wined3d: Store overlay info in textures instead of in surfaces.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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d31651b705
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90696dfe5e
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@ -654,6 +654,21 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture)
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context_release(context);
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texture->texture_ops->texture_cleanup_sub_resources(texture);
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if (texture->overlay_info)
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{
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for (i = 0; i < sub_count; ++i)
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{
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struct wined3d_overlay_info *info = &texture->overlay_info[i];
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struct wined3d_overlay_info *overlay, *cur;
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list_remove(&info->entry);
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LIST_FOR_EACH_ENTRY_SAFE(overlay, cur, &info->overlays, struct wined3d_overlay_info, entry)
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{
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list_remove(&overlay->entry);
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}
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}
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heap_free(texture->overlay_info);
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}
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wined3d_texture_unload_gl_texture(texture);
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}
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@ -1700,7 +1715,6 @@ static void texture2d_cleanup_sub_resources(struct wined3d_texture *texture)
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struct wined3d_renderbuffer_entry *entry, *entry2;
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const struct wined3d_gl_info *gl_info = NULL;
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struct wined3d_context *context = NULL;
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struct wined3d_surface *overlay, *cur;
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struct wined3d_surface *surface;
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unsigned int i;
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@ -1728,15 +1742,6 @@ static void texture2d_cleanup_sub_resources(struct wined3d_texture *texture)
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if (surface->dc)
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texture2d_destroy_dc(surface);
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if (surface->overlay_dest)
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list_remove(&surface->overlay_entry);
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LIST_FOR_EACH_ENTRY_SAFE(overlay, cur, &surface->overlays, struct wined3d_surface, overlay_entry)
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{
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list_remove(&overlay->overlay_entry);
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overlay->overlay_dest = NULL;
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}
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}
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if (context)
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context_release(context);
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@ -2031,7 +2036,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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struct wined3d_surface *surfaces;
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UINT pow2_width, pow2_height;
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unsigned int i, j;
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unsigned int i, j, sub_count;
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HRESULT hr;
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if (!(desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP) && layer_count > 1
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@ -2177,13 +2182,30 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
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if (wined3d_texture_use_pbo(texture, gl_info))
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texture->resource.map_binding = WINED3D_LOCATION_BUFFER;
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if (level_count > ~(SIZE_T)0 / layer_count
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|| !(surfaces = heap_calloc(level_count * layer_count, sizeof(*surfaces))))
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sub_count = level_count * layer_count;
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if (sub_count / layer_count != level_count
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|| !(surfaces = heap_calloc(sub_count, sizeof(*surfaces))))
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{
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wined3d_texture_cleanup_sync(texture);
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return E_OUTOFMEMORY;
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}
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if (desc->usage & WINED3DUSAGE_OVERLAY)
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{
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if (!(texture->overlay_info = heap_calloc(sub_count, sizeof(*texture->overlay_info))))
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{
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heap_free(surfaces);
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wined3d_texture_cleanup_sync(texture);
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return E_OUTOFMEMORY;
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}
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for (i = 0; i < sub_count; ++i)
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{
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list_init(&texture->overlay_info[i].entry);
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list_init(&texture->overlay_info[i].overlays);
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}
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}
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/* Generate all the surfaces. */
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for (i = 0; i < texture->level_count; ++i)
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{
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@ -2208,7 +2230,6 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
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surface->texture_level = i;
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surface->texture_layer = j;
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list_init(&surface->renderbuffers);
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list_init(&surface->overlays);
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sub_resource = &texture->sub_resources[idx];
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sub_resource->locations = WINED3D_LOCATION_DISCARDED;
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@ -2696,19 +2717,19 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
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HRESULT CDECL wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
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unsigned int sub_resource_idx, LONG *x, LONG *y)
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{
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struct wined3d_surface *surface;
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struct wined3d_overlay_info *overlay;
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TRACE("texture %p, sub_resource_idx %u, x %p, y %p.\n", texture, sub_resource_idx, x, y);
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if (!(texture->resource.usage & WINED3DUSAGE_OVERLAY) || texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
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if (!(texture->resource.usage & WINED3DUSAGE_OVERLAY)
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|| sub_resource_idx >= texture->level_count * texture->layer_count)
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{
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WARN("Invalid sub-resource specified.\n");
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return WINEDDERR_NOTAOVERLAYSURFACE;
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}
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surface = texture->sub_resources[sub_resource_idx].u.surface;
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if (!surface->overlay_dest)
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overlay = &texture->overlay_info[sub_resource_idx];
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if (!overlay->dst)
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{
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TRACE("Overlay not visible.\n");
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*x = 0;
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@ -2716,8 +2737,8 @@ HRESULT CDECL wined3d_texture_get_overlay_position(const struct wined3d_texture
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return WINEDDERR_OVERLAYNOTVISIBLE;
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}
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*x = surface->overlay_destrect.left;
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*y = surface->overlay_destrect.top;
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*x = overlay->dst_rect.left;
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*y = overlay->dst_rect.top;
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TRACE("Returning position %d, %d.\n", *x, *y);
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@ -2727,23 +2748,22 @@ HRESULT CDECL wined3d_texture_get_overlay_position(const struct wined3d_texture
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HRESULT CDECL wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, LONG x, LONG y)
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{
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struct wined3d_texture_sub_resource *sub_resource;
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struct wined3d_surface *surface;
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struct wined3d_overlay_info *overlay;
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LONG w, h;
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TRACE("texture %p, sub_resource_idx %u, x %d, y %d.\n", texture, sub_resource_idx, x, y);
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if (!(texture->resource.usage & WINED3DUSAGE_OVERLAY) || texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
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|| !(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
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if (!(texture->resource.usage & WINED3DUSAGE_OVERLAY)
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|| sub_resource_idx >= texture->level_count * texture->layer_count)
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{
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WARN("Invalid sub-resource specified.\n");
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return WINEDDERR_NOTAOVERLAYSURFACE;
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}
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surface = sub_resource->u.surface;
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w = surface->overlay_destrect.right - surface->overlay_destrect.left;
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h = surface->overlay_destrect.bottom - surface->overlay_destrect.top;
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SetRect(&surface->overlay_destrect, x, y, x + w, y + h);
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overlay = &texture->overlay_info[sub_resource_idx];
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w = overlay->dst_rect.right - overlay->dst_rect.left;
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h = overlay->dst_rect.bottom - overlay->dst_rect.top;
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SetRect(&overlay->dst_rect, x, y, x + w, y + h);
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return WINED3D_OK;
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}
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@ -2754,6 +2774,7 @@ HRESULT CDECL wined3d_texture_update_overlay(struct wined3d_texture *texture, un
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{
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struct wined3d_texture_sub_resource *sub_resource, *dst_sub_resource;
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struct wined3d_surface *surface, *dst_surface;
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struct wined3d_overlay_info *overlay;
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TRACE("texture %p, sub_resource_idx %u, src_rect %s, dst_texture %p, "
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"dst_sub_resource_idx %u, dst_rect %s, flags %#x.\n",
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@ -2774,42 +2795,44 @@ HRESULT CDECL wined3d_texture_update_overlay(struct wined3d_texture *texture, un
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return WINED3DERR_INVALIDCALL;
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}
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overlay = &texture->overlay_info[sub_resource_idx];
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surface = sub_resource->u.surface;
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if (src_rect)
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surface->overlay_srcrect = *src_rect;
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overlay->src_rect = *src_rect;
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else
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SetRect(&surface->overlay_srcrect, 0, 0,
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SetRect(&overlay->src_rect, 0, 0,
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wined3d_texture_get_level_width(texture, surface->texture_level),
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wined3d_texture_get_level_height(texture, surface->texture_level));
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dst_surface = dst_sub_resource->u.surface;
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if (dst_rect)
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surface->overlay_destrect = *dst_rect;
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overlay->dst_rect = *dst_rect;
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else
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SetRect(&surface->overlay_destrect, 0, 0,
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SetRect(&overlay->dst_rect, 0, 0,
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wined3d_texture_get_level_width(dst_texture, dst_surface->texture_level),
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wined3d_texture_get_level_height(dst_texture, dst_surface->texture_level));
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if (surface->overlay_dest && (surface->overlay_dest != dst_surface || flags & WINEDDOVER_HIDE))
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if (overlay->dst && (overlay->dst != dst_surface || flags & WINEDDOVER_HIDE))
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{
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surface->overlay_dest = NULL;
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list_remove(&surface->overlay_entry);
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overlay->dst = NULL;
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list_remove(&overlay->entry);
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}
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if (flags & WINEDDOVER_SHOW)
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{
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if (surface->overlay_dest != dst_surface)
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if (overlay->dst != dst_surface)
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{
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surface->overlay_dest = dst_surface;
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list_add_tail(&dst_surface->overlays, &surface->overlay_entry);
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overlay->dst = dst_surface;
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list_add_tail(&texture->overlay_info[dst_sub_resource_idx].overlays, &overlay->entry);
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}
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}
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else if (flags & WINEDDOVER_HIDE)
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{
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/* Tests show that the rectangles are erased on hide. */
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SetRectEmpty(&surface->overlay_srcrect);
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SetRectEmpty(&surface->overlay_destrect);
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surface->overlay_dest = NULL;
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SetRectEmpty(&overlay->src_rect);
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SetRectEmpty(&overlay->dst_rect);
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overlay->dst = NULL;
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}
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return WINED3D_OK;
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@ -3147,6 +3147,15 @@ struct wined3d_texture
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DWORD color_key_flags;
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} async;
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struct wined3d_overlay_info
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{
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struct list entry;
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struct list overlays;
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struct wined3d_surface *dst;
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RECT src_rect;
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RECT dst_rect;
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} *overlay_info;
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struct wined3d_texture_sub_resource
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{
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void *parent;
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@ -3294,13 +3303,6 @@ struct wined3d_surface
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struct list renderbuffers;
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const struct wined3d_renderbuffer_entry *current_renderbuffer;
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/* DirectDraw Overlay handling */
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RECT overlay_srcrect;
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RECT overlay_destrect;
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struct wined3d_surface *overlay_dest;
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struct list overlays;
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struct list overlay_entry;
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};
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static inline unsigned int surface_get_sub_resource_idx(const struct wined3d_surface *surface)
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