wined3d: Return the up-to-date locations from blitters.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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9916837786
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c50090cb6e
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@ -7782,7 +7782,7 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info,
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}
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}
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static void arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op,
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static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op,
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struct wined3d_context *context, struct wined3d_surface *src_surface, DWORD src_location,
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const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
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const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
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@ -7800,9 +7800,8 @@ static void arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli
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dst_texture->resource.pool, dst_texture->resource.format, dst_location))
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{
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if ((next = blitter->next))
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next->ops->blitter_blit(next, op, context, src_surface, src_location,
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return next->ops->blitter_blit(next, op, context, src_surface, src_location,
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src_rect, dst_surface, dst_location, dst_rect, color_key, filter);
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return;
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}
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arbfp_blitter = CONTAINING_RECORD(blitter, struct wined3d_arbfp_blitter, blitter);
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@ -7877,6 +7876,8 @@ static void arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli
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if (wined3d_settings.strict_draw_ordering
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|| (dst_texture->swapchain && (dst_texture->swapchain->front_buffer == dst_texture)))
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context->gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
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return dst_location;
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}
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static void arbfp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_device *device,
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@ -2409,7 +2409,7 @@ static void fbo_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de
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clear_rects, draw_rect, flags, colour, depth, stencil);
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}
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static void fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op,
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static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op,
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struct wined3d_context *context, struct wined3d_surface *src_surface, DWORD src_location,
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const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
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const struct wined3d_color_key *colour_key, enum wined3d_texture_filter_type filter)
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@ -2424,9 +2424,8 @@ static void fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
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src_resource->usage, dst_resource->pool, dst_resource->format, dst_location))
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{
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if ((next = blitter->next))
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next->ops->blitter_blit(next, op, context, src_surface, src_location,
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return next->ops->blitter_blit(next, op, context, src_surface, src_location,
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src_rect, dst_surface, dst_location, dst_rect, colour_key, filter);
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return;
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}
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if (op == WINED3D_BLIT_OP_COLOR_BLIT)
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@ -2434,17 +2433,18 @@ static void fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
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TRACE("Colour blit.\n");
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surface_blt_fbo(device, context, filter, src_surface, src_location,
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src_rect, dst_surface, dst_location, dst_rect);
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return;
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return dst_location;
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}
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if (op == WINED3D_BLIT_OP_DEPTH_BLIT)
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{
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TRACE("Depth/stencil blit.\n");
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surface_depth_blt_fbo(device, src_surface, src_location, src_rect, dst_surface, dst_location, dst_rect);
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return;
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return dst_location;
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}
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ERR("This blitter does not implement blit op %#x.\n", op);
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return dst_location;
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}
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static const struct wined3d_blitter_ops fbo_blitter_ops =
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@ -2610,7 +2610,7 @@ static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de
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clear_rects, draw_rect, next_flags, colour, depth, stencil);
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}
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static void ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op,
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static DWORD ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op,
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struct wined3d_context *context, struct wined3d_surface *src_surface, DWORD src_location,
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const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
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const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
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@ -2634,9 +2634,8 @@ static void ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
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dst_resource->usage, dst_resource->pool, dst_resource->format, dst_location))
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{
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if ((next = blitter->next))
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next->ops->blitter_blit(next, op, context, src_surface, src_location,
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return next->ops->blitter_blit(next, op, context, src_surface, src_location,
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src_rect, dst_surface, dst_location, dst_rect, color_key, filter);
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return;
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}
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TRACE("Blt from surface %p to rendertarget %p\n", src_surface, dst_surface);
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@ -2731,6 +2730,8 @@ static void ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
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/* Restore the color key parameters */
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wined3d_texture_set_color_key(src_texture, WINED3D_CKEY_SRC_BLT,
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(old_color_key_flags & WINED3D_CKEY_SRC_BLT) ? &old_blt_key : NULL);
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return dst_location;
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}
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static const struct wined3d_blitter_ops ffp_blitter_ops =
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@ -3501,7 +3502,7 @@ static void cpu_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de
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}
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}
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static void cpu_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op,
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static DWORD cpu_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op,
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struct wined3d_context *context, struct wined3d_surface *src_surface, DWORD src_location,
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const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
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const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
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@ -3537,6 +3538,8 @@ static void cpu_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
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src_texture, src_sub_resource_idx, &src_box, flags, &fx, filter)))
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ERR("Failed to blit.\n");
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wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, dst_location);
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return dst_texture->resource.map_binding | dst_location;
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}
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static const struct wined3d_blitter_ops cpu_blitter_ops =
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@ -3575,11 +3578,11 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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struct wined3d_device *device = dst_texture->resource.device;
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struct wined3d_swapchain *src_swapchain, *dst_swapchain;
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const struct wined3d_color_key *colour_key = NULL;
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DWORD dst_location, valid_locations;
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DWORD src_ds_flags, dst_ds_flags;
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struct wined3d_context *context;
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enum wined3d_blit_op blit_op;
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BOOL scale, convert;
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DWORD dst_location;
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static const DWORD simple_blit = WINED3D_BLT_SRC_CKEY
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| WINED3D_BLT_SRC_CKEY_OVERRIDE
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@ -3660,13 +3663,14 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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dst_location = dst_texture->resource.draw_binding;
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context = context_acquire(device, dst_texture, dst_sub_resource_idx);
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device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_DEPTH_BLIT, context,
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valid_locations = device->blitter->ops->blitter_blit(device->blitter,
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WINED3D_BLIT_OP_DEPTH_BLIT, context,
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src_surface, src_texture->resource.draw_binding, src_rect,
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dst_surface, dst_location, dst_rect, NULL, filter);
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context_release(context);
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wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, dst_location);
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wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~dst_location);
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wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, valid_locations);
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wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~valid_locations);
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return WINED3D_OK;
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}
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@ -3758,13 +3762,13 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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dst_location = dst_texture->resource.draw_binding;
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context = context_acquire(device, dst_texture, dst_sub_resource_idx);
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device->blitter->ops->blitter_blit(device->blitter, blit_op, context,
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valid_locations = device->blitter->ops->blitter_blit(device->blitter, blit_op, context,
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src_surface, src_texture->resource.draw_binding, src_rect,
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dst_surface, dst_location, dst_rect, colour_key, filter);
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context_release(context);
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wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, dst_location);
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wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~dst_location);
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wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, valid_locations);
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wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~valid_locations);
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return WINED3D_OK;
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@ -2059,7 +2059,7 @@ struct wined3d_blitter_ops
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void (*blitter_clear)(struct wined3d_blitter *blitter, struct wined3d_device *device,
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unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
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const RECT *draw_rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil);
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void (*blitter_blit)(struct wined3d_blitter *blitter, enum wined3d_blit_op op, struct wined3d_context *context,
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DWORD (*blitter_blit)(struct wined3d_blitter *blitter, enum wined3d_blit_op op, struct wined3d_context *context,
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struct wined3d_surface *src_surface, DWORD src_location, const RECT *src_rect,
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struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
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const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter);
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