wined3d: Set the current location to SFLAG_INTEXTURE instead of SFLAG_INDRAWABLE in wined3d_surface_depth_blt().
These currently end up being the same thing, but that will change soon.
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@ -1461,7 +1461,7 @@ static HRESULT wined3d_surface_depth_blt(struct wined3d_surface *src_surface, co
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surface_modify_ds_location(dst_surface, SFLAG_DS_OFFSCREEN,
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dst_surface->ds_current_size.cx, dst_surface->ds_current_size.cy);
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surface_modify_location(dst_surface, SFLAG_INDRAWABLE, TRUE);
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surface_modify_location(dst_surface, SFLAG_INTEXTURE, TRUE);
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return WINED3D_OK;
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}
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