wined3d: Get rid of the WINED3D_SWAP_EFFECT_FLIP fixme in swapchain_gl_present().

I think this works about as well as it's going to. There may be a theoretical
issue that GDI draws to the window should end up in the backbuffer after a
flip, but I don't think we have tests showing that to actually be the case,
and generally speaking I'm not all that worried about it.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-02-14 10:09:57 +03:30 committed by Alexandre Julliard
parent 02dc04bcc9
commit 16e54c80c8
1 changed files with 0 additions and 7 deletions

View File

@ -469,14 +469,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
}
if (swapchain->render_to_fbo)
{
static unsigned int once;
if (swapchain->desc.swap_effect == WINED3D_SWAP_EFFECT_FLIP && !once++)
FIXME("WINED3D_SWAP_EFFECT_FLIP not implemented.\n");
swapchain_blit(swapchain, context, src_rect, dst_rect);
}
if (swapchain->num_contexts > 1)
gl_info->gl_ops.gl.p_glFinish();