wined3d: Use the resource access flags in wined3d_resource_set_priority().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-01-31 18:49:38 +03:30 committed by Alexandre Julliard
parent d099e45e46
commit 51b9a9bb6b
1 changed files with 1 additions and 1 deletions

View File

@ -284,7 +284,7 @@ DWORD CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, DWO
{
DWORD prev;
if (resource->pool != WINED3D_POOL_MANAGED)
if (!wined3d_resource_access_is_managed(resource->access))
{
WARN("Called on non-managed resource %p, ignoring.\n", resource);
return 0;