wined3d: Use the resource access flags in wined3d_resource_set_priority().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -284,7 +284,7 @@ DWORD CDECL wined3d_resource_set_priority(struct wined3d_resource *resource, DWO
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{
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DWORD prev;
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if (resource->pool != WINED3D_POOL_MANAGED)
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if (!wined3d_resource_access_is_managed(resource->access))
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{
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WARN("Called on non-managed resource %p, ignoring.\n", resource);
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return 0;
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