wined3d: Fix switching color keying on / off.
This commit is contained in:
parent
e4efcea223
commit
cf1c641cbb
|
@ -2539,6 +2539,7 @@ static BOOL surface_convert_color_to_float(const struct wined3d_surface *surface
|
|||
HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb)
|
||||
{
|
||||
DWORD flag = srgb ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE;
|
||||
BOOL ck_changed;
|
||||
|
||||
TRACE("surface %p, srgb %#x.\n", surface, srgb);
|
||||
|
||||
|
@ -2548,14 +2549,11 @@ HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb)
|
|||
return WINED3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
if (!(surface->flags & flag))
|
||||
{
|
||||
TRACE("Reloading because surface is dirty\n");
|
||||
}
|
||||
ck_changed = !(surface->flags & SFLAG_GLCKEY) != !(surface->CKeyFlags & WINEDDSD_CKSRCBLT);
|
||||
|
||||
/* Reload if either the texture and sysmem have different ideas about the
|
||||
* color key, or the actual key values changed. */
|
||||
else if (!(surface->flags & SFLAG_GLCKEY) != !(surface->CKeyFlags & WINEDDSD_CKSRCBLT)
|
||||
|| ((surface->CKeyFlags & WINEDDSD_CKSRCBLT)
|
||||
if (ck_changed || ((surface->CKeyFlags & WINEDDSD_CKSRCBLT)
|
||||
&& (surface->glCKey.dwColorSpaceLowValue != surface->SrcBltCKey.dwColorSpaceLowValue
|
||||
|| surface->glCKey.dwColorSpaceHighValue != surface->SrcBltCKey.dwColorSpaceHighValue)))
|
||||
{
|
||||
|
@ -2568,6 +2566,13 @@ HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb)
|
|||
* this kills performance though :( */
|
||||
/* TODO: This is not necessarily needed with hw palettized texture support. */
|
||||
surface_modify_location(surface, SFLAG_INSYSMEM, TRUE);
|
||||
/* Switching color keying on / off may change the internal format. */
|
||||
if (ck_changed)
|
||||
surface_force_reload(surface);
|
||||
}
|
||||
else if (!(surface->flags & flag))
|
||||
{
|
||||
TRACE("Reloading because surface is dirty.\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue