wined3d: Do not modify depth test state in wined3d_device_reset().
For consistency with wined3d_device_init_3d(). Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4880,8 +4880,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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device->update_state = &device->state;
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device_init_swapchain_state(device, swapchain);
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wined3d_device_set_render_state(device,
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WINED3D_RS_ZENABLE, !!swapchain->desc.enable_auto_depth_stencil);
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if (wined3d_settings.logo)
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device_load_logo(device, wined3d_settings.logo);
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}
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