wined3d: Raise the default max_gl_version for specific cases.
Effectively, this will enable Direct3D 11 by default on AMD and Intel hardware. Yes, this patch is awful. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -6527,6 +6527,22 @@ static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc
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}
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}
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static DWORD get_max_gl_version(const struct wined3d_gl_info *gl_info, DWORD flags)
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{
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const char *gl_vendor, *gl_renderer;
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if (wined3d_settings.explicit_gl_version || (flags & WINED3D_PIXEL_CENTER_INTEGER))
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return wined3d_settings.max_gl_version;
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gl_vendor = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
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gl_renderer = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
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if (!gl_vendor || !gl_renderer
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|| wined3d_guess_card_vendor(gl_vendor, gl_renderer) == HW_VENDOR_NVIDIA)
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return wined3d_settings.max_gl_version;
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return MAKEDWORD_VERSION(4, 4);
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}
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static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal, DWORD wined3d_creation_flags)
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{
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static const DWORD supported_gl_versions[] =
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@ -6539,6 +6555,7 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal,
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struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
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unsigned int i;
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DISPLAY_DEVICEW display_device;
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DWORD max_gl_version;
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TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
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@ -6583,15 +6600,16 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal,
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return FALSE;
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}
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max_gl_version = get_max_gl_version(gl_info, wined3d_creation_flags);
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for (i = 0; i < ARRAY_SIZE(supported_gl_versions); ++i)
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{
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if (supported_gl_versions[i] <= wined3d_settings.max_gl_version)
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if (supported_gl_versions[i] <= max_gl_version)
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break;
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}
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if (i == ARRAY_SIZE(supported_gl_versions))
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{
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ERR_(winediag)("Requested invalid GL version %u.%u.\n",
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wined3d_settings.max_gl_version >> 16, wined3d_settings.max_gl_version & 0xffff);
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max_gl_version >> 16, max_gl_version & 0xffff);
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i = ARRAY_SIZE(supported_gl_versions) - 1;
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}
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@ -73,6 +73,7 @@ static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0,
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struct wined3d_settings wined3d_settings =
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{
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FALSE, /* No multithreaded CS by default. */
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FALSE, /* explicit_gl_version */
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MAKEDWORD_VERSION(1, 0), /* Default to legacy OpenGL */
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TRUE, /* Use of GLSL enabled by default */
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ORM_FBO, /* Use FBOs to do offscreen rendering */
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@ -215,12 +216,10 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
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ERR_(winediag)("Setting multithreaded command stream to %#x.\n", wined3d_settings.cs_multithreaded);
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if (!get_config_key_dword(hkey, appkey, "MaxVersionGL", &tmpvalue))
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{
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if (tmpvalue != wined3d_settings.max_gl_version)
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{
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ERR_(winediag)("Setting maximum allowed wined3d GL version to %u.%u.\n",
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tmpvalue >> 16, tmpvalue & 0xffff);
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wined3d_settings.max_gl_version = tmpvalue;
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}
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ERR_(winediag)("Setting maximum allowed wined3d GL version to %u.%u.\n",
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tmpvalue >> 16, tmpvalue & 0xffff);
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wined3d_settings.explicit_gl_version = TRUE;
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wined3d_settings.max_gl_version = tmpvalue;
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}
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if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
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{
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@ -382,6 +382,7 @@ static inline void wined3d_pause(void)
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struct wined3d_settings
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{
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unsigned int cs_multithreaded;
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BOOL explicit_gl_version;
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DWORD max_gl_version;
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BOOL glslRequested;
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int offscreen_rendering_mode;
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