wined3d: Use the resource access flags in surface_blt_special().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1990,10 +1990,10 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
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dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
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flags, fx, debug_d3dtexturefiltertype(filter));
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/* Get the swapchain. One of the surfaces has to be a primary surface */
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if (dst_texture->resource.pool == WINED3D_POOL_SYSTEM_MEM)
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/* Get the swapchain. One of the surfaces has to be a primary surface. */
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if (!(dst_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU))
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{
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WARN("Destination is in sysmem, rejecting gl blt\n");
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WARN("Destination resource is not GPU accessible, rejecting GL blit.\n");
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return WINED3DERR_INVALIDCALL;
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}
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@ -2002,9 +2002,9 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
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if (src_surface)
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{
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src_texture = src_surface->container;
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if (src_texture->resource.pool == WINED3D_POOL_SYSTEM_MEM)
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if (!(src_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU))
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{
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WARN("Src is in sysmem, rejecting gl blt\n");
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WARN("Source resource is not GPU accessible, rejecting GL blit.\n");
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return WINED3DERR_INVALIDCALL;
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}
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