wined3d: Introduce a separate debug channel for performance warnings.
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42208d083c
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c0a84454c4
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@ -35,6 +35,7 @@
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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/* Define the default light parameters as specified by MSDN. */
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const struct wined3d_light WINED3D_default_light =
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@ -221,7 +222,7 @@ static void device_stream_info_from_declaration(struct wined3d_device *device, s
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* drawStridedSlow() is needed, including a vertex buffer path. */
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if (state->load_base_vertex_index < 0)
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{
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WARN("load_base_vertex_index is < 0 (%d), not using VBOs.\n", state->load_base_vertex_index);
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WARN_(d3d_perf)("load_base_vertex_index is < 0 (%d), not using VBOs.\n", state->load_base_vertex_index);
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data.buffer_object = 0;
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data.addr = buffer_get_sysmem(buffer, &device->adapter->gl_info);
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if ((UINT_PTR)data.addr < -state->load_base_vertex_index * stride)
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@ -30,6 +30,7 @@
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#include "winternl.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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#define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
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@ -553,7 +554,7 @@ static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
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if (memcmp(check, pattern, sizeof(check)))
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{
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WARN("PBO test failed, read back data doesn't match original.\n"
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WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
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"Disabling PBOs. This may result in slower performance.\n");
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gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
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}
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@ -2424,7 +2425,7 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
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}
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else
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{
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WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
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WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
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}
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if (gl_info->supported[NV_REGISTER_COMBINERS])
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{
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@ -2853,7 +2854,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
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}
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else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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{
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WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
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WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
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wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
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}
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if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
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@ -30,6 +30,7 @@
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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#include <stdio.h>
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#include <math.h>
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@ -102,7 +103,7 @@ static void drawStridedSlow(const struct wined3d_device *device, const struct wi
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UINT num_untracked_materials;
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DWORD tex_mask = 0;
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TRACE("Using slow vertex array code\n");
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TRACE_(d3d_perf)("Using slow vertex array code\n");
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/* Variable Initialization */
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if (idxSize)
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@ -702,7 +703,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
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if (!warned++)
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FIXME("Using software emulation because not all material properties could be tracked.\n");
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else
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WARN("Using software emulation because not all material properties could be tracked.\n");
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WARN_(d3d_perf)("Using software emulation because not all material properties could be tracked.\n");
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emulation = TRUE;
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}
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else if (context->fog_coord && state->render_states[WINED3D_RS_FOGENABLE])
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@ -715,7 +716,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
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if (!warned++)
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FIXME("Using software emulation because manual fog coordinates are provided.\n");
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else
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WARN("Using software emulation because manual fog coordinates are provided.\n");
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WARN_(d3d_perf)("Using software emulation because manual fog coordinates are provided.\n");
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emulation = TRUE;
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}
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@ -737,7 +738,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
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if (!warned++)
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FIXME("Using immediate mode with vertex shaders for half float emulation.\n");
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else
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WARN("Using immediate mode with vertex shaders for half float emulation.\n");
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WARN_(d3d_perf)("Using immediate mode with vertex shaders for half float emulation.\n");
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drawStridedSlowVs(gl_info, state, stream_info, index_count,
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state->gl_primitive_type, idx_data, idx_size, start_idx);
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@ -29,6 +29,7 @@
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(gl_compat);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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/* Start GL_ARB_multitexture emulation */
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static void WINE_GLAPI wine_glMultiTexCoord1fARB(GLenum target, GLfloat s) {
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@ -176,7 +177,7 @@ static void WINE_GLAPI wine_glFogi(GLenum pname, GLint param) {
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if(param == GL_FRAGMENT_DEPTH_EXT) {
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if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
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} else {
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WARN("Fog coords activated, but not supported. Using slow emulation\n");
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WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
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old_fogcoord_glDisable(GL_FOG);
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}
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} else {
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@ -197,7 +198,7 @@ static void WINE_GLAPI wine_glFogiv(GLenum pname, const GLint *param) {
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if(*param == GL_FRAGMENT_DEPTH_EXT) {
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if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
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} else {
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WARN("Fog coords activated, but not supported. Using slow emulation\n");
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WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
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old_fogcoord_glDisable(GL_FOG);
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}
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} else {
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@ -218,7 +219,7 @@ static void WINE_GLAPI wine_glFogf(GLenum pname, GLfloat param) {
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if(param == GL_FRAGMENT_DEPTH_EXT) {
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if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
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} else {
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WARN("Fog coords activated, but not supported. Using slow emulation\n");
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WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
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old_fogcoord_glDisable(GL_FOG);
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}
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} else {
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@ -239,7 +240,7 @@ static void WINE_GLAPI wine_glFogfv(GLenum pname, const GLfloat *param) {
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if(*param == GL_FRAGMENT_DEPTH_EXT) {
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if(ctx->fog_enabled) old_fogcoord_glEnable(GL_FOG);
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} else {
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WARN("Fog coords activated, but not supported. Using slow emulation\n");
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WARN_(d3d_perf)("Fog coords activated, but not supported. Using slow emulation\n");
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old_fogcoord_glDisable(GL_FOG);
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}
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} else {
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@ -31,6 +31,7 @@
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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WINE_DECLARE_DEBUG_CHANNEL(d3d);
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static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
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@ -1551,13 +1552,13 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
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* locking them. */
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if (dst_surface->flags & SFLAG_CONVERTED)
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{
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WARN("Converted surface, using CPU blit.\n");
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WARN_(d3d_perf)("Converted surface, using CPU blit.\n");
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return surface_cpu_blt(dst_surface, &dst_rect, src_surface, &src_rect, flags, fx, filter);
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}
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if (flags & ~simple_blit)
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{
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WARN("Using fallback for complex blit (%#x).\n", flags);
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WARN_(d3d_perf)("Using fallback for complex blit (%#x).\n", flags);
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goto fallback;
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}
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