wined3d: Use wined3d_texture_get_sub_resource_target() in draw_textured_quad().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-02-22 10:36:54 +03:30 committed by Alexandre Julliard
parent 4eedecfc61
commit c2499e0142
3 changed files with 17 additions and 10 deletions

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@ -7797,6 +7797,7 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bl
const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
{
unsigned int src_sub_resource_idx = surface_get_sub_resource_idx(src_surface);
struct wined3d_texture *src_texture = src_surface->container;
struct wined3d_texture *dst_texture = dst_surface->container;
struct wined3d_device *device = dst_texture->resource.device;
@ -7877,7 +7878,7 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bl
arbfp_blit_set(arbfp_blitter, context, src_surface, color_key);
/* Draw a textured quad */
draw_textured_quad(src_surface, context, src_rect, dst_rect, filter);
draw_textured_quad(src_texture, src_sub_resource_idx, context, src_rect, dst_rect, filter);
/* Leave the opengl state valid for blitting */
arbfp_blit_unset(context->gl_info);

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@ -176,16 +176,20 @@ static void surface_get_blt_info(GLenum target, const RECT *rect, GLsizei w, GLs
}
/* Context activation is done by the caller. */
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter)
void draw_textured_quad(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect,
enum wined3d_texture_filter_type filter)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
struct wined3d_texture *texture = src_surface->container;
struct blt_info info;
unsigned int level;
GLenum target;
surface_get_blt_info(src_surface->texture_target, src_rect,
wined3d_texture_get_level_pow2_width(texture, src_surface->texture_level),
wined3d_texture_get_level_pow2_height(texture, src_surface->texture_level), &info);
level = sub_resource_idx % texture->level_count;
target = wined3d_texture_get_sub_resource_target(texture, sub_resource_idx);
surface_get_blt_info(target, src_rect,
wined3d_texture_get_level_pow2_width(texture, level),
wined3d_texture_get_level_pow2_height(texture, level), &info);
gl_info->gl_ops.gl.p_glEnable(info.bind_target);
checkGLcall("glEnable(bind_target)");
@ -2819,6 +2823,7 @@ static DWORD ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
const struct wined3d_color_key *color_key, enum wined3d_texture_filter_type filter)
{
unsigned int src_sub_resource_idx = surface_get_sub_resource_idx(src_surface);
struct wined3d_texture *src_texture = src_surface->container;
struct wined3d_texture *dst_texture = dst_surface->container;
const struct wined3d_gl_info *gl_info = context->gl_info;
@ -2903,7 +2908,7 @@ static DWORD ffp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
checkGLcall("glAlphaFunc");
}
draw_textured_quad(src_surface, context, src_rect, dst_rect, filter);
draw_textured_quad(src_texture, src_sub_resource_idx, context, src_rect, dst_rect, filter);
if (op == WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST || color_key)
{

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@ -3346,8 +3346,9 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
void draw_textured_quad(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect,
enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
struct wined3d_sampler
{