Henri Verbeet
36dcb77f6e
wined3d: Get rid of some leftover references to IWineD3D.
2013-09-03 16:58:16 +02:00
Henri Verbeet
0be8e524c6
wined3d: Avoid some forward declarations.
2013-09-02 18:02:42 +02:00
Henri Verbeet
b5e0c5d052
wined3d: Get rid of some leftover comments referring to the GL lock.
2013-09-02 18:02:26 +02:00
Henri Verbeet
2d23913186
wined3d: Move the MAXLOCKCOUNT constant to surface.c.
2013-09-02 18:02:23 +02:00
Henri Verbeet
ac54753e7c
wined3d: Get rid of RTL_READDRAW.
...
I don't think we ever want to use glDrawPixels().
2013-08-28 11:17:09 +02:00
Henri Verbeet
f5f7a4e457
wined3d: Get rid of GL_EXT_paletted_texture support.
...
No current drivers support this, and it's probably broken. Also note that
since we removed paletted texture support from wined3d, this would only be
used for WINED3DFMT_P8_UINT blits.
2013-08-28 11:17:09 +02:00
Stefan Dösinger
4dd4a6913b
wined3d: Add a function for allocating aligned resource memory.
2013-08-21 19:53:20 +02:00
Stefan Dösinger
9d75a517c2
wined3d: Improve volume size calculation.
2013-08-21 19:53:15 +02:00
Stefan Dösinger
a4f009d847
wined3d: Keep GL_UNPACK_CLIENT_STORAGE_APPLE off by default.
...
This is cleaner than the other way around and avoids side effects in
code that wasn't written with client storage in mind. Contrary to the
original intention, it also means fewer client storage toggle calls.
2013-08-19 18:07:45 +02:00
Matteo Bruni
5649746b60
wined3d: Fix NP2 surface repacking in surface_download_data.
2013-06-20 22:14:35 +02:00
Henri Verbeet
4de77fa23f
wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem().
2013-06-14 11:46:20 +02:00
Henri Verbeet
a3f59cf618
wined3d: Allow textures as swapchain surfaces.
2013-06-03 11:30:43 +02:00
Stefan Dösinger
10929cbe43
wined3d: Correct an ERR/FIXME.
2013-05-21 19:41:12 +02:00
Matteo Bruni
58dc0346d6
wined3d: Remove some, now unnecessary, glReadBuffer(GL_NONE) calls.
...
This reverts parts of e4efcea223
and
8e12b2e61e
.
2013-04-26 16:28:22 +02:00
Henri Verbeet
0e32c9a247
wined3d: Add a performance warning for mapping a dynamic surface without WINED3D_MAP_DISCARD.
2013-04-18 11:42:47 +02:00
Henri Verbeet
c0a84454c4
wined3d: Introduce a separate debug channel for performance warnings.
2013-04-17 11:36:22 +02:00
Andrew Talbot
e6f5829ae1
wined3d: Avoid signed-unsigned integer comparisons.
2013-03-05 09:50:03 +01:00
Matteo Bruni
25d0d0876d
wined3d: Make (wined3d_)surface_depth_blt_fbo handle locations other than SFLAG_INTEXTURE.
2013-02-19 10:39:42 +01:00
Michael Stefaniuc
50a9fb579c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
Henri Verbeet
ce912d5149
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
2013-01-17 12:21:55 +01:00
Henri Verbeet
78984cf46c
wined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-11 12:03:39 +01:00
Henri Verbeet
ddbe791d37
wined3d: Set texture_level in surface_set_texture_target() as well.
2012-10-24 11:24:22 +02:00
Henri Verbeet
9d127a4d36
wined3d: wined3d_surface_set_palette() never fails.
2012-10-09 09:59:38 +02:00
Francois Gouget
b2a7111a3d
wined3d: Change some internal function and structure names to the more standard 'converter' spelling.
2012-08-16 13:47:29 +02:00
Matteo Bruni
902049c054
wined3d: Fix pixel format masks.
2012-08-15 12:17:46 +02:00
Michael Stefaniuc
4ddfcc2cf1
wined3d: Avoid TRUE-FALSE conditional expressions.
2012-07-26 12:11:29 +02:00
Henri Verbeet
894d161891
wined3d: Call core GL functions through gl_info.gl_ops as well.
2012-07-25 20:10:08 +02:00
Henri Verbeet
ea8dfe640d
wined3d: Convert some uppercase hex constants to lowercase.
2012-07-20 13:59:53 +02:00
Alexandre Julliard
d7250e97ed
wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
2012-07-20 13:21:27 +02:00
Henri Verbeet
f0fb199925
wined3d: Use the proper texture target in ffp_blit_p8_upload_palette().
2012-07-17 12:50:22 +02:00
Henri Verbeet
092ba1e1bf
wined3d: Use the proper texture target in fb_copy_to_texture_direct().
2012-07-17 12:50:21 +02:00
Henri Verbeet
f5e289c6e0
wined3d: Use the proper texture target in ffp_blit_set().
2012-07-17 12:50:21 +02:00
Alexandre Julliard
30e0e3ffff
wined3d: Remove unused variables.
2012-07-16 14:26:32 +02:00
Henri Verbeet
2b4c72b13b
d3d10core: Always create a wined3d texture for d3d10core textures.
2012-07-12 11:45:21 -05:00
Henri Verbeet
d26a3858d9
wined3d: Fix the block alignment check in surface_cpu_blt().
2012-07-11 09:56:58 -05:00
Henri Verbeet
1e22e3ccfb
wined3d: Introduce a helper function for checking surface block alignment.
2012-07-11 09:56:54 -05:00
Henri Verbeet
2907913fad
wined3d: Print a more obvious message if a format doesn't have a corresponding GL internal format.
2012-07-10 10:39:48 -05:00
Henri Verbeet
a6ffab3bf5
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
2012-06-18 17:48:56 +02:00
Francois Gouget
4f17081652
wined3d: Make some surface functions static.
2012-06-12 11:11:16 +02:00
Francois Gouget
9a874aca8e
wined3d: Reorder some surface functions to avoid the need for forward declarations.
2012-06-12 11:11:12 +02:00
Henri Verbeet
5ec56c9bc4
wined3d: Get rid of SFLAG_LOCKED.
2012-05-21 21:30:56 +02:00
Alexandre Julliard
c054d7bc6f
wined3d: CreateDIBSection doesn't need a DC for the DIB_RGB_COLORS case.
2012-05-02 12:02:33 +02:00
Henri Verbeet
49c4623b2f
wined3d: device_clear_render_targets() never fails.
2012-04-16 12:05:15 +02:00
Henri Verbeet
8cef8b3587
wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
2012-04-13 10:48:51 +02:00
Henri Verbeet
cd0c18f56b
wined3d: Simplify the data.buffer_object assignment in surface_load_texture().
...
The surface pbo field should be 0 is SFLAG_PBO is not set.
2012-04-09 12:02:47 +02:00
Henri Verbeet
00a4011425
wined3d: Drop the ORM_BACKBUFFER special case in surface_unmap().
2012-03-27 11:39:26 +02:00
Henri Verbeet
d1e00648ff
wined3d: Only update the drawable on surface unmap for the frontbuffer.
2012-03-27 11:39:23 +02:00
Henri Verbeet
ab4474c19b
wined3d: surface_cpu_blt() should always receive valid source and destination rectangles.
2012-03-12 10:44:00 +01:00
Henri Verbeet
29468906bb
wined3d: Pass correctly offset pointers to surface_cpu_blt_compressed().
...
This was debugged by Alexey Loukianov.
2012-03-12 10:43:59 +01:00
Henri Verbeet
6d483c2d9d
wined3d: Don't use floating point for surface height scaling.
...
This is the follow-up to commit a4e5bcff4c
.
2012-03-08 17:57:54 +01:00
Henri Verbeet
9c25758656
wined3d: Support color keyed WINED3DFMT_B8G8R8A8_UNORM surfaces.
...
Color keying and alpha channels aren't mutually exclusive.
2012-02-29 10:31:09 +01:00
Henri Verbeet
80555d2cb8
wined3d: Specify the depth range in surface_depth_blt().
2012-02-22 18:47:30 +01:00
Henri Verbeet
a4e5bcff4c
wined3d: Use a format flag instead of a floating point comparison to determine if we need to apply heightscale.
2012-02-13 20:20:08 +01:00
Matteo Bruni
b51a657626
wined3d: Use a separate flag for discarded surfaces.
2012-02-02 15:18:09 +01:00
Stefan Dösinger
038e308a41
wined3d: Relax depth blit requirements.
2012-01-23 16:06:55 +01:00
Henri Verbeet
3769afa33d
wined3d: Get rid of the WINED3DSURFTYPE typedef.
2012-01-20 13:31:33 +01:00
Henri Verbeet
d8b00ecf34
wined3d: Get rid of the CONVERT_TYPES typedef.
2012-01-20 13:31:24 +01:00
Henri Verbeet
8692ff48a9
wined3d: Don't load the draw_binding location in surface_unmap() unless the surface is on a swapchain.
...
It really makes no sense to do this just because a surface happens to be the
current render target. In particular, this patch prevents needlessly bouncing
the surface between the CPU and the GPU when the application does e.g.
multiple colorkeyed blits to the current render target to draw a HUD.
2012-01-20 13:31:17 +01:00
Matteo Bruni
cf5bc7a711
wined3d: Dirtify STATE_FRAMEBUFFER after a FBO depth blit.
2012-01-19 17:08:09 +01:00
Henri Verbeet
d0d094dea2
wined3d: Respect SFLAG_PIN_SYSMEM when creating a surface DIB section.
2012-01-19 11:56:30 +01:00
Henri Verbeet
e53a277305
wined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18 12:37:38 +01:00
Henri Verbeet
6a5a098b23
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-18 12:37:38 +01:00
Francois Gouget
cbc7a0361e
wined3d: Add a trailing '\n' to a FIXME() message.
2012-01-16 12:45:34 +01:00
Henri Verbeet
e70990041b
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
2012-01-13 17:34:31 +01:00
Henri Verbeet
a206f43648
wined3d: Get rid of wined3d_surface_set_format().
2012-01-13 17:34:30 +01:00
Henri Verbeet
afb64506ba
ddraw: Implement width and height changes in ddraw_surface7_SetSurfaceDesc().
2012-01-13 17:34:30 +01:00
Matteo Bruni
c6c5c6905e
wined3d: Handle discarded depth-stencil surfaces with SFLAG_LOST.
...
SFLAG_INSYSMEM is already set by surface_add_dirty_rect() for all
surfaces anyway.
2012-01-13 17:34:30 +01:00
Matteo Bruni
add5916c77
wined3d: Set depth textures dirty after modifying the underlying surface.
2012-01-13 17:34:30 +01:00
Diego Nieto Cid
759bad0202
wined3d: Convert rtInternal and glGammaInternal.
2012-01-11 19:42:50 +01:00
Henri Verbeet
b55e3d82cf
wined3d: Set SFLAG_PIN_SYSMEM when the application tries to use surfaces that are currently mapped.
2012-01-11 12:32:55 +01:00
Matteo Bruni
1c14c0d2fc
wined3d: Don't use separate location flags for depth buffers.
2012-01-10 10:48:26 +01:00
Matteo Bruni
e4c0d6abbe
wined3d: Don't try to remove the location flag if it's not there in the first place.
2012-01-10 10:48:13 +01:00
Henri Verbeet
9a8491045e
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2012-01-09 12:22:17 +01:00
Henri Verbeet
f1e2c5df93
wined3d: Only flip SFLAG_DIBSECTION once in flip_surface().
...
We already swap all flags at a later point in flip_surface().
2012-01-09 12:22:03 +01:00
Henri Verbeet
3d33887c2f
wined3d: Get rid of the WINED3DSWAPEFFECT typedef.
2012-01-06 19:24:22 +01:00
Henri Verbeet
0feb72f000
wined3d: Handle client storage in surface_remove_pbo().
2011-12-21 10:14:44 +01:00
Henri Verbeet
317d5406d5
wined3d: Handle client storage in surface_init_sysmem().
2011-12-21 10:14:41 +01:00
Henri Verbeet
b57d1e7c33
wined3d: Don't call surface_init_sysmem() on surfaces with a PBO.
2011-12-21 10:14:37 +01:00
Henri Verbeet
3082c1a9de
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-20 10:11:47 +01:00
Henri Verbeet
943fcb0fc4
wined3d: Use the correct source pitch and byte_count for uploading converted surfaces.
2011-12-13 18:58:57 +01:00
Henri Verbeet
e6fb4537f0
ddraw: Move clipper handling to ddraw.
2011-12-13 18:58:37 +01:00
Henri Verbeet
f3afa69f8d
wined3d: Introduce a helper function for checking colors against a color key.
2011-12-09 21:15:24 +01:00
Henri Verbeet
3dd03f642d
wined3d: Get rid of the WINEDDCOLORKEY typedef.
2011-12-08 10:27:53 +01:00
Henri Verbeet
2d1a941b7d
wined3d: Properly check if a surface has a DIB section in gdi_surface_map().
2011-12-08 10:27:32 +01:00
Henri Verbeet
56e3e05e57
wined3d: Read the PBO back into the DIB section if we have one in surface_remove_pbo().
2011-12-08 10:27:29 +01:00
Henri Verbeet
5c5216e609
wined3d: Get rid of the WINED3DBOX typedef.
2011-12-07 17:49:56 +01:00
Henri Verbeet
eafebc0491
wined3d: Get rid of the WINED3DLOCKED_RECT typedef.
2011-12-06 15:50:58 +01:00
Henri Verbeet
94c9b0b4fc
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-12-02 11:51:29 +01:00
Henri Verbeet
94c0da184e
wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is already set.
...
In the longer term, sysmem and pbo should be separate resource locations.
2011-12-01 10:06:12 +01:00
Henri Verbeet
39ebb992f7
wined3d: Introduce a separate function to determine if a surface needs a PBO.
2011-12-01 10:06:07 +01:00
Henri Verbeet
4a7cbba0ea
wined3d: Move the surface map counting code to wined3d_surface_map().
2011-12-01 10:06:02 +01:00
Henri Verbeet
3a2921c559
ddraw: Keep the primary surface mapped at the same address for early ddraw versions.
2011-11-30 11:50:58 +01:00
Henri Verbeet
3430e11605
wined3d: Add a flags parameter to wined3d_surface_create().
2011-11-30 11:50:48 +01:00
Henri Verbeet
24775459c8
wined3d: Don't apply fixups to converted surfaces.
2011-11-25 16:21:56 +01:00
Henri Verbeet
7459180a51
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
2011-11-16 09:41:50 +01:00
Henri Verbeet
0ba5f7dd98
wined3d: Get rid of RTL_DISABLE.
2011-11-09 11:34:11 +01:00
Henri Verbeet
b6c7a3dbc8
wined3d: Don't print FIXMEs for misaligned surface maps.
2011-11-09 11:34:04 +01:00
Henri Verbeet
d6b432b068
wined3d: Get rid of client_memory from wineD3DSurface_DIB.
2011-11-08 09:50:23 +01:00
Henri Verbeet
896aaa67ca
wined3d: Get rid of holdbitmap from wineD3DSurface_DIB.
2011-11-08 09:50:18 +01:00
Henri Verbeet
604d154002
wined3d: Only report a broken pitch in wined3d_surface_map().
...
We'd like the correct pitch for internal calls to wined3d_surface_get_pitch().
2011-11-08 09:50:13 +01:00
Stefan Dösinger
7eefed1410
wined3d: YUY2 and UYVY are block based.
2011-11-07 14:32:16 +01:00
Stefan Dösinger
7fd752047d
d3d9/tests: Test partial block locks.
2011-11-07 14:27:24 +01:00
Henri Verbeet
a64271c07e
wined3d: Make the surface parameter to blit_shader.set_shader() const.
2011-11-07 11:32:47 +01:00
Henri Verbeet
35515e4669
wined3d: Remove surface_draw_overlay from wined3d_surface_ops.
2011-11-07 11:32:34 +01:00
Henri Verbeet
48b6050ca3
wined3d: Remove surface_preload from wined3d_surface_ops.
2011-11-07 11:32:28 +01:00
Henri Verbeet
3f11631e75
wined3d: Merge surface_getdc() and gdi_surface_getdc().
2011-11-04 10:44:32 +01:00
Henri Verbeet
3bfecd58d2
wined3d: Avoid a drawable -> texture transfer through sysmem in arbfp_blit_surface() with backbuffer ORM.
2011-11-04 10:44:14 +01:00
Stefan Dösinger
9b0adb406d
wined3d: Locking partial blocks is not allowed in DEFAULT pool resources.
2011-11-03 13:52:15 +01:00
Henri Verbeet
335a6ca78e
wined3d: Use wined3d_surface_blt() in swapchain_gl_present().
2011-11-03 13:00:50 +01:00
Henri Verbeet
c30ea3767c
wined3d: Use wined3d_surface_blt() in surface_upload_from_surface().
2011-11-03 13:00:40 +01:00
Henri Verbeet
fcf96b634a
wined3d: Create the DIB section for DDSCAPS_OWNDC surfaces on initialization.
2011-10-31 23:52:51 +01:00
Henri Verbeet
7de4df9fd9
wined3d: Get rid of the wined3d_surface_bltfast() export.
2011-10-31 23:52:47 +01:00
Henri Verbeet
bf5ab0a199
wined3d: Make the device parameter to surface_blt_to_drawable() const.
2011-10-27 19:34:19 +02:00
Henri Verbeet
61550ff1de
wined3d: Use the correct pitch in surface_upload_data().
...
This fixes a regression introduced by commit
2da4f87a7e
.
2011-10-27 19:34:00 +02:00
Henri Verbeet
22d2d26ffc
wined3d: Make the device parameter to surface_blt_fbo() const.
2011-10-27 12:25:29 +02:00
Henri Verbeet
54dc38718b
wined3d: Make the device parameter to wined3d_surface_depth_blt_fbo() const.
2011-10-27 12:25:24 +02:00
Henri Verbeet
6a981239db
wined3d: Get rid of the unused palette9 wined3d_surface field.
2011-10-27 12:25:19 +02:00
Henri Verbeet
a42774f042
wined3d: Only check for sRGB attachability when needed in surface_load_texture().
2011-10-26 12:41:33 +02:00
Henri Verbeet
2da4f87a7e
wined3d: Upload directly from the source surface in wined3d_surface_blt(), if possible.
...
This avoids either loading sysmem surfaces into video memory (wasting GPU
memory) and then doing a blit on the GPU, or downloading GPU surfaces to
sysmem, doing a blit on the CPU, and likely uploading it again. This mostly
matters for ddraw and d3d8 applications, d3d9 already has to go through
wined3d_device_update_surface() to transfer data from sysmem surfaces to GPU
surfaces.
2011-10-25 16:57:23 +02:00
Henri Verbeet
e6101816a2
wined3d: Get rid of surface_gdi_cleanup().
...
It's effectively the same as surface_cleanup(). The GL objects that
surface_cleanup() destroys are never created for "GDI" surfaces.
2011-10-24 11:16:40 +02:00
Henri Verbeet
6e8273177a
wined3d: Reject multisampled readbacks in wined3d_surface_get_render_target_data().
2011-10-24 11:16:33 +02:00
Henri Verbeet
4229d865d2
wined3d: Only try to load surfaces from the drawable if the drawable is current in surface_load_sysmem().
2011-10-24 11:16:27 +02:00
Henri Verbeet
82f067f5cd
wined3d: Allow loading multisampled surfaces into sysmem.
2011-10-20 11:02:57 +02:00
Henri Verbeet
3042860478
wined3d: Detach any attached overlays on surface cleanup.
...
Spotted by Dan Kegel / Valgrind.
2011-10-19 12:23:47 +02:00
Henri Verbeet
68e1484bec
wined3d: Mark default pool surfaces lost when they're unloaded.
2011-10-18 15:10:13 +02:00
Henri Verbeet
ca43c49968
wined3d: Keep surfaces in sysmem if they're both already there in wined3d_surface_blt().
...
The idea is to avoid bouncing surfaces between the CPU and GPU when doing both
locks and blits on a surface. This is mostly an issue for ddraw applications.
2011-10-18 15:10:06 +02:00
Stefan Dösinger
496b438ede
wined3d: Remove d3d8/9 palette support.
2011-10-11 13:37:49 +02:00
Henri Verbeet
5609f062d2
wined3d: Dump the WINEDDBLTFX structure in wined3d_surface_blt().
2011-09-20 16:21:38 +02:00
Henri Verbeet
b9fcf71c71
ddraw: Use real flips.
2011-09-16 17:23:08 +02:00
Henri Verbeet
8009a4947b
wined3d: Flush after surface updates.
...
This is similar to 5d1d07abcf
. We need to flush
to ensure resource updates are visible in other contexts, since otherwise GL
doesn't make any ordering guarantees between contexts.
2011-09-15 15:41:40 +02:00
Henri Verbeet
bbb77cba74
wined3d: Add support for flipping compressed surfaces to surface_cpu_blt().
2011-09-09 13:33:33 +02:00
Henri Verbeet
5c57b53a6c
wined3d: Use the CPU blitter for blitting to converted surfaces.
2011-09-09 13:33:25 +02:00
Henri Verbeet
e82e1c2ac5
wined3d: Disable sRGB decoding in draw_textured_quad().
...
We're always supposed to draw the RGB texture here. sRGB decoding may be
enabled if sRGB decoding was enabled to last time the surface was used as a
texture, or if it was never used as a texture at all.
2011-09-09 13:33:22 +02:00
Gerald Pfeifer
0affcc3a7d
wined3d: Remove dead code (and variable) from wined3d_surface_flip. wined3d_surface_flip.
2011-09-08 20:08:06 +02:00
Henri Verbeet
19da825b12
wined3d: Use draw_binding for the surface_modify_location() call in surface_unmap() as well.
2011-09-08 11:11:10 +02:00
Henri Verbeet
79c438b2f2
wined3d: Implement wined3d_surface_flip() as a blit.
...
This allows us to actually take the "override" parameter into account. Plain
back -> front flips will be detected in wined3d_surface_flip() and will still
be handled by wined3d_swapchain_present().
2011-09-07 11:12:17 +02:00
Henri Verbeet
1b9bc1a950
wined3d: Try doing a present in wined3d_surface_blt() instead of IWineD3DSurfaceImpl_BltOverride().
2011-09-06 10:48:36 +02:00
Henri Verbeet
b86d69de16
wined3d: Don't override the swapchain present interval in IWineD3DSurfaceImpl_BltOverride().
2011-09-06 10:48:31 +02:00
Henri Verbeet
3346fc747c
wined3d: Get rid of the rect checks for present in IWineD3DSurfaceImpl_BltOverride().
2011-09-05 10:56:54 +02:00
Henri Verbeet
ca69a23d52
wined3d: Get rid of some redundant else statements in IWineD3DSurfaceImpl_BltOverride().
2011-09-02 10:09:01 +02:00
Henri Verbeet
179d6f8087
wined3d: Remove a redundant compare in IWineD3DSurfaceImpl_BltOverride().
...
If the source surface isn't on the destination swapchain it can't be a
backbuffer there either.
2011-09-02 10:08:57 +02:00
Henri Verbeet
cc10600b52
wined3d: Print a FIXME for any flags passed to wined3d_surface_flip().
2011-09-02 10:08:53 +02:00
Henri Verbeet
55ce85ad29
wined3d: Merge the wined3d_surface_flip() implementations.
2011-09-01 18:06:36 +02:00
Henri Verbeet
b587b85394
wined3d: Merge the wined3d_surface_set_mem() implementations.
2011-09-01 18:06:36 +02:00
Austin English
b2f7461a4d
wined3d: Remove an unused variable.
2011-09-01 18:06:36 +02:00
Henri Verbeet
dd462052c6
wined3d: Use the resource size for copying between a surface's DIB and PBO.
2011-08-31 12:07:57 +02:00
Matteo Bruni
0386b44bad
wined3d: Keep track of the current texture type for each texture unit.
2011-08-29 12:08:19 +02:00
Henri Verbeet
641f52ef96
wined3d: Add multisampling support.
2011-08-26 11:28:47 +02:00
Henri Verbeet
3b478afd10
wined3d: Get rid of the location fixup in surface_blt_fbo().
2011-08-26 11:27:50 +02:00
Henri Verbeet
eac640532d
wined3d: Get rid of the location fixup for ORM_FBO in surface_modify_location().
2011-08-26 11:27:46 +02:00
Henri Verbeet
68a5305dfd
wined3d: Get rid of the location fixup for ORM_FBO in surface_load_location().
2011-08-26 11:27:43 +02:00
Matteo Bruni
d485e04576
wined3d: Fetch currently active texture unit from the wined3d_context.
2011-08-25 11:31:55 +02:00
Matteo Bruni
f47f9f7c74
wined3d: Store currently active texture in the wined3d context.
2011-08-25 11:31:55 +02:00
Matteo Bruni
e53ae83d74
wined3d: Pass around the context instead of gl_info.
2011-08-25 11:31:55 +02:00
Matteo Bruni
be8ea9c36e
wined3d: Make context_acquire() unconditional in a bunch of places.
2011-08-25 11:31:55 +02:00
Henri Verbeet
6cdfb95c8e
wined3d: Use draw_binding in surface_unload().
2011-08-25 11:31:53 +02:00
Henri Verbeet
1d43f07239
wined3d: Use draw_binding in surface_realize_palette().
2011-08-25 11:31:53 +02:00
Henri Verbeet
683b52ed92
wined3d: Use draw_binding in surface_unmap().
2011-08-25 11:31:53 +02:00
Henri Verbeet
1ae498dc59
wined3d: Use draw_binding in IWineD3DSurfaceImpl_BltOverride().
2011-08-25 11:31:53 +02:00
Henri Verbeet
4673330cf4
wined3d: Use draw_binding in wined3d_surface_blt().
2011-08-24 11:58:15 +02:00
Henri Verbeet
e57b20c215
wined3d: Keep track of a surface's "draw location".
2011-08-24 11:58:14 +02:00
Henri Verbeet
f73593c572
wined3d: Set the current location to SFLAG_INTEXTURE instead of SFLAG_INDRAWABLE in wined3d_surface_depth_blt().
...
These currently end up being the same thing, but that will change soon.
2011-08-24 11:58:14 +02:00
Henri Verbeet
4b1ba0e02d
wined3d: Don't get rid of the user memory unless we're actually called with NULL in surface_set_mem().
...
In particular, some applications will call surface_set_mem() with the same
pointer to notify us the contents have changed.
2011-08-24 11:58:14 +02:00
Henri Verbeet
48911d7a1c
wined3d: Reject color blits on sysmem surfaces in ffp_blit_supported().
2011-08-23 16:53:51 +02:00
Henri Verbeet
f58e55ec6c
wined3d: Move arbfp based color blits from IWineD3DSurfaceImpl_BltOverride() to wined3d_surface_blt().
2011-08-23 16:53:51 +02:00
Henri Verbeet
a04f0e9c78
wined3d: Move FBO based color blits from IWineD3DSurfaceImpl_BltOverride() to wined3d_surface_blt().
2011-08-22 16:14:37 +02:00
Henri Verbeet
d063ff55e7
wined3d: Move surface_color_fill() based color fills from IWineD3DSurfaceImpl_BltOverride() to wined3d_surface_blt().
2011-08-22 16:14:37 +02:00
Henri Verbeet
a887128ffd
wined3d: Reject color fills on sysmem surfaces in ffp_blit_supported().
2011-08-22 16:14:36 +02:00
Henri Verbeet
18434ddc57
wined3d: Directly call surface_cpu_blt() in cpu_blit_color_fill().
...
And avoid a potential infinite recursion if wined3d_surface_blt() ends up
calling cpu_blit_color_fill().
2011-08-22 16:14:36 +02:00
Henri Verbeet
26484c9200
wined3d: Allow color fills on FBO attachable surfaces in ffp_blit_supported().
2011-08-22 16:14:36 +02:00
Henri Verbeet
e1ab5f6e6b
wined3d: Don't allow blits with an invalid destination rectangle when a clipper is set either.
...
Clippers don't really work. Previously we mostly didn't run into this because
the rectangle was already rejected by ddraw_surface7_Blt(), although
ddraw_surface7_BltFast() might have been affected in a couple of cases. We
should of course implement clippers, but until that happens, completely
rejecting the blit is better than introducing memory corruption.
This fixes a regression introduced by commit
92e616f355
.
2011-08-22 16:14:36 +02:00
Henri Verbeet
56428c6386
wined3d: Reuse convert_a8r8g8b8_x8r8g8b8() for B8G8R8X8 -> B8G8R8A8 conversions.
2011-08-22 16:14:36 +02:00
Henri Verbeet
156d24c634
wined3d: Add compressed surface support to surface_cpu_blt().
2011-08-22 16:14:36 +02:00
Henri Verbeet
a84275075d
wined3d: Implement wined3d_surface_bltfast() on top of wined3d_surface_blt().
2011-08-05 09:17:39 +02:00
Henri Verbeet
662de19ad3
wined3d: Move some flags handling from surface_cpu_blt() to wined3d_surface_blt().
2011-08-04 09:04:49 +02:00
Henri Verbeet
7e3ecd683c
wined3d: Move rectangle validation from surface_cpu_blt() to wined3d_surface_blt().
...
This fixes some tests because these were getting skipped for the BltOverride() path.
2011-08-04 09:04:39 +02:00
Henri Verbeet
b166cb29f8
wined3d: Remove src_rect and dst_rect NULL checks from surface_cpu_blt().
2011-08-04 09:04:25 +02:00
Henri Verbeet
e74d1358ac
wined3d: Remove the unused blit_op parameter to arbfp_blit_surface().
2011-08-04 09:04:20 +02:00
Henri Verbeet
41cff1618c
wined3d: Merge wined3d_surface_blt(), surface_blt() and gdi_surface_blt().
2011-08-03 09:23:30 +02:00
Henri Verbeet
c12627562b
wined3d: Go to the fallbacks for cross-swapchain blits.
2011-08-03 09:23:20 +02:00
Henri Verbeet
111e8fe77c
wined3d: Add WINED3DFMT_P8_UINT support to wined3d_format_convert_from_float().
2011-08-03 09:23:16 +02:00
Henri Verbeet
cf1c641cbb
wined3d: Fix switching color keying on / off.
2011-08-03 09:23:12 +02:00
Henri Verbeet
e4efcea223
wined3d: Set the read buffer to GL_NONE in surface_load_ds_location().
...
On GL implementations that don't support GL_ARB_ES2_compatibility the
framebuffer's read buffer has to be valid, even if we're not reading from it.
2011-08-03 09:23:08 +02:00
Henri Verbeet
98650e841e
wined3d: Go to the fallbacks if D3D is not initialized in surface_blt().
...
Even though this is the "OpenGL" surface implementation, this can still happen
in e.g. ddraw if no swapchain is created yet. That's something we should fix,
but not today.
2011-08-02 11:40:20 +02:00
Henri Verbeet
7539cc8faa
wined3d: Go straight to the fallbacks for complex blits in surface_blt().
...
At the moment this is only marginally useful, since it just avoids silly
things like color keyed depth fills that are probably invalid anyway. However,
the idea is to gradually move normal color fill and blit handling out of
IWineD3DSurfaceImpl_BltOverride() and surface_cpu_blt(), and eventually make
those functions go away completely.
2011-08-02 11:40:16 +02:00
Henri Verbeet
4bdd4ef45b
wined3d: Check for locked surfaces in wined3d_surface_blt().
2011-08-02 11:40:11 +02:00
Henri Verbeet
50d883c37e
wined3d: IWineD3DSurfaceImpl_BltOverride() is always passed valid source and destination rectangles.
...
So no need to call surface_get_rect() anymore.
2011-08-02 11:40:07 +02:00
Henri Verbeet
ace241ad59
wined3d: Resolve source and destination rectangles in wined3d_surface_blt().
2011-08-02 11:40:01 +02:00
Henri Verbeet
33fafc6166
wined3d: Get rid of context_bind_fbo() calls outside context.c.
2011-08-01 11:16:12 +02:00
Henri Verbeet
dcc969c32c
wined3d: Get rid of dst_fbo.
...
As a result we can get rid of a couple of other things as well.
2011-08-01 11:16:08 +02:00
Henri Verbeet
ccb3a51a44
wined3d: Just invalidate STATE_FRAMEBUFFER in surface_load_ds_location().
2011-08-01 11:16:03 +02:00
Henri Verbeet
2bf020e26f
wined3d: Only invalidate state for the current context in surface_blt_fbo().
2011-07-28 11:29:14 +02:00
Henri Verbeet
51c0f2a787
wined3d: Only invalidate state for the current context in wined3d_surface_depth_blt_fbo().
2011-07-27 11:51:53 +02:00
Henri Verbeet
c5f8a33a86
wined3d: Make the surface parameter to ffp_blit_p8_upload_palette() const.
2011-07-19 14:05:59 +02:00
Henri Verbeet
437cec1a49
wined3d: Make the surface parameter to surface_depth_blt() const.
2011-07-18 16:23:29 +02:00
Henri Verbeet
a97ed53460
wined3d: Make the surface parameter to surface_convert_color_to_float() const.
2011-07-18 16:23:29 +02:00
Henri Verbeet
d314aa2d6e
wined3d: Make the surface parameter to surface_convert_depth_to_float() const.
2011-07-18 16:23:29 +02:00
Henri Verbeet
416a55c7aa
wined3d: Make the surface parameter to surface_is_full_rect() const.
2011-07-18 16:23:29 +02:00
Henri Verbeet
db12216301
wined3d: Make the surface parameter to surface_get_rect() const.
2011-07-18 16:23:29 +02:00
Henri Verbeet
abfd6b479a
wined3d: Make the surface parameter to d3dfmt_p8_init_palette() const.
2011-07-11 11:53:32 +02:00
Henri Verbeet
3e9930f307
wined3d: Make the device parameter to primary_render_target_is_p8() const.
2011-07-11 11:53:28 +02:00
Henri Verbeet
a26c5f9b13
wined3d: Make the surface parameter to d3dfmt_get_conv() const.
2011-07-08 11:25:31 +02:00
Henri Verbeet
aa55404682
wined3d: Make the src_surface parameter to draw_textured_quad() const.
2011-07-08 11:25:28 +02:00
Henri Verbeet
0d18f5df0e
wined3d: Make the surface parameter to surface_upload_data() const.
2011-07-08 11:25:25 +02:00
Henri Verbeet
faebcc0236
wined3d: Make the surface parameter to surface_translate_drawable_coords() const.
2011-07-08 11:25:21 +02:00
Henri Verbeet
bb4b86f365
wined3d: Make the rt parameter to surface_set_compatible_renderbuffer() const.
2011-07-08 11:25:17 +02:00
Henri Verbeet
640234c504
wined3d: Rename "flag" to "location" in surface_modify_location().
2011-07-07 12:31:46 +02:00
Henri Verbeet
3ccf12a77c
wined3d: Rename "flag" to "location" in surface_load_location().
...
This makes much more sense.
2011-07-06 11:14:20 +02:00
Stefan Dösinger
053071e343
wined3d: Pass a struct wined3d_fb_state to device_clear_render_targets.
2011-07-05 17:33:51 +02:00
Stefan Dösinger
cd96c59d91
wined3d: Track framebuffer changes.
2011-07-05 17:33:43 +02:00
Henri Verbeet
4e8c7f00f2
wined3d: Print an ERR for unknown / invalid surface locations in surface_load_location().
2011-07-05 13:46:24 +02:00
Henri Verbeet
1c3b691f10
wined3d: Introduce a separate function for loading the SFLAG_INTEXTURE and SFLAG_INSRGBTEX surface locations.
2011-07-05 13:46:20 +02:00
Henri Verbeet
cabcb362c1
wined3d: Introduce a separate function for loading the SFLAG_INDRAWABLE surface location.
2011-07-05 13:46:15 +02:00
Henri Verbeet
aacd8f8b93
wined3d: Introduce a separate function for loading the SFLAG_INSYSMEM surface location.
2011-07-05 13:46:11 +02:00
Henri Verbeet
b1664a2c85
wined3d: Get rid of some IWineD3D* references.
2011-07-04 13:44:41 +02:00
Henri Verbeet
c461d312ba
wined3d: Request per-surface palettes in the client libs.
2011-06-24 08:49:48 -05:00
Henri Verbeet
fd8dbf0847
wined3d: Make the surface parameter to surface_get_gl_buffer() const.
2011-06-24 08:49:34 -05:00
Henri Verbeet
0ce282edf7
wined3d: Make the surface parameter to surface_is_offscreen() const.
2011-06-24 08:49:28 -05:00
Henri Verbeet
acd8c58725
ddraw: Implement surface private data handling on top of wined3d_resource.
2011-06-22 11:25:27 +02:00
Henri Verbeet
469eba24c0
d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
2011-06-17 11:02:28 +02:00
Henri Verbeet
4621568922
wined3d: Only invert viewport y for onscreen destinations in surface_depth_blt().
...
This fixes a regression introduced by
032f8702ed
.
2011-06-16 11:16:31 +02:00
Henri Verbeet
8153674c4a
wined3d: Don't clear the alloc flags in wined3d_surface_set_format().
...
Changing the format is only allowed for surfaces with format
WINED3DFMT_UNKNOWN, in which case there can't be a GL texture allocated.
2011-06-15 20:04:38 +02:00
Henri Verbeet
b9133d7de0
wined3d: Implement wined3d_device_update_surface() on top of surface_upload_data().
2011-06-15 12:51:49 +02:00
Henri Verbeet
980c50a087
wined3d: Move PBO handling mostly out of surface_upload_data().
...
Currently we essentially get half of the address from the caller and half from
the destination surface. Since we'd like to use surface_upload_data() for
wined3d_device_update_surface() as well, we should get all of it from the
caller.
2011-06-10 10:44:39 +02:00
Henri Verbeet
a1b8f254b1
wined3d: Get rid of a NULL check for surface_upload_data().
2011-06-10 10:44:32 +02:00
Henri Verbeet
9f3e6a20e8
wined3d: Handle unpack row length inside surface_upload_data().
2011-06-10 10:44:26 +02:00
Henri Verbeet
01e668b007
wined3d: Use GL_DEPTH_COMPONENT as internal format for depth_blt_texture.
...
This also changes the texture level to always be zero while we're at it. In
practice depth/stencil textures should rarely have multiple levels, if ever,
but only 0 makes sense here.
2011-06-07 14:18:34 +02:00
Henri Verbeet
c8f26a1345
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state().
2011-06-06 16:18:41 +02:00
Henri Verbeet
aba42d1fa5
wined3d: Introduce a separate structure for framebuffer state.
2011-05-19 10:07:57 +02:00
Henri Verbeet
ef6c6f9ac9
wined3d: Get rid of the renderbuffer_entry_t typedef.
2011-05-17 10:06:30 +02:00
Henri Verbeet
0e0e5c3e38
wined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17 10:06:23 +02:00
Stefan Dösinger
a549b8f090
wined3d: Fix a few MSVC data loss warnings.
2011-05-13 17:05:27 +02:00
Stefan Dösinger
31901155ce
wined3d: Fix a unsigned unary minus warning in MSVC.
2011-05-13 17:05:27 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Henri Verbeet
e6ab3832b2
wined3d: Set SFLAG_DYNLOCK for lockable render targets.
2011-05-11 14:56:48 +02:00
Henri Verbeet
f9f83fc884
wined3d: Add some initial access checking for resources.
...
Just print a WARN in surface_load_location() for the moment. We currently
pretend all resources are managed, strictly enforcing pool restrictions would
just break a lot of things.
2011-05-06 14:23:46 +02:00
Henri Verbeet
0116af3703
wined3d: Cleanup surfaces only once.
2011-05-03 14:38:06 +02:00
Henri Verbeet
c4b73c4550
wined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-29 16:52:13 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Henri Verbeet
ab199f56a6
wined3d: Merge the IWineD3DSurface::Blt() implementations.
2011-04-29 16:52:13 +02:00
Henri Verbeet
29c95df7c3
wined3d: Merge the IWineD3DSurface::BltFast() implementations.
2011-04-29 16:52:12 +02:00
Henri Verbeet
0b523df93c
wined3d: Merge the IWineD3DSurface::Flip() implementations.
2011-04-29 16:52:12 +02:00
Henri Verbeet
c5baf8f237
wined3d: Merge the IWineD3DSurface::SetFormat() implementations.
2011-04-28 11:08:55 +02:00
Henri Verbeet
92120cb527
wined3d: Merge the IWineD3DSurface::SetMem() implementations.
2011-04-28 11:08:51 +02:00
Henri Verbeet
a5febcf7a1
wined3d: Merge the IWineD3DSurface::ReleaseDC() implementations.
2011-04-28 11:08:45 +02:00
Henri Verbeet
dcaca7225b
wined3d: Merge the IWineD3DSurface::GetDC() implementations.
2011-04-28 11:08:36 +02:00
Henri Verbeet
13146e216f
wined3d: Merge the IWineD3DSurface::PreLoad() implementations.
2011-04-28 11:08:27 +02:00
Henri Verbeet
34ba20fe35
wined3d: Merge the IWineD3DSurface::Unmap() implementations.
2011-04-27 11:50:53 +02:00
Henri Verbeet
825341e7c2
wined3d: Merge the IWineD3DSurface::Map() implementations.
2011-04-27 11:50:48 +02:00
Henri Verbeet
a2ef014342
wined3d: Merge the IWineD3DSurface::Release() implementations.
2011-04-27 11:50:41 +02:00