wined3d: Add support for multisample texture views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
9ab04c564e
commit
7cdf7f5609
|
@ -44,15 +44,21 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
|
|||
}
|
||||
view_types[] =
|
||||
{
|
||||
{GL_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_CUBE_MAP},
|
||||
{GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_RECTANGLE},
|
||||
{GL_TEXTURE_2D, 0, GL_TEXTURE_2D},
|
||||
{GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
|
||||
{GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D},
|
||||
{GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
|
||||
{GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP},
|
||||
{GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_CUBE_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY},
|
||||
{GL_TEXTURE_3D, 0, GL_TEXTURE_3D},
|
||||
{GL_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_CUBE_MAP},
|
||||
{GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_RECTANGLE},
|
||||
{GL_TEXTURE_3D, 0, GL_TEXTURE_3D},
|
||||
|
||||
{GL_TEXTURE_2D, 0, GL_TEXTURE_2D},
|
||||
{GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
|
||||
{GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D},
|
||||
{GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
|
||||
{GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP},
|
||||
{GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_CUBE_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY},
|
||||
|
||||
{GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_2D_MULTISAMPLE},
|
||||
{GL_TEXTURE_2D_MULTISAMPLE, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY},
|
||||
{GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0, GL_TEXTURE_2D_MULTISAMPLE},
|
||||
{GL_TEXTURE_2D_MULTISAMPLE_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY},
|
||||
};
|
||||
unsigned int i;
|
||||
|
||||
|
|
Loading…
Reference in New Issue