wined3d: Keep track of a surface's "draw location".

This commit is contained in:
Henri Verbeet 2011-08-23 20:08:08 +02:00 committed by Alexandre Julliard
parent f73593c572
commit e57b20c215
6 changed files with 30 additions and 3 deletions

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@ -1930,6 +1930,7 @@ static void context_validate_onscreen_formats(struct wined3d_context *context,
/* The currently active context is the necessary context to access the swapchain's onscreen buffers */
surface_load_location(context->current_rt, SFLAG_INTEXTURE, NULL);
swapchain->render_to_fbo = TRUE;
swapchain_update_draw_bindings(swapchain);
context_set_render_offscreen(context, TRUE);
}

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@ -5880,6 +5880,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
stateblock_init_default_state(device->stateBlock);
swapchain_update_render_to_fbo(swapchain);
swapchain_update_draw_bindings(swapchain);
hr = create_primary_opengl_context(device, swapchain);
wined3d_swapchain_decref(swapchain);

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@ -591,8 +591,8 @@ void drawPrimitive(struct wined3d_device *device, UINT index_count, UINT StartId
struct wined3d_surface *target = device->fb.render_targets[i];
if (target)
{
surface_load_location(target, SFLAG_INDRAWABLE, NULL);
surface_modify_location(target, SFLAG_INDRAWABLE, TRUE);
surface_load_location(target, target->draw_binding, NULL);
surface_modify_location(target, target->draw_binding, TRUE);
}
}
}
@ -638,7 +638,7 @@ void drawPrimitive(struct wined3d_device *device, UINT index_count, UINT StartId
if (state->render_states[WINED3DRS_ZWRITEENABLE])
{
surface_modify_ds_location(ds, location, ds->ds_current_size.cx, ds->ds_current_size.cy);
surface_modify_location(ds, SFLAG_INDRAWABLE, TRUE);
surface_modify_location(ds, ds->draw_binding, TRUE);
}
}
}

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@ -100,6 +100,14 @@ static void surface_cleanup(struct wined3d_surface *surface)
resource_cleanup(&surface->resource);
}
void surface_update_draw_binding(struct wined3d_surface *surface)
{
if (!surface_is_offscreen(surface) || wined3d_settings.offscreen_rendering_mode != ORM_FBO)
surface->draw_binding = SFLAG_INDRAWABLE;
else
surface->draw_binding = SFLAG_INTEXTURE;
}
void surface_set_container(struct wined3d_surface *surface, enum wined3d_container_type type, void *container)
{
TRACE("surface %p, container %p.\n", surface, container);
@ -131,6 +139,7 @@ void surface_set_container(struct wined3d_surface *surface, enum wined3d_contain
surface->container.type = type;
surface->container.u.base = container;
surface_update_draw_binding(surface);
}
struct blt_info

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@ -518,6 +518,7 @@ static HRESULT swapchain_gl_present(struct wined3d_swapchain *swapchain, const R
surface_load_location(swapchain->back_buffers[0], SFLAG_INTEXTURE, NULL);
surface_modify_location(swapchain->back_buffers[0], SFLAG_INDRAWABLE, FALSE);
swapchain->render_to_fbo = TRUE;
swapchain_update_draw_bindings(swapchain);
}
if (swapchain->render_to_fbo)
@ -1245,3 +1246,15 @@ HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain)
return swapchain->backup_dc;
}
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain)
{
UINT i;
surface_update_draw_binding(swapchain->front_buffer);
for (i = 0; i < swapchain->presentParms.BackBufferCount; ++i)
{
surface_update_draw_binding(swapchain->back_buffers[i]);
}
}

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@ -1996,6 +1996,7 @@ struct wined3d_surface
struct wined3d_subresource_container container;
struct wined3d_palette *palette; /* D3D7 style palette handling */
PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
DWORD draw_binding;
DWORD flags;
@ -2080,6 +2081,7 @@ void surface_set_container(struct wined3d_surface *surface,
void surface_set_texture_name(struct wined3d_surface *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
void surface_set_texture_target(struct wined3d_surface *surface, GLenum target) DECLSPEC_HIDDEN;
void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
void surface_update_draw_binding(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void surface_upload_data(const struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
const struct wined3d_format *format, const RECT *src_rect, UINT src_w, const POINT *dst_point,
BOOL srgb, const struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
@ -2442,6 +2444,7 @@ void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *r
struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
#define DEFAULT_REFRESH_RATE 0