wined3d: Avoid guessing texture target if OpenGL 4.5 is available.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -289,39 +289,62 @@ static void context_dump_fbo_attachment(const struct wined3d_gl_info *gl_info, G
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unsigned int i;
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tex_type_str = NULL;
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for (i = 0; i < ARRAY_SIZE(texture_type); ++i)
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if (gl_info->gl_ops.ext.p_glGetTextureParameteriv)
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{
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if (!gl_info->supported[texture_type[i].extension])
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continue;
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GL_EXTCALL(glGetTextureParameteriv(name, GL_TEXTURE_TARGET, &tex_target));
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gl_info->gl_ops.gl.p_glGetIntegerv(texture_type[i].binding, &old_texture);
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while (gl_info->gl_ops.gl.p_glGetError());
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gl_info->gl_ops.gl.p_glBindTexture(texture_type[i].target, name);
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if (!gl_info->gl_ops.gl.p_glGetError())
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for (i = 0; i < ARRAY_SIZE(texture_type); ++i)
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{
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tex_target = texture_type[i].target;
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tex_type_str = texture_type[i].str;
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break;
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if (texture_type[i].target == tex_target)
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{
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tex_type_str = texture_type[i].str;
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break;
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}
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}
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gl_info->gl_ops.gl.p_glBindTexture(texture_type[i].target, old_texture);
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}
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if (!tex_type_str)
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{
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FIXME("Cannot find type of texture %d.\n", name);
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return;
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}
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if (i == ARRAY_SIZE(texture_type))
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tex_type_str = wine_dbg_sprintf("%#x", tex_target);
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_WIDTH, &width);
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_HEIGHT, &height);
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GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_INTERNAL_FORMAT, &fmt));
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GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_WIDTH, &width));
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GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_HEIGHT, &height));
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}
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else
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{
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for (i = 0; i < ARRAY_SIZE(texture_type); ++i)
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{
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if (!gl_info->supported[texture_type[i].extension])
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continue;
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gl_info->gl_ops.gl.p_glGetIntegerv(texture_type[i].binding, &old_texture);
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while (gl_info->gl_ops.gl.p_glGetError());
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gl_info->gl_ops.gl.p_glBindTexture(texture_type[i].target, name);
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if (!gl_info->gl_ops.gl.p_glGetError())
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{
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tex_target = texture_type[i].target;
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tex_type_str = texture_type[i].str;
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break;
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}
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gl_info->gl_ops.gl.p_glBindTexture(texture_type[i].target, old_texture);
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}
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if (!tex_type_str)
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{
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FIXME("Cannot find type of texture %d.\n", name);
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return;
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}
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_WIDTH, &width);
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gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_HEIGHT, &height);
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gl_info->gl_ops.gl.p_glBindTexture(tex_target, old_texture);
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}
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}
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FIXME(" %s: %s texture %d, %dx%d, format %#x.\n", debug_fboattachment(attachment),
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tex_type_str, name, width, height, fmt);
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gl_info->gl_ops.gl.p_glBindTexture(tex_target, old_texture);
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checkGLcall("Guess texture type");
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checkGLcall("guess texture type");
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}
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else if (type == GL_NONE)
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{
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@ -3270,6 +3270,8 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
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USE_GL_FUNC(glGetShaderiv) /* OpenGL 2.0 */
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USE_GL_FUNC(glGetShaderSource) /* OpenGL 2.0 */
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USE_GL_FUNC(glGetStringi) /* OpenGL 3.0 */
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USE_GL_FUNC(glGetTextureLevelParameteriv) /* OpenGL 4.5 */
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USE_GL_FUNC(glGetTextureParameteriv) /* OpenGL 4.5 */
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USE_GL_FUNC(glGetUniformfv) /* OpenGL 2.0 */
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USE_GL_FUNC(glGetUniformiv) /* OpenGL 2.0 */
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USE_GL_FUNC(glGetUniformLocation) /* OpenGL 2.0 */
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