WINED3D_RESOURCE_ACCESS_MAP))
{
WARN("Resource is not mappable.\n");
return WINED3DERR_INVALIDCALL;
}
flags = wined3d_resource_sanitise_map_flags(resource, flags);
wined3d_resource_wait_idle(resource);

View File

@ -1897,12 +1897,6 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
return WINED3DERR_INVALIDCALL;
}
if (!(resource->access & WINED3D_RESOURCE_ACCESS_MAP))
{
WARN("Trying to map unmappable texture.\n");
return WINED3DERR_INVALIDCALL;
}
if (texture->flags & WINED3D_TEXTURE_DC_IN_USE)
{
WARN("DC is in use.\n");