wined3d: Get rid of compute_shader_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4066,12 +4066,6 @@ void pixelshader_update_resource_types(struct wined3d_shader *shader, WORD tex_t
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}
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}
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static HRESULT compute_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
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const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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return shader_init(shader, device, desc, 0, WINED3D_SHADER_TYPE_COMPUTE, parent, parent_ops);
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}
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HRESULT CDECL wined3d_shader_create_cs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
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void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader)
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{
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@ -4084,7 +4078,7 @@ HRESULT CDECL wined3d_shader_create_cs(struct wined3d_device *device, const stru
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = compute_shader_init(object, device, desc, parent, parent_ops)))
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if (FAILED(hr = shader_init(object, device, desc, 0, WINED3D_SHADER_TYPE_COMPUTE, parent, parent_ops)))
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{
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WARN("Failed to initialize compute shader, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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